One of the slot machine's five reels: how far it has turned, its 21 symbols, whether it is held, and the countdown to its stop (-1 until one starts). More...
Data Fields | |
| s32 | position |
| pixels, 16 a symbol | |
| u8 | symbols [21] |
| u8 | held |
| s8 | stop |
| frames | |
One of the slot machine's five reels: how far it has turned, its 21 symbols, whether it is held, and the countdown to its stop (-1 until one starts).
| s32 Reel::position |
pixels, 16 a symbol
Definition at line 292 of file colorfx.c.
Referenced by ReelGame_Run(), and ReelGame_RunFrame().
| u8 Reel::symbols[21] |
Definition at line 293 of file colorfx.c.
Referenced by ReelGame_Run(), and ReelGame_RunFrame().
| u8 Reel::held |
Definition at line 294 of file colorfx.c.
Referenced by ReelGame_Run(), and ReelGame_RunFrame().
| s8 Reel::stop |
frames
Definition at line 295 of file colorfx.c.
Referenced by ReelGame_Run(), and ReelGame_RunFrame().