A sprite slot of the VRAM cache: the size of its block and where the block starts in OBJ VRAM. More...
#include <graphics/vram_tab.h>
Data Fields | |
| u16 | size |
| bytes | |
| u16 | offset |
| bytes from the start of OBJ VRAM | |
A sprite slot of the VRAM cache: the size of its block and where the block starts in OBJ VRAM.
Definition at line 23 of file vram_tab.h.
| u16 VramBlockCacheEntry::size |
bytes
Definition at line 24 of file vram_tab.h.
Referenced by Resource_ResetEntry(), VramCache_AllocateBlocks(), VramCache_AllocEntry(), VramCache_Load(), VramCache_ReleaseVram(), VramCache_Reload(), and VramCache_Reset().
| u16 VramBlockCacheEntry::offset |
bytes from the start of OBJ VRAM
Definition at line 25 of file vram_tab.h.
Referenced by AffineEffect_UpdateFrame(), BattleEvent_Playback(), BattleFx_SetupResourcesAndWindow(), BattleFx_SpawnDescendingArcParticles(), BattleFx_SpawnScaledArcObjects(), Colosso_DrawGauge(), Colosso_UpdateLettering(), Colosso_UpdateMarker(), Curtain_Close(), FadeOverlay_DrawMarks(), HeatGauge_Draw(), Map_RenderAnimatedTileFrame(), Map_UpdateWorldMapMarkers(), RenderOutput_Create(), Resource_FindFreeEntry(), Resource_ResetEntry(), ResourceObject_Create(), SolSanctumEruption_SpawnEffectPair(), Title_UpdateSpriteReveal(), Ui_RunOwnerStatusScreen(), ValeBabi_SpawnEffectPair(), ValeHome_SpawnEffectPair(), ValeStorm_SpawnEffectPair(), VenusLighthouseAerie_SpawnLinkedPairEffects(), VramCache_Load(), VramCache_Reset(), and WorldMap_CreateLinkedEffects().