Here is a list of all struct and union fields with links to the structures/unions they belong to:
- s -
- s : LinkSignature
- savedAnimationParameters : BattlePresentationWork
- savedBg1X : BattleEffectWork
- savedBg1Y : BattleEffectWork
- savedCallback : BattleFxScene
- savedEntrance : GameState
- savedPalette : BattleFxScene
- savedScene : GameState
- savedScript : BattleFxScene
- savedShakeDecay : BattleFxScene
- savedShakeX : BattleFxScene
- savedShakeY : BattleFxScene
- scale : AnimationMetadata, AnimationObject, BattleObj, MapScanline, SelectionNode, SolSanctumRingEntry
- scaledDuration : UiWindowInterpolationScratch
- scaledPart : UiWindowInterpolationScratch
- scaleEnd : SelectionNode
- scaleRateX : FieldEffect
- scaleRateY : FieldEffect
- scaleStep : SelectionNode, SolSanctumRingEntry
- scaleX : AffineTransform, CaptureObject, Effect05Object, EffectSlot, FieldActor, FieldEffect, MapLayerScroll, MotionObject, ObjectCameraObject, PerspectiveWork, ScriptOperands, SolSanctumRingObject, SparkObject
- scaleY : AffineTransform, CaptureObject, Effect05Object, EffectSlot, FieldActor, FieldEffect, MapLayerScroll, MotionObject, ObjectCameraObject, PerspectiveWork, ScriptOperands, SolSanctumRingObject, SparkObject
- scanlineOffsets : ReelWork
- scanlines : MapFrameWork
- scene : BattleLocationRule, GameState
- sceneByte62 : ScriptOperands
- sceneByte63 : ScriptOperands
- sceneChangeReason : GameState
- sceneCue : GameState
- sceneGroup : GameState
- sceneOffset : BattleMenuWork
- sceneVariant : GameState
- sceneWord : ScriptOperands
- score : FormationCandidate
- script : AnimationEntry, BlendScriptState, CaveEffectScripts, EffectOptions, MapScrollWork, ObjectRuntime, PerspectiveWork, ScriptInterpreter, ScriptMotionObject, ScriptObjectRuntime
- scriptAddress : ScriptOperands
- scriptCursor : ScriptMotionObject, ScriptObjectRuntime
- scripts : AnimationEntry, GomaCavePillarFragmentScripts
- scriptValue : ScriptObjectRuntime
- scriptWord : EffectObj
- scroll : CameraWork
- scrollInterval : BattleEffectWork
- scrollStepX : BattleEffectWork
- scrollStepY : BattleEffectWork
- scrollTimer : BattleEffectWork
- scrollX : LayeredSceneLayer
- scrollY : LayeredSceneLayer
- second : MapRenderWork, TransitionShape
- secondActive : SelectionWorkspace
- secondaryBonus : ItemDefinition
- secondCursor : DjinnMenuWork
- secondLine : DisplayTransitionWindow
- secondMode : BattleBackgroundView
- secondObjectId : BattleFxScene
- secondResource : SelectionWorkspace
- secondShortcut : GameState
- secondShortcutKeys : GameState
- secondWindow : DjinnMenuWork
- sector : FlashType
- seed : BattleLinkedActionState
- segments : ColossoGaugeWork
- selectedActions : CharacterMenuState
- selectedActor : GameState
- selectedColumn : CharacterMenuState, DjinnMenuWork, InventoryMenuState, PsynergyMenuState
- selectedCondition : BattleObj
- selectedIcon : CharacterMenuState
- selectedIds : CharacterMenuState
- selectedIndex : MenuResult, SelectionWork
- selectedIndexByOwner : InventoryMenuState, PsynergyMenuState
- selectedItem : ShopRuntime
- selectedItemIcon : InventoryMenuState
- selectedItems : InventoryMenuState
- selectedOwner : CharacterMenuState, InventoryMenuState, PsynergyMenuState
- selectedRow : CharacterMenuState, InventoryMenuState, PsynergyMenuState
- selectedSlots : CharacterMenuState, InventoryMenuState
- selection : BattleAutomaticState, DjinnMenuWork, ResourceMenuWork
- selectKeys : GameState
- selectorWindow : CharacterMenuState
- sendBuffer : SerialRuntime
- sendFlag : SaveSummary
- sendIndex : SerialRuntime
- sentinel : RenderOutput, SpriteOutput
- sequence : SaveSlotHeader, SaveWorkspace, SerialPacket, SerialRuntime
- series : ClassDefinition
- setupRequest1c0 : Resource388Runtime
- setupValue1c8 : Resource388Runtime
- shadow : AnimationObject, SpringTossMotion
- shakeDecay : MapScrollWork, PerspectiveWork
- shakeFrames : BattleEffectWork
- shakeX : MapScrollWork, PerspectiveWork
- shakeY : MapScrollWork, PerspectiveWork
- shape : AnimationSpritePart, ArcSprite, BurstParticleVisual::[struct].attributes.bits, CursorSprite, GroundParticle, MenuSprite::[struct].oam.f, RenderOam, SelectionSprite
- sheet : BattleEffectWork::[struct].__unnamed0__.__unnamed0__, JudgmentWork, SparkWork
- shift : FlashSector
- shopCredit : GameState
- shopGifts : GameState
- shopType : ShopRuntime
- shortcutWindow : PsynergyMenuState
- shownBottom : PerspectiveWork
- shownOwner : DjinnMenuWork
- shownTop : PerspectiveWork
- side : BattleEffectArgument, BattleUnit
