Game flags, named where their meaning is shown. More...
Go to the source code of this file.
Macros | |
| #define | FLAG_IN_PARTY(character) |
| Flags 0 to 7: the character with that id (character_ids.h) is in the party (Party_AddActiveOwner). | |
| #define | FLAG_CHILDHOOD 0x20 |
| the prologue: Isaac and Garet are children | |
| #define | FLAG_ISAAC_WEARS_TUNIC 0x21 |
| The young Isaac wears the tunic Dora made him take on the stormy night: placed child sprites get its child part (226), and Isaac's grown sprite is 0x11. | |
| #define | FLAG_DJINNI_0 48 |
| the flag of Djinni 0, set once it is caught | |
| #define | FLAG_SKIP_SCENE_CHANGE_SOUND 0x101 |
| The next scene change is silent: the scene loader clears it in place of playing SE_288, once. | |
| #define | FLAG_IN_BATTLE 0x103 |
| Set as a battle starts, cleared as a field scene starts. | |
| #define | FLAG_MENU_OPEN 0x106 |
| Set while the field menu is open; scenes hold their moving actors still. | |
| #define | FLAG_MENUS_RAISE_EVENT 0x107 |
| While set, opening the field menu or the pause menu, or pressing a shortcut, raises event 250 instead (Field_RunScene, Field_RequestShortcut); Vault's inn sets it while the party corners the suspects. | |
| #define | FLAG_VENUS_LIGHTHOUSE_LIT 0x110 |
| #define | FLAG_MERCURY_LIGHTHOUSE_LIT 0x111 |
| #define | FLAG_MARS_LIGHTHOUSE_LIT 0x112 |
| #define | FLAG_JUPITER_LIGHTHOUSE_LIT 0x113 |
| #define | FLAG_KEEP_MUSIC 0x11a |
| The next scene keeps the music that is playing; scene.c clears FLAG_KEEP_MUSIC as it does, and leaves FLAG_KEEP_MUSIC_HELD set. | |
| #define | FLAG_KEEP_MUSIC_HELD 0x11b |
| #define | FLAG_NOT_ON_MAP 0x11c |
| the current place is not on the world map | |
| #define | FLAG_EXIT_ARRIVAL_PENDING 0x120 |
| The leader left through an exit of kind 0x20 (SE_128, animation 26); the next scene plays the leader's arrival, animation 24 (ObjectEffect_RunPendingFlagEvent), unless its setup clears this first. | |
| #define | FLAG_ARRIVE_FALLING 0x122 |
| The leader falls into the next scene from 160 pixels above (ObjectEffect_RunPendingFlagEvent), as when the world map's airborne travel ends. | |
| #define | FLAG_SCENE_VARIANT_2 0x123 |
| The current scene's record has variant 2; the scene loader sets and clears it. | |
| #define | FLAG_NOTHING_HAPPENS 0x142 |
| Set before an action on the field; still set afterwards, nothing came of it and the game says so. | |
| #define | FLAG_ITEM_USED_UP 0x143 |
| the item just used is removed afterwards | |
| #define | FLAG_RETREAT_BLOCKED 0x144 |
| Retreat is blocked, from Psynergy or an item. | |
| #define | FLAG_ITEM_USE 0x145 |
| the Psynergy comes from an item | |
| #define | FLAG_NO_ENCOUNTERS 0x160 |
| No random encounters while set (Encounter_SelectEnemyGroup), unless flag 0x15f is set; debug entrances set it. | |
| #define | FLAG_DEBUG_BATTLE 0x162 |
| set before every debug battle | |
| #define | FLAG_DEBUG_STEPS_OFF 0x163 |
| In debug mode, steps on the field are not processed (Field_RunScene) and the world map's places do not react to the leader; debug entrances set it. | |
| #define | FLAG_LURE_CAP 0x167 |
| Set while the Lure Cap is worn: random encounters come twice as fast. | |
| #define | FLAG_AUTO_BATTLE 0x16a |
| #define | FLAG_CHOOSING_COMMANDS 0x16b |
| set while the commands are chosen | |
| #define | FLAG_LINK_BATTLE 0x16c |
| #define | FLAG_DJINN_TUTORIAL 0x16e |
| #define | FLAG_DJINN_TUTORIAL_PART_A 0x16f |
| With FLAG_DJINN_TUTORIAL set, these two choose the part of the tutorial the Djinn menu plays: neither, step 1; only the second, step 14; only the first, step 27; both, step 28 (DjinnMenu_Open). | |
| #define | FLAG_DJINN_TUTORIAL_PART_B 0x171 |
| #define | FLAG_MONSTER_BATTLE 0x173 |
| The link lobby's battle against a monster when no opponent is linked: formations matched to the party's level, and no spoils. | |
| #define | FLAG_IN_LINK_LOBBY 0x17e |
| Set when the cleared game's menu goes to the link lobby: there Psynergy has no effect and the system menu offers only Change settings. | |
| #define | FLAG_LINK_PARTY_COUNT 0x3f0 |
| the members the linked opponent sent | |
| #define | FLAG_MONSTER_BATTLE_WINS 0x3f8 |
| Monster battles won in a row, added to the monsters' level; -1 after the series ends. | |
| #define | FLAG_SHOP_ARTIFACTS_STOCKED 0x400 |
| Plus a row of the shop stock table: that place's artifacts are in stock. | |
| #define | FLAG_INVENTORY_SNAPSHOT 0x952 |
| Set while the Colosso holds the party's equipment (the inventory snapshot). | |
| #define | FLAG_KEEP_PARTY_POSITION 0x109 |
| #define | FLAG_SHOW_LOCATION_NAME 0x12f |
| #define | FLAG_KEEP_LAYER_GRAPHICS 0x170 |
| #define | FLAG_SANCTUM_VISIT_PLANNED 0x801 |
| #define | FLAG_SOL_SANCTUM_ENTERED 0x802 |
| #define | FLAG_SEARCHING_FOR_HIDDEN_PASSAGE 0x804 |
| #define | FLAG_MET_SATUROS_AND_MENARDI 0x808 |
| #define | FLAG_SOL_SANCTUM_FIRST_GEM_PLACED 0x81a |
| #define | FLAG_SOL_SANCTUM_SECOND_GEM_PLACED 0x821 |
| #define | FLAG_TRET_DEFEATED 0x844 |
| #define | FLAG_KOLIMA_CURSE_LIFTED 0x845 |
| #define | FLAG_MET_LAUREL 0x84c |
| #define | FLAG_MCCOY_PALACE_REWARD_TAKEN 0x84e |
| #define | FLAG_VAULT_THIEVES_JAILED 0x855 |
| #define | FLAG_VAULT_DOG_SHOWN_PASSAGE 0x858 |
| #define | FLAG_VAULT_BONE_RECEIVED 0x85b |
| #define | FLAG_VAULT_DJINNI_CALLED_BY_BELL 0x867 |
| #define | FLAG_BILIBIN_CAVE_SECOND_DOUSE_TARGET_CLEARED 0x882 |
| #define | FLAG_BILIBIN_CAVE_FIRST_DOUSE_TARGET_CLEARED 0x883 |
