The action scripts a pillar fragment can run, chosen by the low bits of its spawn value. More...
#include <unit/scene/goma_cave_pillar.h>
Data Fields | |
| const s32 * | scripts [3] |
The action scripts a pillar fragment can run, chosen by the low bits of its spawn value.
Definition at line 19 of file goma_cave_pillar.h.
| const s32* GomaCavePillarFragmentScripts::scripts[3] |
Definition at line 20 of file goma_cave_pillar.h.
Referenced by GomaCavePillar_SpawnFragment().