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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- x -
- x : AnimationSpritePart, ArcSprite, BattleAffine, BattleCanvasOrigin, BattleDisplayOffset, BattleFxScene, BattlePromptSprite, BendLog, BgAffine, BgScroll, Cam, CaptureObject, CursorSlot, CursorSprite, DescendingOrbitObject, DirXZ, DoorAnim, DualColumn, Effect05Object, Effect05State, EffectPosition, EffectSlot, EffectStep, EffectVector, FieldActor, FieldEffect, FieldPosition, FixedPointPosition, GameState, GroundParticle, ImpactChip, IntroSprite, LayeredSceneLayer, LunpaDoor, MapAffineLine, MapCellAnim, MapLayerScroll, MapTilePos, MenuPoint, MenuSprite::[struct].oam.f, MotionObject, ObjectCameraObject, ObjectCameraPoint, ObjectRuntime, OrbitingSceneObject, PartyStatusWindow, PillarPlacement, PillarSlot, Point2D, Position, PreviewSprite::[struct].attributes.bits, RenderInput, RenderOam, RenderOutput, ResourceMenuEntry, Ring, SafePoint, ScanVertex, ScatterPosition, SceneEffectOrigin, SceneEntrance, ScenePlacement, ScriptMotionObject, ScriptObjectRuntime, ScriptOperands, ScrollPair, SelectionNode, SelectionSprite, ShopCursor, SolSanctumRingEntry, SolSanctumRingObject, SparkObject, SpriteOutput, SpritePlacement, SpriteScale::[struct].__unnamed0__.__unnamed0__, SwitchCell, TileRun, UiChannelSlot, UiWindow, Vec, Vector3, WhirlwindOrbit, WorldPosition
- x0 : StagedActorFootprint, TransitionSpan
- x1 : StagedActorFootprint, TransitionSpan
- xz : DirectionSteps