The header a link battle sends before its actions: how many there are, the next random number to check the consoles agree, and the parent's random seed for the round. More...
Data Fields | |
| s32 | count |
| actions that follow the header | |
| s32 | check |
| the parent's next BattleRandomFar; the child checks its own | |
| s32 | seed |
| the parent's gRandomSeed, the round's battle seed | |
| u8 | unused [28] |
| padding; a header packet carries only the first 20 bytes | |
The header a link battle sends before its actions: how many there are, the next random number to check the consoles agree, and the parent's random seed for the round.
| s32 BattleLinkedActionState::count |
actions that follow the header
Definition at line 371 of file round.c.
Referenced by BattlePresentation_AppendLinkedActions().
| s32 BattleLinkedActionState::check |
the parent's next BattleRandomFar; the child checks its own
Definition at line 372 of file round.c.
Referenced by BattlePresentation_AppendLinkedActions().
| s32 BattleLinkedActionState::seed |
the parent's gRandomSeed, the round's battle seed
Definition at line 373 of file round.c.
Referenced by BattlePresentation_AppendLinkedActions().