- sideWindow : FieldWork
- signature : SaveSlotHeader
- signedValue : MarkerCoordinate
- sin : RuntimeMathTable
- size : AnimationSpritePart, ArcSprite, BattlePromptSprite, CursorSprite, DescendingArcSprite, FlashSector, GroundParticle, MenuSprite::[struct].oam.f, RenderOam, SelectionSprite, VramBlockCacheEntry
- skipSlide : PsynergyMenuState
- sleep : BattleUnit
- slot : AnimationObject, ArcSprite, BattleActionRecord, GlyphPalette, LzPackNode, ResourceMenuEntry, SaveWorkspace, SelectionNode, SongEntry
- slotHeader : SaveSummary
- slots : BattleFxScene, BattleWork, HeapState, ObjectSlotTable, ObjectSystemWork, ObjectTableSnapshot
- slots28To31 : EventGlobals
- slotX : DjinnMenuWork
- slotY : DjinnMenuWork, PsynergyMenuState
- snapToTarget : MotionObject, ObjectRuntime, ScriptMotionObject, ScriptOperands
- solidTile : DisplayTransitionState
- source : BeaconSpark, DmaRegisters, MapCopyCommand, PaletteSnapshot
- sourceId : WaveFxWork
- spacing : UiChannelSlot
- spacingAfter : UiRenderWork
- spacingBefore : UiRenderWork
- span : WindowLine
- spans : TransitionShape
- sparks : BoltSparkBuffer, SparkWork
- sparkTimer : MercuryLighthouseLights
- speaker : FieldWork
- speakerVoiceCountdown : UiRenderWork
- speakerVoiceSound : UiRenderWork
- special : GameState
- specialActive : InnRuntimeState
- speech : GameState
- speed : CaptureObject, Effect05Object, EffectSlot, FieldActor, LightWheel
- speedLimit : MotionObject, ObjectRuntime, ScriptMotionObject, ScriptObjectRuntime, ScriptOperands
- speedMode : SpringObstacle
- speedX : LayeredSceneLayer, MapLayerScroll, SolSanctumRingEntry
- speedY : LayeredSceneLayer, MapLayerScroll, SolSanctumRingEntry
- speedZ : SolSanctumRingEntry
- spin : EffectOptions, FieldEffect
- spins : ReelWork
- spoils : BattleWork
- sprite : BeaconSpark, BendLog, Effect05Object, Effect, FieldActor::[union].__unnamed0__, FieldEffect, Object, ObjectCameraObject, OrbitingSceneObject, ScenePlacement, ScriptOperands, SelectionEntry, SelectionNode, WorldMapMarkerPart
- spriteBit0 : BattleSpriteDefinition
- spriteBits1 : BattleSpriteDefinition
- spriteBits5 : BattleSpriteDefinition
- spriteFlags : ObjectTableSnapshot
- spriteId : UiSpriteViewerLayer
- sprites : ColossoGaugeWork, FieldActor::[union].__unnamed0__, IntroWork::[struct].area.prompt
- spriteSlots : BattleWork
- spriteStorageKind : FieldActor, ScriptInterpreter, ScriptOperands
- squareRoots : RuntimeMathTable
- srcX : CellCopy
- srcY : CellCopy
- stage : CompetitorState
- stairs : SealScene
- standbyDjinn : BattleMenuWork
- start : DisplayTransitionFrame, DisplayTransitionState, DualColumn, FieldWork, MapAnimation
- startingLevel : CharacterDefinition
- startKeys : GameState
- startledResident : PalacePlacementTalkFacingView
- startScaleX : CaveDustOptions, EffectOptions
- startScaleY : CaveDustOptions, EffectOptions
- startStamp : GameState
- startTransition : EventWork
- startX : UiChannelSlot
- statDownIcon : ShopRuntime
- state : CgbNote, EffectSlot, IntroWork, MenuWorkspaceEntry, OrbitingSceneObject, OrbitingSceneObjectSprite, ReelWork, RockPuzzle, SchedulerTask, SolSanctumRingObject, SoundNote, UiWindow
- state26 : Sprite
- stats : PasswordOwner
- statUpIcon : ShopRuntime
- status : SelectionScreen, SerialTransferState, SoundPlayer, StageControl
- statusCursor : CharacterMenuState
- statusWindow : CharacterMenuState, DjinnMenuWork, InventoryMenuState, PsynergyMenuState
- steeringFlags : FieldActor, OverlayObject, ScriptMotionObject, ScriptOperands
- step : AnimationEntry, ArcEffectObject, BattleEffectBuffers, ConfiguredEffectOptions, DisplayTransitionFrame, DisplayTransitionState, ObjectRuntime, PaletteFade, RippleScrollWork
- step64 : Effect
- stepEffect : MercuryLighthouseLights
- steps : DoorAnim, LunpaDoor, MapCellAnim
- stepX : DisplayScrollWork
- stepY : DisplayScrollWork
- still : PathRecorder
- stockCount : ShopRuntime
- stockItemIds : ShopRuntime
- stop : Reel
- stopAtTarget : EffectSlot
- stopIndex : VaultInteriorsStopConnection
- stopped : GroundParticleWork
- storage : SerialRuntime
- stub : RuntimeMathBinaryEntry, RuntimeMathUnaryEntry, RuntimeUnusedEntry
- stun : BattleUnit
- subWindow : ReelWork
- sum : BattleTransitionEntry
- summary : SaveWorkspace
- summonChannels : BattleWork
- summonCount : BattleWork
- summonMasks : BattleWork
- suppressUpdates : B5Context
- survivorCount : FieldWork
- suspended : ObjectSystemWork
- sustain : CgbNote, SoundNote, SoundVoice
- sustainLevel : CgbNote, SoundNote
- sweep : CgbNote
- swing : BeaconSpark
- symbols : Reel