| #define | FLAG_XIAN_HEARD_HSU_TRAPPED 0x895 |
| #define | FLAG_FEIZHI_WENT_TO_HSU 0x89a |
| #define | FLAG_HSU_RESCUED 0x8b2 |
| #define | FLAG_ALTIN_MINE_FIRST_DRAIN 0x8fd |
| #define | FLAG_ALTIN_MINE_SECOND_DRAIN 0x8fe |
| #define | FLAG_ALTIN_MINE_THIRD_DRAIN 0x907 |
| #define | FLAG_HYDROS_STATUES_DEFEATED 0x909 |
| #define | FLAG_TOLBI_SHIP_WARRIORS_SEEK_CAPTAIN 0x922 |
| #define | FLAG_TOLBI_SHIP_CREWMAN_CONFRONTED 0x923 |
| #define | FLAG_TOLBI_SHIP_ANCHOR_CHARM_FOUND 0x924 |
| #define | FLAG_LUNPA_HEARD_OF_PRISONER 0x940 |
| #define | FLAG_LUNPA_TRADE_REOPENED 0x941 |
| #define | FLAG_LUNPA_CAVE_REUNION_SEEN 0x94d |
| #define | FLAG_BUNZAS_WAGON_LEFT 0x94f |
| Bunza's wagon has left West Lunpa Cave, with the party aboard or without. | |
| #define | FLAG_IODEM_FOLLOWING_PARTY 0x9a0 |
| #define | FLAG_GONDOWAN_CAVE_FIRST_LEAP_COMPLETE 0x9a2 |
| #define | FLAG_GONDOWAN_CAVE_SECOND_OBJECT_MOVED 0x9a5 |
| #define | FLAG_FEIZHI_SAW_ROCKSLIDE 0x8b0 |
| Feizhi has found the road blocked and run ahead to look for Hsu. | |
| #define | FLAG_HAMA_REACHED_HSU 0x8b1 |
| Hama has reached Hsu and spoken with him and Feizhi. | |
| #define | FLAG_HSU_RESCUED_WITHOUT_PARTY 0x8b3 |
| Hsu was freed without the party: set with FLAG_HSU_RESCUED when the party comes back from Lama Temple after Xian has heard of the accident. | |
| #define | FLAG_ALPINE_CROSSING_POWER_BREAD 0xf71 |
| the crossing's chest | |
| #define | FLAG_LAMA_TEMPLE_WATER_OF_LIFE 0xf7a |
| the temple's chest | |
| #define | FLAG_ALTIN_WATER_BEAST_LEFT 0x8ff |
| jumped back into the flood | |
| #define | FLAG_ALTIN_BLOCK_MOVED 0x906 |
| pushed to its place by Move | |
| #define | FLAG_ALTIN_NUT 0xf73 |
| a barrel in the houses | |
| #define | FLAG_ALTIN_COINS 0xf74 |
| a barrel in the houses | |
| #define | FLAG_ALTIN_SLEEP_BOMB 0xf75 |
| a bed in the houses | |
| #define | FLAG_ALTIN_PEAK_FIRST_BEAST_ROUTE_SEEN 0x904 |
| Room 1's water beast has been seen hopping along its first and its second route. | |
| #define | FLAG_ALTIN_PEAK_SECOND_BEAST_ROUTE_SEEN 0x905 |
| #define | FLAG_ALTIN_PEAK_BOULDER_FALLEN 0x908 |
| Room 9's boulder has fallen and rolled down after the party leader. | |
| #define | FLAG_ALTIN_PEAK_COOKIE 0xf76 |
| room 3's chest | |
| #define | FLAG_ALTIN_PEAK_DRAGON_SHIELD 0xf77 |
| room 5's chest | |
| #define | FLAG_ALTIN_PEAK_LUCKY_MEDAL 0xf78 |
| room 8's chest | |
| #define | FLAG_ALTIN_PEAK_VIAL 0xf79 |
| room 11's chest | |
| #define | FLAG_ALTIN_PEAK_PSY_CRYSTAL 0xf07 |
| room 7's chest | |
| #define | FLAG_ALTIN_PEAK_LIFTING_GEM 0xf08 |
| room 10's chest | |
| #define | FLAG_MET_INVISIBLE_BABI 0x960 |
| Babi has asked for his draught. | |
| #define | FLAG_BABI_CALLED_PARTY_BACK 0x961 |
| Babi has called the party back once as it made to leave without him. | |
| #define | FLAG_BABI_SAVED 0x962 |
| The party has saved Babi in Altmiller Cave with his Mystic Draught; Tolbi then holds the Colosso finals, and its scenes read this as the finals day. | |
| #define | FLAG_ALTMILLER_CAVE_MYSTIC_DRAUGHT 0xf30 |
| behind the rocks' wall | |
| #define | FLAG_ALTMILLER_CAVE_VIAL 0xf9c |
| room 3's chest | |
| #define | FLAG_ALTMILLER_CAVE_COOKIE 0xf9d |
| room 5's chest | |
| #define | FLAG_BABI_LIGHTHOUSE_ROOM2_ENTRANCE_10_USED 0x980 |
| Arrival through room 2's entrance 10 changes its tiles and collision; entrances 10 and 11 restore those changes on later visits. | |
| #define | FLAG_BABI_LIGHTHOUSE_DOOR_OPEN 0x985 |
| The stone door that Reveal's switch opens stands open. | |
| #define | FLAG_BABI_LIGHTHOUSE_PURSUIT_ASKED 0x988 |
| Iodem and Faran have asked the party to follow Sheba's kidnappers. | |
| #define | FLAG_IODEM_AT_BABI_LIGHTHOUSE 0x98a |
| Set with it: Iodem has come to Babi Lighthouse, and from then on he no longer leaves the party in Suhalla's inn or Gondowan Cave. | |
| #define | FLAG_BABI_LIGHTHOUSE_DOOR_SHOWN 0x989 |
| The party has opened the door before Iodem and Faran, who stay behind. | |
| #define | FLAG_BABI_LIGHTHOUSE_LUCKY_PEPPER 0xfbc |
| the building site's chest | |
| #define | FLAG_COLOSSO_OVER 0x950 |
| the Colosso finals have been fought | |
| #define | FLAG_WON_COLOSSO 0x951 |
| the party won the finals | |
| #define | FLAG_BABI_PALACE_FINALS_REST_OFFERED 0x966 |
| The attendant has offered the beds for the night before the finals. | |
| #define | FLAG_BABI_PALACE_FINALS_BEDS_OPEN 0x967 |
| While set, the beds can be used during the finals. | |
| #define | FLAG_SHEBA_NOTICED_MIND_READ 0x968 |
| Sheba has felt the party read her mind. | |
| #define | FLAG_BABI_PALACE_BEDS_OPEN 0x969 |
| While set, the beds can be used before the finals. | |
| #define | FLAG_BABI_PALACE_FIRST_NIGHT 0x96a |
| the party has slept there once | |
| #define | FLAG_IODEM_HEARD_SOLDIERS 0x96b |
| The soldiers have come back from Altmiller Cave to Iodem without Babi. | |
| #define | FLAG_BABI_PALACE_GUARD_GAVE_WORD 0x96c |
| A courtyard guard has passed on Babi's word to go to the colosseum. | |
| #define | FLAG_BABI_PALACE_GUARD_THANKED_PARTY 0x96d |
| The other courtyard guard has thanked the party for saving Babi. | |
| #define | FLAG_BABI_SPOKE_AFTER_COLOSSO 0x96f |
| Babi and Iodem have spoken with the party after Colosso. | |
| #define | FLAG_BABI_PALACE_CLOAK_BALL 0xf31 |
| lent by Babi after Colosso | |
| #define | FLAG_BABI_PALACE_LUCKY_MEDAL 0xf9f |
| in a barrel | |
| #define | FLAG_BABI_PALACE_HARD_NUT 0xf9e |
| A jar in the scholars' room, which is drawn on Vale's map (vale_babi.c). | |
