The battle camera (struct BattleCamera) as the effects that swing it see it. More...
#include <battle/battle.h>
Data Fields | |
| u8 | unk00 [0x36] |
| BattleCamera's eye to pitch; not named in this view. | |
| u16 | scroll |
| the camera's yaw, in 1/65536 turns | |
The battle camera (struct BattleCamera) as the effects that swing it see it.
| u8 CameraWork::unk00[0x36] |
BattleCamera's eye to pitch; not named in this view.
| u16 CameraWork::scroll |
the camera's yaw, in 1/65536 turns
Definition at line 70 of file battle.h.
Referenced by BattleFx_RunPlasma(), and BattleFx_RunSparkGroups().