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BattleBackgroundView Struct Reference

The battle background's work slot as the background code reads it: its display mode (2 draws it as an affine perspective plane). More...

#include <battle/battle_display.h>

Data Fields

u8 unk00 [8]
 BattlePresentationTransition's targetYaw and frames.
s32 mode
 2 draws the affine plane; 1 sets BG1's scroll too
s32 secondMode
 1 also sets BG1's scroll; one effect sets it
s32 busy
 while set, BattleCamera_SetRange leaves BG1's scroll

Detailed Description

The battle background's work slot as the background code reads it: its display mode (2 draws it as an affine perspective plane).

Definition at line 68 of file battle_display.h.

Field Documentation

◆ unk00

u8 BattleBackgroundView::unk00[8]

BattlePresentationTransition's targetYaw and frames.

Definition at line 69 of file battle_display.h.

◆ mode

s32 BattleBackgroundView::mode

◆ secondMode

◆ busy

s32 BattleBackgroundView::busy