The title intro's state, in heap slot 43. More...
Data Structures | |
| union | [union].area |
Data Fields | |
| s32 | backRows |
| rows of the far background copied in as it scrolls | |
| s32 | frontRows |
| rows of the near background copied in | |
| s32 | frame |
| s32 | tick |
| s32 | state |
| s32 | rise |
| how far the sprites have risen | |
| union | area |
| s32 IntroWork::backRows |
rows of the far background copied in as it scrolls
Definition at line 48 of file intro.c.
Referenced by Title_LoadIntroBackgrounds(), and Title_ShowIntro().
| s32 IntroWork::frontRows |
rows of the near background copied in
Definition at line 49 of file intro.c.
Referenced by Title_LoadIntroBackgrounds(), and Title_ShowIntro().
| s32 IntroWork::frame |
Definition at line 50 of file intro.c.
Referenced by Title_LoadIntroBackgrounds(), Title_ShowIntro(), and Title_UpdateIntroSprites().
| s32 IntroWork::tick |
Definition at line 51 of file intro.c.
Referenced by Title_LoadIntroBackgrounds(), Title_ShowIntro(), and Title_UpdateIntroSprites().
| s32 IntroWork::state |
Definition at line 52 of file intro.c.
Referenced by Title_LoadIntroBackgrounds(), and Title_ShowIntro().
| s32 IntroWork::rise |
how far the sprites have risen
Definition at line 53 of file intro.c.
Referenced by Title_LoadIntroBackgrounds(), and Title_UpdateIntroSprites().
| union IntroWork::[union].area IntroWork::area |
Referenced by Title_ShowIntro().