Here is a list of all struct and union fields with links to the structures/unions they belong to:
- b -
- backdrop : DjinnMenuWork
- background : BattleWork
- backRows : IntroWork
- base : SelectionNode
- baseActionCount : BattleUnit
- baseAgility : BattleBaseStats, BattleUnit, PasswordStats
- baseAttack : BattleBaseStats, BattleUnit, PasswordStats
- baseDefense : BattleBaseStats, BattleUnit, PasswordStats
- baseElement : BattleUnit
- baseHp : BattleBaseStats, BattleUnit, PasswordStats
- baseHpRegen : BattleUnit
- baseKey : SoundVoice
- baseLuck : BattleBaseStats, BattleUnit, PasswordStats
- basePp : BattleBaseStats, BattleUnit, PasswordStats
- basePpRegen : BattleUnit
- bases : SelectionScreen
- baseX : SelectionScreen, SolSanctumRingObject
- baseY : CaptureObject, SelectionScreen, SolSanctumRingObject
- baseZ : SolSanctumRingObject
- battle : FieldWork
- battleStart : GameState
- battleType : BattleFormationRecord, BattleWork
- behavior : ScenePlacement, TerrainRule
- bend : SoundTrack
- bendRange : SoundTrack
- bet : ReelWork
- bg2x : BattleEffectWork
- bg2xLines : BattleEffectWork::[struct].__unnamed0__.__unnamed0__
- bg2y : BattleEffectWork
- bg3 : MapAffinePair
- bits : BurstParticleVisual::[union].attributes, CrossboneIslePillarCell, PreviewSprite::[union].attributes, RenderTableValue, TextReader
- bKeys : GameState
- bldalpha : BattleEffectWork
- bldcnt : BattleEffectWork
- blend : LayeredSceneHeader, MapScrollWork, MapState
- blendControl : MapState
- blendMode : GroundParticle
- block : ObjectCameraTile
- blockedSteps : EventWork, FieldWork
- blocks : HeapState::[struct].heap
- blue : WaveFxWork
- bounce : FieldActor, ScriptMotionObject::[union].vertical, ScriptOperands
- boxX : AnimationMetadata
- boxY : AnimationMetadata
- brightness : BattleWork
- bucket : LzPackWork
- bucketBySlot : LzPackWork
- buffer : ResourceSlot
- buffers : SoundWork
- buildStamp : GameState
- burstMember : ShopRuntime
- busy : BattleBackgroundView, FieldWork, UiRenderWork
- byte : DescendingArcSprite::[union].attr
- byte0 : PackedWord::[struct].part
- byte1 : PackedWord::[struct].part
- byte2 : PackedWord::[struct].part
- byte3 : PackedWord::[struct].part
- byte5c : ScriptOperands
- bytes : AdvanceSprite::[union].attributes, BurstParticleVisual::[union].attributes, SaveWorkspace::[union].slot, SceneActor