| #define | FLAG_BILIBIN_JILL_RESCUED 0x848 |
| Jill, a tree, pulled from the river. | |
| #define | FLAG_BILIBIN_JILL_GIFT_RECEIVED 0x849 |
| her thanks, a Hard Nut | |
| #define | FLAG_COLOSSO_FAILED_TRIAL_SEEN 0x8a3 |
| a warrior failed his trial | |
| #define | FLAG_COLOSSO_CLEARED_TRIAL_SEEN 0x8a4 |
| a warrior cleared his trial | |
| #define | FLAG_COLOSSO_FIRST_MATCH_WON 0x90e |
| #define | FLAG_COLOSSO_SECOND_MATCH_WON 0x90f |
| #define | FLAG_KALAY_HEARD_OF_COLOSSO_TOUR 0x910 |
| The inn's guests told the party about the Colosso tour to Tolbi. | |
| #define | FLAG_KALAY_COLOSSO_TOUR_LEFT 0x911 |
| the tour group has left town | |
| #define | FLAG_KALAY_TOWN_NUT_CAUGHT 0x916 |
| the Nut circling in the town | |
| #define | FLAG_IMIL_HEARD_MIA_WENT_TO_COUPLE 0x82a |
| Mia's second apprentice told the party Mia went to the old couple's house. | |
| #define | FLAG_IMIL_MET_MIA 0x82b |
| Mia healed the old man, and the party saw the Mercury Lighthouse lit. | |
| #define | FLAG_IMIL_APPRENTICE_OFFERED_HEALING 0x82d |
| Her apprentice told the party she can act as its healer in the sanctum. | |
| #define | FLAG_IMIL_MIA_SAID_FAREWELL 0x82e |
| to her two apprentices | |
| #define | FLAG_FUCHIN_FALLS_DRAGONS_EYE_SET 0x820 |
| The Dragon's Eye is set in the dragon statue, which opened the hidden path. | |
| #define | FLAG_KALAY_DOCKS_TICKET_BOUGHT 0x8a5 |
| #define | FLAG_KALAY_DOCKS_CARRYING_MESSAGE 0x8a6 |
| The father on the Kalay docks asked the party to take a message to his daughter in Tolbi, and the party agreed. | |
| #define | FLAG_KALAY_DOCKS_TICKET_HANDED_OVER 0x8a7 |
| the party may board | |
| #define | FLAG_TOLBI_DOCKS_MESSAGE_DELIVERED 0x8a8 |
| #define | FLAG_KALAY_DOCKS_WENT_ASHORE 0x8a9 |
| off the ship after boarding | |
| #define | FLAG_TOLBI_DOCKS_PASSENGER_MET_PARTY 0x8aa |
| A passenger on the Tolbi docks walked up to the party as it arrived. | |
| #define | FLAG_TOLBI_DOCKS_CONFRONTATION_SEEN 0x8ab |
| The passengers confronted the tour guides and their bodyguard. | |
| #define | FLAG_KALAY_DOCKS_GARET_SAW_KARAGOL 0x8ac |
| #define | FLAG_KOLIMA_CURSE_WITNESSED 0x843 |
| The party has seen the curse fall, in Kolima or on the forest bridge. | |
| #define | FLAG_KOLIMA_BRIDGE_COLLAPSED 0x847 |
| Kolima's bridge fell as the party crossed it. | |
| #define | FLAG_KOLIMA_FOREST_NUT_CAUGHT 0xfd3 |
| Catch took the clearing's Nut. | |
| #define | FLAG_LAMAKAN_SAND_MONSTER_BEATEN 0x90a |
| on the third map | |
| #define | FLAG_RETURNED_FROM_VENUS_LIGHTHOUSE 0x9a7 |
| The party is back from Venus Lighthouse, by the aerie's exit. | |
| #define | FLAG_SAW_SHIP_FROM_VENUS_LIGHTHOUSE 0x9bf |
| The party saw the ship from Venus Lighthouse before coming back. | |
| #define | FLAG_LALIVERO_WOUNDED_SOLDIERS_SEEN 0x9b8 |
| #define | FLAG_IODEM_FAREWELL_SEEN 0x9ba |
| Iodem gave the Black Orb. | |
| #define | FLAG_LALIVERO_WHARF_OPEN 0x9bb |
| the guard lets the party to the ship | |
| #define | FLAG_IODEM_ASKED_TO_MEET 0x9bc |
| Iodem asked the party to wait for him outside. | |
| #define | FLAG_GUARDS_SUSPECT_KALAY 0x85a |
| Set on the world map; from then on the east guard asks whether the party came from Kalay. | |
| #define | FLAG_LUNPA_GATE_GUARD_SAW_HAMMET 0x9af |
| The gate's left guard has recognized Hammet with the party. | |
| #define | FLAG_LUNPA_PSYNERGY_STONE 0xf27 |
| #define | FLAG_LUNPA_GRAVE_SLEEP_BOMB 0xf88 |
| #define | FLAG_LUNPA_BARREL_NUT 0xf89 |
| #define | FLAG_LUNPA_WOODEN_BOX_LUCKY_MEDAL 0xf8a |
| in the town's buildings | |
| #define | FLAG_LUNPA_BARREL_VIAL 0xf8b |
| in the town's buildings | |
| #define | FLAG_LUNPA_NUT_CAUGHT 0xfd1 |
| the nut floating over the town | |
| #define | FLAG_LUNPA_FORTRESS_TRAP_SEEN 0x942 |
| The party has seen Hammet's rescue up to Dodonpa's trap; a retry after losing the battle skips to the trap. | |
| #define | FLAG_LUNPA_FORTRESS_COLUMN_LOWERED 0x943 |
| #define | FLAG_LUNPA_FORTRESS_FIRST_SWITCH_UNCOVERED 0x944 |
| Whirlwind has blown away what hid the first switch, the passage and the second switch. | |
| #define | FLAG_LUNPA_FORTRESS_PASSAGE_UNCOVERED 0x945 |
| #define | FLAG_LUNPA_FORTRESS_SECOND_SWITCH_UNCOVERED 0x946 |
| #define | FLAG_LUNPA_FORTRESS_FIRST_SWITCH_FLIPPED 0x947 |
| #define | FLAG_LUNPA_FORTRESS_SECOND_SWITCH_FLIPPED 0x948 |
| #define | FLAG_LUNPA_FORTRESS_HALL_GUARD_BEATEN 0x949 |
| #define | FLAG_LUNPA_FORTRESS_THREE_GUARDS_BEATEN 0x94a |
| #define | FLAG_LUNPA_FORTRESS_EAST_GUARD_BEATEN 0x94b |
| #define | FLAG_LUNPA_FORTRESS_WEST_GUARD_BEATEN 0x94c |
| #define | FLAG_LUNPA_FORTRESS_REWARD_TAKEN 0x94e |
| Donpa's reward, the Djinni in his room, has joined the party. | |
| #define | FLAG_LUNPA_FORTRESS_CHEST_ELIXIR 0xfa2 |
| #define | FLAG_LUNPA_FORTRESS_CHEST_LUCKY_MEDAL 0xfa3 |
| #define | FLAG_LUNPA_FORTRESS_THIRD_CHEST 0xfa4 |
| item 0xaa | |
| #define | FLAG_LUNPA_FORTRESS_CHEST_COINS 0xfa5 |
| #define | FLAG_LUNPA_FORTRESS_BARREL_VIAL 0xfa6 |
| #define | FLAG_LUNPA_FORTRESS_CHEST_POWER_BREAD 0xfa7 |
| #define | FLAG_LUNPA_FORTRESS_CELL_KEY 0xf2e |
| caught or taken from its hook | |
| #define | FLAG_MCCOY_PALACE_ADMITTED 0x84a |
| The gate guards have let the party into the palace. | |
| #define | FLAG_MCCOY_PALACE_VISITED 0x84b |
| set on every entry to the palace | |
| #define | FLAG_MCCOY_PALACE_BARRICADE_HINT 0x84f |
| After McCoy turned the party away, his escort let slip that the barricade may not need a key. | |
| #define | FLAG_MCCOY_PALACE_PARTY_REWARDED 0x85e |
