A log's saved record: its sprite, first map cell and orientation, then its actor once created. More...
#include <unit/scene/kolima_forest_bend.h>
Data Fields | |
| s16 | sprite |
| sprite number; -1 ends the list | |
| s16 | x |
| map cells | |
| s16 | z |
| map cells | |
| s16 | vertical |
| nonzero runs north to south; zero west to east | |
| struct FieldActor * | actor |
| created for this row; NULL in the defaults | |
A log's saved record: its sprite, first map cell and orientation, then its actor once created.
Definition at line 11 of file kolima_forest_bend.h.
| s16 BendLog::sprite |
sprite number; -1 ends the list
Definition at line 12 of file kolima_forest_bend.h.
Referenced by KolimaForestBend_CreateLogs(), KolimaForestBend_DrawWaterLevel(), KolimaForestBend_FindLogAt(), and State_StampRecordCells().
| s16 BendLog::x |
map cells
Definition at line 13 of file kolima_forest_bend.h.
Referenced by KolimaForestBend_CreateLogs(), KolimaForestBend_DrawWaterLevel(), KolimaForestBend_FindLogAt(), KolimaForestBend_RollLog(), and State_StampRecordCells().
| s16 BendLog::z |
map cells
Definition at line 14 of file kolima_forest_bend.h.
Referenced by KolimaForestBend_CreateLogs(), KolimaForestBend_DrawWaterLevel(), KolimaForestBend_FindLogAt(), KolimaForestBend_RollLog(), and State_StampRecordCells().
| s16 BendLog::vertical |
nonzero runs north to south; zero west to east
Definition at line 15 of file kolima_forest_bend.h.
Referenced by KolimaForestBend_CreateLogs(), KolimaForestBend_DrawWaterLevel(), KolimaForestBend_FindLogAt(), KolimaForestBend_RollLog(), and State_StampRecordCells().
| struct FieldActor* BendLog::actor |
created for this row; NULL in the defaults
Definition at line 16 of file kolima_forest_bend.h.
Referenced by KolimaForestBend_CreateLogs(), KolimaForestBend_DrawWaterLevel(), KolimaForestBend_Initialize(), and KolimaForestBend_RollLog().