The world map's perspective work (struct PerspectiveWork) as the world map scene sees it, for the map's rotation. More...
#include <map_render_work.h>
Data Fields | |
| u8 | unk000 [0xfc] |
| PerspectiveWork's fields before animationActive. | |
| s8 | active |
| PerspectiveWork's animationActive; not read by name. | |
| u8 | unk0fd [3] |
| not named by TBS code | |
| s16 | first |
| PerspectiveWork's windowTop; not read by name. | |
| s16 | second |
| PerspectiveWork's windowBottom; not read by name. | |
| u8 | unk104 [0x16] |
| PerspectiveWork's shown window, tiles and pitch. | |
| u16 | rotation |
| PerspectiveWork's yaw, 1/65536 turns. | |
The world map's perspective work (struct PerspectiveWork) as the world map scene sees it, for the map's rotation.
Definition at line 13 of file map_render_work.h.
| u8 MapRenderWork::unk000[0xfc] |
PerspectiveWork's fields before animationActive.
Definition at line 14 of file map_render_work.h.
| s8 MapRenderWork::active |
PerspectiveWork's animationActive; not read by name.
Definition at line 15 of file map_render_work.h.
| u8 MapRenderWork::unk0fd[3] |
not named by TBS code
Definition at line 16 of file map_render_work.h.
| s16 MapRenderWork::first |
PerspectiveWork's windowTop; not read by name.
Definition at line 17 of file map_render_work.h.
| s16 MapRenderWork::second |
PerspectiveWork's windowBottom; not read by name.
Definition at line 18 of file map_render_work.h.
| u8 MapRenderWork::unk104[0x16] |
PerspectiveWork's shown window, tiles and pitch.
Definition at line 19 of file map_render_work.h.
| u16 MapRenderWork::rotation |
PerspectiveWork's yaw, 1/65536 turns.
Definition at line 20 of file map_render_work.h.
Referenced by WorldMap_ApplyMapRotation(), and WorldMap_ApplyMapRotationAndCollision().