| The escort has seen the party off after McCoy's reward. | |
| #define | FLAG_MCCOY_PALACE_JOB_REFUSED 0x85f |
| The party refused McCoy's job at the first audience. | |
| #define | FLAG_MCCOY_PALACE_BARREL_ELIXIR 0xf55 |
| #define | FLAG_MCCOY_PALACE_BARREL_SMOKE_BOMB 0xf56 |
| #define | FLAG_MCCOY_PALACE_GARDEN_NUT_CAUGHT 0xfd2 |
| the floating nut | |
| #define | FLAG_MIA_SENSED_SOMEONE_INSIDE 0x870 |
| Mia has told the party she senses someone inside the lighthouse. | |
| #define | FLAG_MIA_OPENED_MERCURY_LIGHTHOUSE 0x871 |
| The statue is moved and Mia's Ply has opened the lighthouse door. | |
| #define | FLAG_MIA_ENTERED_MERCURY_LIGHTHOUSE 0x872 |
| Past the Lizard Man, Mia has gone on into the lighthouse. | |
| #define | FLAG_MIA_JOINED_PARTY 0x873 |
| rescued again, Mia joins with Fizz | |
| #define | FLAG_MERCURY_LIGHTHOUSE_GATE_HELD_OPEN 0x874 |
| The block rests on the floor switch and holds the gate open. | |
| #define | FLAG_MERCURY_LIGHTHOUSE_PLY_ACTIVATED 0x875 |
| Ply in the entrance hall: the lights cycle and the pillar routes open. | |
| #define | FLAG_MERCURY_LIGHTHOUSE_CHANNELS_OPEN 0x876 |
| All three channel blocks are in place and the water runs. | |
| #define | FLAG_MERCURY_LIGHTHOUSE_STATUE_FELL 0x877 |
| The sliding statue has fallen through to the floor below. | |
| #define | FLAG_MERCURY_LIGHTHOUSE_STAIR_GATE_HELD_OPEN 0x878 |
| The block rests on the stair gate's floor switch and holds it open. | |
| #define | FLAG_MERCURY_AERIE_CONFRONTATION_DONE 0x880 |
| The aerie's confrontation with Saturos, the battle and Alex's visit are over; set with FLAG_SATUROS_BEATEN_AT_MERCURY. | |
| #define | FLAG_SATUROS_BEATEN_AT_MERCURY 0x881 |
| Saturos is beaten at Mercury Lighthouse: the Hermes fountain at its foot flows again. | |
| #define | FLAG_MOGALL_FOREST_FIRST_APE_SEEN 0x89c |
| an ape hides on arrival | |
| #define | FLAG_MOGALL_FOREST_LED_TO_KILLER_APE 0x89d |
| The last guiding ape has led the party to the Killer Ape's hiding place. | |
| #define | FLAG_MOGALL_FOREST_KILLER_APE_BEATEN 0x89e |
| #define | FLAG_IODEM_MET_WOUNDED_SOLDIERS 0x9b0 |
| Set at Babi's palace as his audience after Colosso begins; afterwards Suhalla's people talk of the Tolbi soldiers the sandstorms brought there. | |
| #define | FLAG_SUHALLA_GATE_SOLDIER_VANISHED 0x897 |
| after his last words | |
| #define | FLAG_SUHALLA_GATE_ATTACK_SEEN 0x89f |
| Iodem has questioned the guards. | |
| #define | FLAG_SUHALLA_GATE_ENTERED_FROM_SOUTH 0x8fb |
| The side the party last came through, which Retreat returns them to. | |
| #define | FLAG_SUHALLA_GATE_ENTERED_FROM_EAST 0x8fc |
| #define | FLAG_SUHALLA_DESERT_TALKED_OF_SHEBA 0x9b5 |
| search on or go to Lalivero | |
| #define | FLAG_SUHALLA_DESERT_IODEM_WARNED 0x9b6 |
| Iodem warned of a sandstorm. "A sandstorm!". | |
| #define | FLAG_SUHALLA_DESERT_CHASING_STORM_DOUSED 0x9b7 |
| #define | FLAG_TOLBI_CORN_GIVEN 0x8bf |
| the snack vendor gave away her corn | |
| #define | FLAG_TOLBI_SEARCHERS_MET 0x8c0 |
| the soldiers asked about Babi | |
| #define | FLAG_TOLBI_SPRING_OPENED 0x8c1 |
| the gambler let the party go first | |
| #define | FLAG_TOLBI_INTERIORS_MEDAL_HIDDEN 0x8bc |
| she hid it in the barrel | |
| #define | FLAG_TOLBI_INTERIORS_MEDAL_TAKEN 0x8bd |
| the party took it | |
| #define | FLAG_TOLBI_INTERIORS_MEDAL_MISSED 0x8be |
| she has greeted them since | |
| #define | FLAG_TOLBI_SHIP_AT_ISLAND 0x8a0 |
| at anchor off the island | |
| #define | FLAG_TOLBI_SHIP_MONSTERS_SIGHTED 0x8f0 |
| The ship's place plays music 29, the monsters' theme, instead of 41. | |
| #define | FLAG_TOLBI_SHIP_ISLAND_SCOUT_AGREED 0x903 |
| the party will scout it | |
| #define | FLAG_TOLBI_SHIP_CREW_WONDERED_AT_DELAY 0x920 |
| The crew have wondered what became of the replacement ship. | |
| #define | FLAG_TOLBI_SHIP_CAPTAIN_DECIDED_TO_SAIL 0x921 |
| The party has heard that the captain decided to sail. | |
| #define | FLAG_TOLBI_SHIP_ANCHOR_CHARM_RETURNED 0x925 |
| The party gave back the captain's Anchor Charm and agreed to protect the ship. | |
| #define | FLAG_TOLBI_SHIP_SAILING_WITHOUT_REPLACEMENT 0x926 |
| The ship has set sail without its replacement. | |
| #define | FLAG_TOLBI_SHIP_ROWING 0x927 |
| the oars are moving | |
| #define | FLAG_TOLBI_SHIP_FIRST_ATTACK_REPELLED 0x928 |
| The monster attacks fought off. | |
| #define | FLAG_TOLBI_SHIP_SECOND_ATTACK_REPELLED 0x929 |
| #define | FLAG_TOLBI_SHIP_THIRD_ATTACK_REPELLED 0x92a |
| #define | FLAG_TOLBI_SHIP_KRAKEN_DEFEATED 0x92b |
| #define | FLAG_TOLBI_SHIP_FIRST_SEAT_ROWERS 0x92c |
| The passengers chosen to row: a group of nine flags for each empty seat, one flag for each passenger, in the order of their actors from 8. | |
| #define | FLAG_TOLBI_SHIP_SECOND_SEAT_ROWERS 0x935 |
| #define | FLAG_TOLBI_SHIP_THIRD_SEAT_ROWERS 0x917 |
| #define | FLAG_TOLBI_SHIP_FOURTH_SEAT_ROWERS 0x990 |
| #define | FLAG_TOLBI_SHIP_REACHED_TOLBI 0x93e |
| The ship reached Tolbi. "The ship has arrived safely". | |
| #define | FLAG_TUNNEL_RUINS_BUSH_BLOWN_AWAY 0x970 |
| #define | FLAG_TUNNEL_RUINS_PILLAR_A_SUNK 0x971 |
| #define | FLAG_TUNNEL_RUINS_PILLAR_B_SUNK 0x972 |
| #define | FLAG_TUNNEL_RUINS_EAST_PILLAR_A_PUSHED_WEST 0x974 |
| #define | FLAG_TUNNEL_RUINS_EAST_PILLAR_B_PUSHED_WEST 0x975 |
| #define | FLAG_TUNNEL_RUINS_STATUE_DOOR_OPEN 0x984 |
| #define | FLAG_TUNNEL_RUINS_ORACLES_ROBE 0xf32 |
| a chest in the second scene | |
| #define | FLAG_TUNNEL_RUINS_ASURAS_ARMOR 0xf33 |
| a chest in the second scene | |
