Here is a list of all struct and union fields with links to the structures/unions they belong to:
- o -
- oam : MenuSprite, RenderOutput
- obj : LuckyDiceSprites, ReelWork, SolSanctumRingEntry
- object : B5Context, BattleObj, EffectSlot, MarkerSlot
- objectMode : AnimationSpritePart, RenderOam
- objects : BattleEffectWork, FourObjectMotionState, IntroWork::[union].area
- occupied : SaveWorkspace
- offset : BattleDisplayWork, VramBlockCacheEntry
- offsetX : AnimationObject, MapLayerScroll, MapScanline
- offsetY : AnimationObject, MapLayerScroll, MapScanline
- opcodes : BattleEventQueue
- open : SealScene
- opened : SealScene
- operands : BattleEventQueue
- option : WorkspaceWork
- optionCount : WorkspaceWork
- orbitAngle : EffectSlot, OrbitingSceneObject
- orbitCenterX : OrbitingSceneObject
- orbitCenterY : OrbitingSceneObject
- orbitCenterZ : OrbitingSceneObject
- orbitRadius : EffectSlot
- origin : BattleEffectWork::[struct].__unnamed0__.trackedCanvas, LayeredSceneHeader, MapScrollWork, PerspectiveWork, SceneEffectWork
- originX : EffectSlot
- originZ : EffectSlot
- outBuf : LzPackWork
- outCnt : LzPackWork
- outcome : BattlePlan
- outLeft : CgbNote, SoundNote
- outline : UiChannelSlot, UiRenderWork
- output : MenuCursor, UiWindow
- outputIds : UiRenderWork
- outputRate : SoundWork
- outputs : UiRenderWork
- outRight : CgbNote, SoundNote
- outTotal : LzPackWork
- outVolumeA : SoundTrack
- outVolumeB : SoundTrack
- overlay : BattleObj
- owner : AbilityListEntry, DebugPartyEntry, DjinnMenuWork
- ownerCount : CharacterMenuState, DjinnMenuWork, PsynergyMenuState
- ownerCursors : CharacterMenuState
- ownerIds : CharacterMenuState, InventoryMenuState, PsynergyMenuState
- ownerIndex : CharacterMenuState
- ownerObjects : CharacterMenuState, InventoryMenuState
- owners : DjinnMenuWork, GameState
- ownerScale : CharacterMenuState, InventoryMenuState, PsynergyMenuState
- ownerSlots : BattleWork
- ownerState : MenuResult
- ownerTable : PsynergyMenuState
- ownerWindow : CharacterMenuState
- ownerX : CharacterMenuState, DjinnMenuWork, InventoryMenuState
- ownerY : CharacterMenuState, DjinnMenuWork, InventoryMenuState