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BendLog Struct Reference

A log's saved record: its sprite, first map cell and orientation, then its actor once created. More...

#include <unit/scene/kolima_forest_bend.h>

Data Fields

s16 sprite
 sprite number; -1 ends the list
s16 x
 map cells
s16 z
 map cells
s16 vertical
 nonzero runs north to south; zero west to east
struct FieldActor * actor
 created for this row; NULL in the defaults

Detailed Description

A log's saved record: its sprite, first map cell and orientation, then its actor once created.

Definition at line 11 of file kolima_forest_bend.h.

Field Documentation

◆ sprite

s16 BendLog::sprite

◆ x

◆ z

◆ vertical

s16 BendLog::vertical

◆ actor

struct FieldActor* BendLog::actor

created for this row; NULL in the defaults

Definition at line 16 of file kolima_forest_bend.h.

Referenced by KolimaForestBend_CreateLogs(), KolimaForestBend_DrawWaterLevel(), KolimaForestBend_Initialize(), and KolimaForestBend_RollLog().