| #define | FLAG_VALE_STORM 0x834 |
| The prologue's stormy night: lightning over Vale, the rockslide and the monsters loose in the village. | |
| #define | FLAG_REACHED_KALAY 0x87a |
| Set whenever Kalay is entered; Vale's villagers then talk of the party's journey. | |
| #define | FLAG_OVERHEARD_KRADEN 0x800 |
| Kraden wondered aloud about the strangers. | |
| #define | FLAG_VALE_ROCKSLIDE_SURVIVOR_GAVE_UP 0x82f |
| The man hurt in the rockslide believes he will die. | |
| #define | FLAG_VALE_ROCKSLIDE_SURVIVOR_ESCAPED 0x839 |
| He found he was unhurt and ran to the plaza. | |
| #define | FLAG_VALE_STORM_FIRST_MONSTER_FOUGHT 0x87d |
| #define | FLAG_VALE_STORM_SECOND_MONSTER_FOUGHT 0x87e |
| #define | FLAG_VALE_STORM_MONSTER_FOUGHT 0x900 |
| A monster was fought on the stormy night: Vale's music changes (song 23). | |
| #define | FLAG_VALE_KRADEN_JAR_ELIXIR 0xf41 |
| The jar's Elixir by the cottage; after Kalay it is searchable only from the third patch. | |
| #define | FLAG_VALE_ASKED_IF_GOING_TO_KRADEN 0x806 |
| A villager asked whether Isaac is going to Kraden's cottage. | |
| #define | FLAG_VALE_ANGRY_VILLAGER_ARGUED 0x807 |
| A villager has scolded Garet once. | |
| #define | FLAG_VALE_ASKED_IF_JENNA_IS_BACK 0x81f |
| Back from Kalay, a villager asked whether Jenna is back yet. | |
| #define | FLAG_VALE_WARNED_AGAINST_MT_ALEPH 0x823 |
| A villager stopped Isaac and warned him off the mountain. | |
| #define | FLAG_VALE_STORM_FIRST_ROCK_FELL 0x830 |
| The four rocks that fall across the paths (actors 11 to 14). | |
| #define | FLAG_VALE_STORM_SECOND_ROCK_FELL 0x831 |
| #define | FLAG_VALE_STORM_THIRD_ROCK_FELL 0x832 |
| #define | FLAG_VALE_STORM_FOURTH_ROCK_FELL 0x833 |
| #define | FLAG_VALE_STORM_BUMPED_INTO_VILLAGER 0x835 |
| A villager running out of his house shoved Isaac. | |
| #define | FLAG_VALE_STORM_HEARD_GARET 0x836 |
| Isaac heard Garet struggling with his things. | |
| #define | FLAG_VALE_STORM_GARET_JOINED 0x837 |
| #define | FLAG_VALE_BOULDER_FELL 0x838 |
| #define | FLAG_VALE_STORM_SAW_RIVER_RESCUE 0x83a |
| Isaac saw the villagers trying to pull Felix from the river. | |
| #define | FLAG_VALE_STORM_RIVER_GATHERING_SEEN 0x841 |
| Jenna came back to the river and the scene there ended with ValeStorm_ShowBoulderSweepingDownriver. | |
| #define | FLAG_VALE_STORM_GARET_LEFT 0x842 |
| Garet ran off, leaving Isaac alone. "Isaac!". | |
| #define | FLAG_VALE_STORM_SENT_TO_PLAZA 0x87b |
| Dora and Kyle sent Isaac to the plaza. | |
| #define | FLAG_VALE_STORM_THIRD_MONSTER_FOUGHT 0x87c |
| #define | FLAG_VALE_STORM_FOURTH_MONSTER_FOUGHT 0x87f |
| #define | FLAG_VALE_STORM_SENT_TO_AID_ELDERS 0x840 |
| On the stormy night, the villagers sent Isaac to aid the elders holding back the Boulder. | |
| #define | FLAG_VALE_FIRST_WHIRLWIND_TARGET_CLEARED 0x90b |
| Whirlwind cleared the three targets (actors 8 to 10) in the village. | |
| #define | FLAG_VALE_SECOND_WHIRLWIND_TARGET_CLEARED 0x90c |
| #define | FLAG_VALE_THIRD_WHIRLWIND_TARGET_CLEARED 0x90d |
| #define | FLAG_READ_THOUGHTS_ABOUT_DORA 0x81c |
| Back from Kalay, Mind Read showed that Dora is ill. | |
| #define | FLAG_VISITED_SICK_DORA 0x81e |
| Isaac visited Dora in her sickbed and she got up. | |
| #define | FLAG_VALE_WOODEN_BOX_HERB 0xf47 |
| The containers, set once each is searched; the last three hold their finds only once the party is back from Kalay. | |
| #define | FLAG_VALE_JAR_COINS 0xf48 |
| 5 coins | |
| #define | FLAG_VALE_BARREL_COIN 0xf49 |
| 1 coin | |
| #define | FLAG_VALE_JAR_VIAL 0x8ad |
| #define | FLAG_VALE_BARREL_COINS 0x8ae |
| 123 coins | |
| #define | FLAG_VALE_PSYNERGY_STONE 0x8af |
| #define | FLAG_VALE_FAREWELL_HERB_RECEIVED 0x81b |
| The item shopkeeper gave Isaac a Herb as a farewell gift. | |
| #define | FLAG_GARET_CAME_HOME 0x81d |
| Back from Kalay, Garet surprised his family at home. | |
| #define | FLAG_VALE_INTERIORS_BARREL_ANTIDOTE 0xf42 |
| #define | FLAG_VALE_INTERIORS_JAR_6_COINS 0xf43 |
| #define | FLAG_VALE_INTERIORS_JAR_2_COINS 0xf44 |
| #define | FLAG_VALE_INTERIORS_JAR_SMOKE_BOMB 0xf45 |
| #define | FLAG_VALE_INTERIORS_JAR_3_COINS 0xf46 |
| #define | FLAG_VALE_RETURNED_FROM_MT_ALEPH 0x879 |
| Isaac and Garet followed the elders into the sanctum. | |
| #define | FLAG_VALE_CAVE_HALT_GEM 0xfc2 |
| the second room's chest | |
| #define | FLAG_VALE_CAVE_NUT 0xfc3 |
| the second room's other chest | |
| #define | FLAG_VAULT_MET_IVAN 0x850 |
| Set when Ivan first shows the party his strange powers at the mayor's. | |
| #define | FLAG_VAULT_MAYOR_THANKED_PARTY 0x851 |
| Set once the mayor has thanked the party for helping Ivan. | |
| #define | FLAG_VAULT_SUSPECTS_APPROACHED 0x852 |
| Set when the party first approaches the two suspects at the inn. | |
| #define | FLAG_VAULT_WATER_OF_LIFE_RECEIVED 0x857 |
| Set once the mayor has given the party the Water of Life. | |
| #define | FLAG_VAULT_CRATE_MOVED 0x859 |
| Set once the crate is pushed aside, opening the passage behind it. | |
| #define | FLAG_VAULT_IVAN_JOINED_ROD_SEARCH 0x856 |
| Set when the party agrees to help Ivan find the rod; while it is set and the thieves are free, Ivan waits in Vault whenever the party leaves town. | |
| #define | FLAG_VAULT_SUSPECTS_MIND_READ 0x853 |
| Set once Ivan has read the minds of the two cornered suspects. | |
| #define | FLAG_VAULT_THIEVES_CONFRONTED 0x854 |
| Set as the three thieves are confronted in the attic, before the battle. | |
