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MapRenderWork Struct Reference

The world map's perspective work (struct PerspectiveWork) as the world map scene sees it, for the map's rotation. More...

#include <map_render_work.h>

Data Fields

u8 unk000 [0xfc]
 PerspectiveWork's fields before animationActive.
s8 active
 PerspectiveWork's animationActive; not read by name.
u8 unk0fd [3]
 not named by TBS code
s16 first
 PerspectiveWork's windowTop; not read by name.
s16 second
 PerspectiveWork's windowBottom; not read by name.
u8 unk104 [0x16]
 PerspectiveWork's shown window, tiles and pitch.
u16 rotation
 PerspectiveWork's yaw, 1/65536 turns.

Detailed Description

The world map's perspective work (struct PerspectiveWork) as the world map scene sees it, for the map's rotation.

Definition at line 13 of file map_render_work.h.

Field Documentation

◆ unk000

u8 MapRenderWork::unk000[0xfc]

PerspectiveWork's fields before animationActive.

Definition at line 14 of file map_render_work.h.

◆ active

s8 MapRenderWork::active

PerspectiveWork's animationActive; not read by name.

Definition at line 15 of file map_render_work.h.

◆ unk0fd

u8 MapRenderWork::unk0fd[3]

not named by TBS code

Definition at line 16 of file map_render_work.h.

◆ first

s16 MapRenderWork::first

PerspectiveWork's windowTop; not read by name.

Definition at line 17 of file map_render_work.h.

◆ second

s16 MapRenderWork::second

PerspectiveWork's windowBottom; not read by name.

Definition at line 18 of file map_render_work.h.

◆ unk104

u8 MapRenderWork::unk104[0x16]

PerspectiveWork's shown window, tiles and pitch.

Definition at line 19 of file map_render_work.h.

◆ rotation

u16 MapRenderWork::rotation

PerspectiveWork's yaw, 1/65536 turns.

Definition at line 20 of file map_render_work.h.

Referenced by WorldMap_ApplyMapRotation(), and WorldMap_ApplyMapRotationAndCollision().