An entry of the song table: a song's header and the player table entry that plays it. More...
#include <sound/audio_engine_types.h>
Data Fields | |
| const struct SequenceHeader * | header |
| u16 | slot |
| Index into gSound_PlayerSlots; AudioCommand_Play gives slot 7's songs the first player from 7 down to 4 with no active track, else 7. | |
| u16 | unk06 |
| The same value as slot in every entry; not named by TBS code. | |
An entry of the song table: a song's header and the player table entry that plays it.
Definition at line 450 of file audio_engine_types.h.
| const struct SequenceHeader* SongEntry::header |
Definition at line 451 of file audio_engine_types.h.
Referenced by Audio_PlayOrResumeSound(), Audio_PlaySound(), Audio_PlaySoundIfInactive(), Audio_ResumeSound(), and Audio_StopSound().
| u16 SongEntry::slot |
Index into gSound_PlayerSlots; AudioCommand_Play gives slot 7's songs the first player from 7 down to 4 with no active track, else 7.
Definition at line 454 of file audio_engine_types.h.
Referenced by Audio_PlayOrResumeSound(), Audio_PlaySound(), Audio_PlaySoundIfInactive(), Audio_ResumeSound(), Audio_StopSound(), and AudioCommand_Play().
| u16 SongEntry::unk06 |
The same value as slot in every entry; not named by TBS code.
Definition at line 455 of file audio_engine_types.h.