Here is a list of all struct and union fields with links to the structures/unions they belong to:
- e -
- e : LinkSignature
- echoLength : CgbNote
- echoLevel : CgbNote
- edge : ObjectSystemWork
- effect : BattleAct, BattleEffectWork, BattleObj, BattlePresentationWork, FieldObject, UiWindow
- effectEntry : BattleObj
- effects : ItemDefinition, ShopRuntime
- effectTimerRunning : FieldWork
- element : BattleAct, BattleBaseStats, BattlePlan, BattleUnit, DjinnRecoveryEntry, ItemDefinition, StatWork
- elementBonus : CharacterDefinition
- elementLevels : BattleUnit
- elementPreset : EnemyDefinition
- elevationRate : StagedActorEffect
- enabled : BattleFxScene, FieldBlendWork, MapScrollWork, UiSpriteViewerLayer
- encoded : GlyphTransfer
- encodedAction : OwnerActionSlot
- encounterBias : EventWork, FieldWork
- encounterEnemyGroup : EventWork
- encounterGroups : EventWork, FieldWork
- encounterMode : BattleWork
- encounterSteps : GameState
- encounterThreshold : EventWork, FieldWork
- end : DisplayTransitionFrame, DisplayTransitionState
- ended : UiChannelSlot
- enemies : EncounterZone
- enemyClasses : BattleWork
- enemyGroup : BattleWork
- enemyId : BattleUnit
- enemyIds : BattleWork
- entrance : BattleLocationRule, GameState, SceneAreaNameRule, SceneEntrance, SceneInteractionEntry
- entrances : SceneEntries
- entrancesVeneer : SceneEntries
- entries : AnimationObject, CharacterMenuState, DjinnRecoveryList, IoWriteQueue, PaletteSnapshotWork, ResourceMenuWork, SelectionWork, SolSanctumRingList, UiRenderWork
- entry : GroundParticleWork, OwnerStatusCursor, OwnerStatusStatCursor, UiChannelSlot
- entryCount : CharacterMenuState, MenuResult
- entryGridCursor : PsynergyMenuState
- entryIcons : CharacterMenuState, InventoryMenuState, PsynergyMenuState
- entryLimit : BattleEffectIndexWindow
- equipBonus : BattleUnit
- equipMask : ItemDefinition
- equipPreview : InventoryMenuState
- equipWindow : InventoryMenuState
- escapeFailures : BattleWork
- event : EventGlobals, FieldWork, WorkPointers
- eventIndex : BattleEventState
- events : BattleWork, EventWork, FieldWork, SceneEntries
- eventsVeneer : SceneEntries
- eventWork : TimedNoticeWork
- examine : FieldWork
- excluded20 : B5Context
- excluded24 : B5Context
- exit : FieldWork
- exits : SceneEntries
- exitsVeneer : SceneEntries
- experience : BattleSpoils, BattleUnit, EnemyDefinition
- eye : BattleCamera, ObjectCameraFixed
- eyeOverride : ObjectCameraFixed