| #define | FLAG_VAULT_WARNED_OF_ESCAPED_THIEVES 0x868 |
| Set when, back in Vault after the thieves broke out, the mayor or the villager who spoke with him has warned the party of them. | |
| #define | FLAG_VAULT_BOX_NUT 0xf4a |
| #define | FLAG_VAULT_INTERIORS_JAR_COINS 0xf4b |
| #define | FLAG_VAULT_INTERIORS_BARREL_COINS 0xf4c |
| #define | FLAG_VAULT_INTERIORS_BARREL_SLEEP_BOMB 0xf4d |
| #define | FLAG_VAULT_INTERIORS_BOX_MINT 0xf4e |
| #define | FLAG_VAULT_CAVE_SWITCH_FLIPPED 0x9a8 |
| #define | FLAG_VAULT_CAVE_SOUTH_BLOCK_ON_SWITCH 0x9a9 |
| #define | FLAG_VAULT_CAVE_NORTH_BLOCK_ON_SWITCH 0x9aa |
| #define | FLAG_VAULT_CAVE_1_CHEST 0xef3 |
| #define | FLAG_VAULT_CAVE_2_CHEST 0xfc4 |
| #define | FLAG_JAIL_CHEST_WATER_OF_LIFE 0xf8c |
| #define | FLAG_JAIL_CHEST_SMOKE_BOMB 0xf8d |
| #define | FLAG_JAIL_CHEST_LUCKY_MEDAL 0xf8e |
| #define | FLAG_JAIL_CHEST_ANTIDOTE 0xf8f |
| #define | FLAG_JAIL_CHEST_COINS 0xf90 |
| #define | FLAG_JAIL_CHEST_ELIXIR 0xf91 |
| #define | FLAG_XIAN_LUCKY_MEDAL_JAR 0xf6e |
| Xian: set once the jar's Lucky Medal is taken. | |
| #define | FLAG_XIAN_INTERIORS_ELIXIR_BARREL 0xf6f |
| #define | FLAG_XIAN_INTERIORS_SLEEP_BOMB_JAR 0xf70 |
| #define | FLAG_GOMA_CAVE_ENTRANCE_STUMP_MOVED 0x860 |
| #define | FLAG_GOMA_CAVE_ENTRANCE_WEST_PILLAR_ONE_STEP 0x861 |
| #define | FLAG_GOMA_CAVE_ENTRANCE_WEST_PILLAR_TWO_STEPS 0x862 |
| #define | FLAG_GOMA_CAVE_ENTRANCE_EAST_PILLAR_IN_PLACE 0x863 |
| #define | FLAG_GOMA_CAVE_WATERWAY_STUMP_MOVED 0x864 |
| #define | FLAG_GOMA_CAVE_IVAN_REJOINED 0x865 |
| Ivan has blown the ivy off the stump and rejoined the party. | |
| #define | FLAG_GOMA_CAVE_ENTRANCE_IVY_BLOWN_AWAY 0x866 |
| #define | FLAG_GOMA_CAVE_WITNESS_LEFT 0x869 |
| after the party caught Forge | |
| #define | FLAG_IVAN_REPORTED_TO_LAYANA 0x912 |
| that Hammet is still in Lunpa | |
| #define | FLAG_LAYANA_SCOLDED_LUNPA_VISIT 0x913 |
| #define | FLAG_HAMMET_HOMECOMING_SEEN 0x914 |
| #define | FLAG_NYUNPA_ENLIGHTENED 0x88f |
| Nyunpa is enlightened, beyond words: he has passed away. | |
| #define | FLAG_FUCHIN_TEMPLE_VISITOR_HEARD_BRIDGE_OPEN 0x890 |
| The visitor from Kolima heard that the bridge is open again. | |
| #define | FLAG_NYUNPA_TEST_ACCEPTED 0x891 |
| the test of the waterfall grotto | |
| #define | FLAG_FUCHIN_FALLS_GROTTO_OPENED 0x892 |
| the monk stepped aside | |
| #define | FLAG_NYUNPA_TAUGHT_FORCE 0x893 |
| the power the monks call Ki | |
| #define | FLAG_FUCHIN_FALLS_MONK_ASKED_ABOUT_TEST 0x894 |
| #define | FLAG_FUCHIN_FALLS_ORB_OF_FORCE_FOUND 0xf14 |
| The Orb of Force's chest in Fuchin Falls has been opened. | |
| #define | FLAG_FEH_WAITS_TO_SEE_CHI 0x898 |
| #define | FLAG_FEH_CHI_DEMONSTRATION_DECLINED 0x899 |
| #define | FLAG_FEH_SAW_CHI 0x89b |
| #define | FLAG_CROSSBONE_ISLE_FIRST_BLUE_DOOR_OPEN 0x9c0 |
| The four blue doors in a row, then the red door. | |
| #define | FLAG_CROSSBONE_ISLE_RED_DOOR_OPEN 0x9c4 |
| #define | FLAG_CROSSBONE_ISLE_BANE_FIRST_ESCAPE 0x9c8 |
| Bane's three escapes in the block room. | |
| #define | FLAG_CROSSBONE_ISLE_BANE_SECOND_ESCAPE 0x9c9 |
| #define | FLAG_CROSSBONE_ISLE_BANE_LAST_ESCAPE 0x9ca |
| #define | FLAG_CROSSBONE_ISLE_FIRST_IVY_BLOWN_AWAY 0x8c4 |
| The ivy in the first room: four flags from this one. | |
| #define | FLAG_CROSSBONE_ISLE_FIRST_GUARDS_DEFEATED 0x8c8 |
| The nine guarded rooms: one flag each from these, in room order. | |
| #define | FLAG_CROSSBONE_ISLE_FIRST_PASSAGE_OPENED 0x8d2 |
| #define | FLAG_CROSSBONE_ISLE_FINAL_GUARDS_DEFEATED 0x8d1 |
| #define | FLAG_SOL_SANCTUM_FOUND 0x809 |
| Crossbone Isle's pursuer room: a pursuer is after the leader. | |
| #define | FLAG_SOL_SANCTUM_LUNA_SOL_ROOMS_SEEN 0x80a |
| Kraden has seen the Luna and Sol rooms and asked the party to search on. | |
| #define | FLAG_SOL_SANCTUM_NORTHWEST_SEAL_OPEN 0x80b |
| A statue stands on its seal and the seal's light shines. | |
| #define | FLAG_SOL_SANCTUM_NORTHEAST_SEAL_OPEN 0x80c |
| #define | FLAG_SOL_SANCTUM_SOUTHWEST_SEAL_OPEN 0x80d |
| #define | FLAG_SOL_SANCTUM_SOUTHEAST_SEAL_OPEN 0x80e |
| #define | FLAG_SOL_SANCTUM_ALL_SEALS_OPEN 0x80f |
| #define | FLAG_SOL_SANCTUM_LUNA_PICTURE_CHANGED 0x810 |
| Kraden has seen the picture of Luna change to Sol. | |
| #define | FLAG_SOL_SANCTUM_FLOOR_SYMBOL_SEEN 0x811 |
| Kraden has seen the symbol on the floor change. | |
| #define | FLAG_SOL_SANCTUM_FALLING_LIGHTS_SEEN 0x812 |
| The statues' lights have flashed and fallen through the Luna room. | |
| #define | FLAG_SOL_SANCTUM_STATUE_TRAP_SPRUNG 0x813 |
| The statues' lights have flashed as Kraden stood among them. | |
| #define | FLAG_SOL_SANCTUM_ERUPTED 0x814 |
| The volcano has erupted and the sanctum's rooms rumble and shake. | |
| #define | FLAG_SOL_SANCTUM_LEFT_BEAM_SHINING 0x816 |
| The statues beside the hall's centre shine their beams. | |
| #define | FLAG_SOL_SANCTUM_RIGHT_BEAM_SHINING 0x817 |
| #define | FLAG_SOL_SANCTUM_CENTER_STATUE_MOVED 0x818 |
| #define | FLAG_SOL_SANCTUM_STAR_ROOM_PASSAGE_OPEN 0x819 |
| The floor has opened over the way up to the Elemental Star room. | |
| #define | FLAG_SOL_SANCTUM_KRADEN_SAID_YOU_FOUND_IT 0x822 |
| Kraden has praised Isaac after the seals' lights flashed. | |
| #define | FLAG_SOL_SANCTUM_INNER_STATUES_SEEN 0x825 |
| Kraden has seen the statues out of his reach behind the blocks. | |
| #define | FLAG_SOL_SANCTUM_NORTHWEST_LIGHT_SHOWN 0x826 |
| The light each seal shows in the Luna and Sol rooms, lit or dark. | |
| #define | FLAG_SOL_SANCTUM_NORTHEAST_LIGHT_SHOWN 0x827 |
