Here is a list of all struct and union fields with links to the structures/unions they belong to:
- m -
- mainObject : BattleFxScene
- mainWindow : InventoryMenuState
- map : GameState
- mapIndex : SceneRecord
- marked : BattleDisplayWork
- marker : WorkspaceWork
- markers : FieldWork, LayeredSceneHeader, MarkerMap, WorldMapWork
- markerVramBlock : WorldMapWork
- marks : FadeOverlayWork
- mask : DisplayTransitionState, SchedulerTask
- maskX : MapLayerScroll
- maskY : MapLayerScroll
- matchLen : LzPackWork
- matchOffset : LzPackWork
- matrix : RenderOam
- maxHp : BattleUnit
- maximumCounts : BattleFormationRecord
- maxLines : SoundWork
- maxPp : BattleUnit
- maxSpeed : EffectSlot
- maxTime : FlashSetupInfo
- maxTurnStep : EffectSlot
- maxX : MapScrollWork, SceneRegion
- maxY : MapScrollWork, SceneRegion
- maxZ : SceneRegion
- memberIds : BattleFormationRecord
- menu : FieldWork
- menuBusy : UiRenderWork, UiWork
- menuState : UiRenderWork
- message : EventWork, FieldWork, SelectionNode
- messageMode : BattleFxScene
- messageOffset : InventoryMenuState
- messageSpeed : GameState
- messageStart : UiRenderWork
- messageWindow : FieldWork, InventoryMenuState, PsynergyMenuState
- metatile : CrossboneIslePillarCell::CrossboneIslePillarCellBits
- metatileAndFlags : MapCell
- minimumCounts : BattleFormationRecord
- minX : MapScrollWork, SceneRegion
- minY : MapScrollWork, SceneRegion
- minZ : SceneRegion
- mirror : PathRecorder
- missingMask : SerialPacket
- modalWindow : InventoryMenuState
- modAmount : SoundTrack
- modDepth : SoundTrack
- mode : AnimationEntry, ArcSprite, BattleBackgroundView, BattleFxScene, CaptureObject, CompetitorState, ConfiguredEffectOptions, CursorSprite, DisplayScrollWork, DisplayTransitionState, EventWork, FieldWork, InventoryMenuState, MenuSprite::[struct].oam.f, OrbitingSceneObject, PathRecorder, PsynergyMenuState, RippleScrollWork, SceneActor::[struct].fields, SelectionSprite, SequenceHeader, SerialRuntime, ShopRuntime, UiRenderWork, WaveFxSprite
- mode55 : Effect
- modeBits : ConfiguredEffectOptions
- modified : CgbNote
- modTarget : SoundTrack
- moneyWindow : ShopRuntime
- mosaic : AnimationSpritePart, ArcSprite, CursorSprite, GroundParticle, MenuSprite::[struct].oam.f, RenderOam, SelectionSprite
- motionFlags : BeaconSpark, FieldActor, FieldEffect, ItemBreakFragmentObject, MotionObject, ScriptMotionObject, ScriptOperands, SparkObject, StagedActorEffect
- movementMode : GameState
- movementState : ObjectRuntime, ScriptObjectRuntime
- moveRateX : StagedActorEffect
- moveRateZ : StagedActorEffect
- music : SceneInteractionEntry