Here is a list of all struct and union fields with links to the structures/unions they belong to:
- w -
- wait : FieldActor, FlashSetupInfo, FlashType, MenuCtrl, ObjectRuntime, ScriptInterpreter, ScriptMotionObject, ScriptOperands
- walkingDistance : FieldWork
- walkingDistanceScale : FieldWork
- warriorShop : ShopRuntime
- wave : CgbNote
- weights : EncounterZone
- wideTiles : MapScrollWork, MapState
- width : AnimationMetadata, AnimationObject, CellCopy, FontGlyph, GlyphTransfer, MapCopyCommand, PartyStatusWindow, RenderInput, ResourceMenuWork, UiWindow
- win0h : BattleEffectWork
- win0v : BattleEffectWork
- win1h : BattleEffectWork
- win1v : BattleEffectWork
- window : BattleDisplayWork, DjinnMenuWork, InnRuntimeState, PartyStatusWindow, ReelWork, ResourceMenuWork, SelectionScreen, SelectionWork, SelectionWorkspace, TimedNoticeWork, WorkPointers
- windowBottom : PerspectiveWork
- windowPending : PerspectiveWork
- windows : UiRenderWork
- windowTop : PerspectiveWork
- winin : BattleEffectWork
- winningLines : ReelWork
- winningsWindow : LuckyDiceSprites
- winout : BattleEffectWork
- wonPrizes : GameState, ReelSave
- word : MenuSprite::[union].oam, PreviewSprite::[union].attributes, ScriptMotionWords
- word0 : TileMask
- word0c : B5Context
- word1 : TileMask
- word10 : B5Context
- word100 : SaveMenuSceneState
- words : [union].sScrollingSprites, AdvanceSprite::[union].attributes, SerialDataRegisters, Sprite, TextReader, WorldMapMarkerPart
- work : FieldActor, UiChannelSlot
- workBytes : SoundPlayer