| #define | FLAG_SOL_SANCTUM_SOUTHWEST_LIGHT_SHOWN 0x828 |
| #define | FLAG_SOL_SANCTUM_SOUTHEAST_LIGHT_SHOWN 0x829 |
| #define | FLAG_SOL_SANCTUM_STAR_ROOM_EXPLAINED 0x83b |
| #define | FLAG_SOL_SANCTUM_VENUS_STAR_BAGGED 0x83c |
| #define | FLAG_SOL_SANCTUM_MERCURY_STAR_BAGGED 0x83d |
| #define | FLAG_SOL_SANCTUM_STARS_GIVEN_TO_ALEX 0x83e |
| The Jupiter Star is bagged and Alex holds the four Elemental Stars. | |
| #define | FLAG_SOL_SANCTUM_STAR_ROOM_COLLAPSED 0x83f |
| #define | FLAG_SOL_SANCTUM_ISAAC_SEARCHING_FOR_KRADEN 0x896 |
| Isaac agreed to look farther on while Kraden studies the rooms. | |
| #define | FLAG_SOL_SANCTUM_FIRST_SMALL_JEWEL_FOUND 0xf01 |
| The chests: the Small Jewel for each minotaur relief, and a Herb. | |
| #define | FLAG_SOL_SANCTUM_SECOND_SMALL_JEWEL_FOUND 0xf02 |
| #define | FLAG_SOL_SANCTUM_HERB_FOUND 0xf40 |
| #define | FLAG_SANCTUM_QUEST_ACCEPTED 0x9f0 |
| Isaac accepted the Great Healer's request to go to Sol Sanctum. | |
| #define | FLAG_VENUS_LIGHTHOUSE_ATTACK_TOLD 0x981 |
| The man at the entrance has told of the attack and is gone. | |
| #define | FLAG_VENUS_LIGHTHOUSE_FIRST_PATH 0x982 |
| The path the statue opened: the first or the second of its two. | |
| #define | FLAG_VENUS_LIGHTHOUSE_SECOND_PATH 0x983 |
| #define | FLAG_VENUS_LIGHTHOUSE_BLOCK_AT_WALL 0x986 |
| Garet has said the block by the wall can go no farther. | |
| #define | FLAG_VENUS_LIGHTHOUSE_BLOCK_CARRIED 0x987 |
| Carry has set that block down beyond the wall. | |
| #define | FLAG_BLACK_ORB_RETURNED 0x85d |
| The Black Orb did nothing on Babi's ship and was handed back. | |
| #define | FLAG_WORLD_MAP_TURTLE_BOOTS 0xfcf |
| buried, found by searching | |
| #define | FLAG_SCENE_TEMP_00 0x200 |
| #define | FLAG_SCENE_TEMP_01 0x201 |
| #define | FLAG_SCENE_TEMP_02 0x202 |
| #define | FLAG_SCENE_TEMP_03 0x203 |
| #define | FLAG_SCENE_TEMP_04 0x204 |
| #define | FLAG_SCENE_TEMP_05 0x205 |
| #define | FLAG_SCENE_TEMP_06 0x206 |
| #define | FLAG_SCENE_TEMP_07 0x207 |
| #define | FLAG_SCENE_TEMP_08 0x208 |
| #define | FLAG_SCENE_TEMP_09 0x209 |
| #define | FLAG_SCENE_TEMP_0A 0x20a |
| #define | FLAG_SCENE_TEMP_0B 0x20b |
| #define | FLAG_SCENE_TEMP_0C 0x20c |
| #define | FLAG_SCENE_TEMP_0D 0x20d |
| #define | FLAG_SCENE_TEMP_0E 0x20e |
| #define | FLAG_SCENE_TEMP_0F 0x20f |
| #define | FLAG_SCENE_TEMP_10 0x210 |
| #define | FLAG_SCENE_TEMP_11 0x211 |
| #define | FLAG_SCENE_TEMP_12 0x212 |
| #define | FLAG_SCENE_TEMP_13 0x213 |
| #define | FLAG_SCENE_TEMP_14 0x214 |
| #define | FLAG_SCENE_TEMP_15 0x215 |
| #define | FLAG_SCENE_TEMP_16 0x216 |
| #define | FLAG_SCENE_TEMP_17 0x217 |
| #define | FLAG_SCENE_TEMP_18 0x218 |
| #define | FLAG_SCENE_TEMP_19 0x219 |
| #define | FLAG_SCENE_TEMP_1A 0x21a |
| #define | FLAG_SCENE_TEMP_1B 0x21b |
| #define | FLAG_SCENE_TEMP_1C 0x21c |
| #define | FLAG_SCENE_TEMP_1D 0x21d |
| #define | FLAG_SCENE_TEMP_1E 0x21e |
| #define | FLAG_SCENE_TEMP_1F 0x21f |
| #define | FLAG_SCENE_TEMP_20 0x220 |
| #define | FLAG_SCENE_TEMP_21 0x221 |
| #define | FLAG_SCENE_TEMP_22 0x222 |
| #define | FLAG_SCENE_TEMP_23 0x223 |
| #define | FLAG_SCENE_TEMP_24 0x224 |
| #define | FLAG_SCENE_TEMP_25 0x225 |
| #define | FLAG_SCENE_TEMP_26 0x226 |
| #define | FLAG_SCENE_TEMP_27 0x227 |
| #define | FLAG_SCENE_TEMP_28 0x228 |
| #define | FLAG_SCENE_TEMP_29 0x229 |
| #define | FLAG_SCENE_TEMP_2A 0x22a |
| #define | FLAG_SCENE_TEMP_2B 0x22b |
| #define | FLAG_SCENE_TEMP_2C 0x22c |
| #define | FLAG_SCENE_TEMP_2D 0x22d |
| #define | FLAG_SCENE_TEMP_2E 0x22e |
| #define | FLAG_SCENE_TEMP_2F 0x22f |
| #define | FLAG_SCENE_TEMP_30 0x230 |
| #define | FLAG_SCENE_TEMP_31 0x231 |
| #define | FLAG_SCENE_TEMP_32 0x232 |
| #define | FLAG_SCENE_TEMP_33 0x233 |
| #define | FLAG_SCENE_TEMP_34 0x234 |
| #define | FLAG_SCENE_TEMP_35 0x235 |
| #define | FLAG_SCENE_TEMP_36 0x236 |
| #define | FLAG_SCENE_TEMP_37 0x237 |
| #define | FLAG_SCENE_TEMP_38 0x238 |
| #define | FLAG_SCENE_TEMP_39 0x239 |
| #define | FLAG_SCENE_TEMP_3A 0x23a |
| #define | FLAG_SCENE_TEMP_3B 0x23b |
| #define | FLAG_SCENE_TEMP_3C 0x23c |
| #define | FLAG_SCENE_TEMP_3D 0x23d |
| #define | FLAG_SCENE_TEMP_3E 0x23e |
| #define | FLAG_SCENE_TEMP_3F 0x23f |
| #define | FLAG_SCENE_TEMP_40 0x240 |
| #define | FLAG_SCENE_TEMP_41 0x241 |
| #define | FLAG_SCENE_TEMP_42 0x242 |
| #define | FLAG_SCENE_TEMP_43 0x243 |
| #define | FLAG_SCENE_TEMP_44 0x244 |
| #define | FLAG_SCENE_TEMP_45 0x245 |
| #define | FLAG_SCENE_TEMP_46 0x246 |
| #define | FLAG_SCENE_TEMP_47 0x247 |
| #define | FLAG_SCENE_TEMP_48 0x248 |
| #define | FLAG_SCENE_TEMP_49 0x249 |
| #define | FLAG_SCENE_TEMP_4A 0x24a |
| #define | FLAG_SCENE_TEMP_4B 0x24b |
| #define | FLAG_SCENE_TEMP_4C 0x24c |
| #define | FLAG_SCENE_TEMP_4D 0x24d |
| #define | FLAG_SCENE_TEMP_4E 0x24e |
| #define | FLAG_SCENE_TEMP_4F 0x24f |
| #define | FLAG_SCENE_TEMP_50 0x250 |
| #define | FLAG_SCENE_TEMP_51 0x251 |
| #define | FLAG_SCENE_TEMP_52 0x252 |
| #define | FLAG_SCENE_TEMP_53 0x253 |
| #define | FLAG_SCENE_TEMP_54 0x254 |
| #define | FLAG_SCENE_TEMP_55 0x255 |
| #define | FLAG_SCENE_TEMP_56 0x256 |
| #define | FLAG_SCENE_TEMP_57 0x257 |
| #define | FLAG_SCENE_TEMP_58 0x258 |
| #define | FLAG_SCENE_TEMP_59 0x259 |
| #define | FLAG_SCENE_TEMP_5A 0x25a |
| #define | FLAG_SCENE_TEMP_5B 0x25b |
| #define | FLAG_SCENE_TEMP_5C 0x25c |
| #define | FLAG_SCENE_TEMP_5D 0x25d |
| #define | FLAG_SCENE_TEMP_5E 0x25e |
| #define | FLAG_SCENE_TEMP_5F 0x25f |
| #define | FLAG_SCENE_TEMP_60 0x260 |
