Room 6's rock puzzle, kept in gSceneState: the rounds of lights matched in byte 0, then the state and the light shown. More...
Data Fields | |
| u8 | state |
| s8 | chosen |
Room 6's rock puzzle, kept in gSceneState: the rounds of lights matched in byte 0, then the state and the light shown.
Definition at line 143 of file altmiller_cave.c.
| u8 RockPuzzle::state |
Definition at line 144 of file altmiller_cave.c.
| s8 RockPuzzle::chosen |
Definition at line 145 of file altmiller_cave.c.