The effect updates its command while the presentation keeps animation state. More...
#include <battle/battle_display.h>
Data Fields | |
| struct BattleEffectArgument | effect |
| u8 | savedAnimationParameters [8][4] |
| Each target's animation entries' param, saved before the effect. | |
The effect updates its command while the presentation keeps animation state.
Definition at line 55 of file battle_display.h.
| struct BattleEffectArgument BattlePresentationWork::effect |
Definition at line 56 of file battle_display.h.
Referenced by BattleFx_PlayUnitElementEffect(), BattlePres_RunApproachAction(), BattlePres_RunAttack(), BattlePres_RunEntryTransition(), BattlePres_RunItem(), BattlePres_RunPlainAttack(), BattlePres_RunPsynergyCast(), BattlePres_RunUnitAction(), BattlePresentation_RunPairedUnitTransition(), and BattlePresentation_RunUnitTransition().
| u8 BattlePresentationWork::savedAnimationParameters[8][4] |
Each target's animation entries' param, saved before the effect.
Definition at line 58 of file battle_display.h.
Referenced by BattlePres_RunItem(), BattlePres_RunPsynergyCast(), BattlePres_RunUnitAction(), and BattlePresentation_RunUnitTransition().