| #define | FLAG_SCENE_TEMP_61 0x261 |
| #define | FLAG_SCENE_TEMP_62 0x262 |
| #define | FLAG_SCENE_TEMP_63 0x263 |
| #define | FLAG_SCENE_TEMP_64 0x264 |
| #define | FLAG_SCENE_TEMP_65 0x265 |
| #define | FLAG_SCENE_TEMP_66 0x266 |
| #define | FLAG_SCENE_TEMP_67 0x267 |
| #define | FLAG_SCENE_TEMP_68 0x268 |
| #define | FLAG_SCENE_TEMP_69 0x269 |
| #define | FLAG_SCENE_TEMP_6A 0x26a |
| #define | FLAG_SCENE_TEMP_6B 0x26b |
| #define | FLAG_SCENE_TEMP_6C 0x26c |
| #define | FLAG_SCENE_TEMP_6D 0x26d |
| #define | FLAG_SCENE_TEMP_6E 0x26e |
| #define | FLAG_SCENE_TEMP_6F 0x26f |
| #define | FLAG_SCENE_TEMP_70 0x270 |
| #define | FLAG_SCENE_TEMP_71 0x271 |
| #define | FLAG_SCENE_TEMP_72 0x272 |
| #define | FLAG_SCENE_TEMP_73 0x273 |
| #define | FLAG_SCENE_TEMP_74 0x274 |
| #define | FLAG_SCENE_TEMP_75 0x275 |
| #define | FLAG_SCENE_TEMP_76 0x276 |
| #define | FLAG_SCENE_TEMP_77 0x277 |
| #define | FLAG_SCENE_TEMP_78 0x278 |
| #define | FLAG_SCENE_TEMP_79 0x279 |
| #define | FLAG_SCENE_TEMP_7A 0x27a |
| #define | FLAG_SCENE_TEMP_7B 0x27b |
| #define | FLAG_SCENE_TEMP_7C 0x27c |
| #define | FLAG_SCENE_TEMP_7D 0x27d |
| #define | FLAG_SCENE_TEMP_7E 0x27e |
| #define | FLAG_SCENE_TEMP_7F 0x27f |
| #define | FLAG_SCENE_TEMP_80 0x280 |
| #define | FLAG_SCENE_TEMP_81 0x281 |
| #define | FLAG_SCENE_TEMP_82 0x282 |
| #define | FLAG_SCENE_TEMP_83 0x283 |
| #define | FLAG_SCENE_TEMP_84 0x284 |
| #define | FLAG_SCENE_TEMP_85 0x285 |
| #define | FLAG_SCENE_TEMP_86 0x286 |
| #define | FLAG_SCENE_TEMP_87 0x287 |
| #define | FLAG_SCENE_TEMP_88 0x288 |
| #define | FLAG_SCENE_TEMP_89 0x289 |
| #define | FLAG_SCENE_TEMP_8A 0x28a |
| #define | FLAG_SCENE_TEMP_8B 0x28b |
| #define | FLAG_SCENE_TEMP_8C 0x28c |
| #define | FLAG_SCENE_TEMP_8D 0x28d |
| #define | FLAG_SCENE_TEMP_8E 0x28e |
| #define | FLAG_SCENE_TEMP_8F 0x28f |
| #define | FLAG_SCENE_TEMP_90 0x290 |
| #define | FLAG_SCENE_TEMP_91 0x291 |
| #define | FLAG_SCENE_TEMP_92 0x292 |
| #define | FLAG_SCENE_TEMP_93 0x293 |
| #define | FLAG_SCENE_TEMP_94 0x294 |
| #define | FLAG_SCENE_TEMP_95 0x295 |
| #define | FLAG_SCENE_TEMP_96 0x296 |
| #define | FLAG_SCENE_TEMP_97 0x297 |
| #define | FLAG_SCENE_TEMP_98 0x298 |
| #define | FLAG_SCENE_TEMP_99 0x299 |
| #define | FLAG_SCENE_TEMP_9A 0x29a |
| #define | FLAG_SCENE_TEMP_9B 0x29b |
| #define | FLAG_SCENE_TEMP_9C 0x29c |
| #define | FLAG_SCENE_TEMP_9D 0x29d |
| #define | FLAG_SCENE_TEMP_9E 0x29e |
| #define | FLAG_SCENE_TEMP_9F 0x29f |
| #define | FLAG_SCENE_TEMP_A0 0x2a0 |
| #define | FLAG_SCENE_TEMP_A1 0x2a1 |
| #define | FLAG_SCENE_TEMP_A2 0x2a2 |
| #define | FLAG_SCENE_TEMP_A3 0x2a3 |
| #define | FLAG_SCENE_TEMP_A4 0x2a4 |
| #define | FLAG_SCENE_TEMP_A5 0x2a5 |
| #define | FLAG_SCENE_TEMP_A6 0x2a6 |
| #define | FLAG_SCENE_TEMP_A7 0x2a7 |
| #define | FLAG_SCENE_TEMP_A8 0x2a8 |
| #define | FLAG_SCENE_TEMP_A9 0x2a9 |
| #define | FLAG_SCENE_TEMP_AA 0x2aa |
| #define | FLAG_SCENE_TEMP_AB 0x2ab |
| #define | FLAG_SCENE_TEMP_AC 0x2ac |
| #define | FLAG_SCENE_TEMP_AD 0x2ad |
| #define | FLAG_SCENE_TEMP_AE 0x2ae |
| #define | FLAG_SCENE_TEMP_AF 0x2af |
| #define | FLAG_SCENE_TEMP_B0 0x2b0 |
| #define | FLAG_SCENE_TEMP_B1 0x2b1 |
| #define | FLAG_SCENE_TEMP_B2 0x2b2 |
| #define | FLAG_SCENE_TEMP_B3 0x2b3 |
| #define | FLAG_SCENE_TEMP_B4 0x2b4 |
| #define | FLAG_SCENE_TEMP_B5 0x2b5 |
| #define | FLAG_SCENE_TEMP_B6 0x2b6 |
| #define | FLAG_SCENE_TEMP_B7 0x2b7 |
| #define | FLAG_SCENE_TEMP_B8 0x2b8 |
| #define | FLAG_SCENE_TEMP_B9 0x2b9 |
| #define | FLAG_SCENE_TEMP_BA 0x2ba |
| #define | FLAG_SCENE_TEMP_BB 0x2bb |
| #define | FLAG_SCENE_TEMP_BC 0x2bc |
| #define | FLAG_SCENE_TEMP_BD 0x2bd |
| #define | FLAG_SCENE_TEMP_BE 0x2be |
| #define | FLAG_SCENE_TEMP_BF 0x2bf |
| #define | FLAG_SCENE_TEMP_C0 0x2c0 |
| #define | FLAG_SCENE_TEMP_C1 0x2c1 |
| #define | FLAG_SCENE_TEMP_C2 0x2c2 |
| #define | FLAG_SCENE_TEMP_C3 0x2c3 |
| #define | FLAG_SCENE_TEMP_C4 0x2c4 |
| #define | FLAG_SCENE_TEMP_C5 0x2c5 |
| #define | FLAG_SCENE_TEMP_C6 0x2c6 |
| #define | FLAG_SCENE_TEMP_C7 0x2c7 |
| #define | FLAG_SCENE_TEMP_C8 0x2c8 |
| #define | FLAG_SCENE_TEMP_C9 0x2c9 |
| #define | FLAG_SCENE_TEMP_CA 0x2ca |
| #define | FLAG_SCENE_TEMP_CB 0x2cb |
| #define | FLAG_SCENE_TEMP_CC 0x2cc |
| #define | FLAG_SCENE_TEMP_CD 0x2cd |
| #define | FLAG_SCENE_TEMP_CE 0x2ce |
| #define | FLAG_SCENE_TEMP_CF 0x2cf |
| #define | FLAG_SCENE_TEMP_D0 0x2d0 |
| #define | FLAG_SCENE_TEMP_D1 0x2d1 |
| #define | FLAG_SCENE_TEMP_D2 0x2d2 |
| #define | FLAG_SCENE_TEMP_D3 0x2d3 |
| #define | FLAG_SCENE_TEMP_D4 0x2d4 |
| #define | FLAG_SCENE_TEMP_D5 0x2d5 |
| #define | FLAG_SCENE_TEMP_D6 0x2d6 |
| #define | FLAG_SCENE_TEMP_D7 0x2d7 |
| #define | FLAG_SCENE_TEMP_D8 0x2d8 |
| #define | FLAG_SCENE_TEMP_D9 0x2d9 |
| #define | FLAG_SCENE_TEMP_DA 0x2da |
| #define | FLAG_SCENE_TEMP_DB 0x2db |
| #define | FLAG_SCENE_TEMP_DC 0x2dc |
| #define | FLAG_SCENE_TEMP_DD 0x2dd |
| #define | FLAG_SCENE_TEMP_DE 0x2de |
| #define | FLAG_SCENE_TEMP_DF 0x2df |
| #define | FLAG_SCENE_TEMP_E0 0x2e0 |
| #define | FLAG_SCENE_TEMP_E1 0x2e1 |
| #define | FLAG_SCENE_TEMP_E2 0x2e2 |
| #define | FLAG_SCENE_TEMP_E3 0x2e3 |
| #define | FLAG_SCENE_TEMP_E4 0x2e4 |
| #define | FLAG_SCENE_TEMP_E5 0x2e5 |
| #define | FLAG_SCENE_TEMP_E6 0x2e6 |
| #define | FLAG_SCENE_TEMP_E7 0x2e7 |
| #define | FLAG_SCENE_TEMP_E8 0x2e8 |
| #define | FLAG_SCENE_TEMP_E9 0x2e9 |
| #define | FLAG_SCENE_TEMP_EA 0x2ea |
| #define | FLAG_SCENE_TEMP_EB 0x2eb |
| #define | FLAG_SCENE_TEMP_EC 0x2ec |
| #define | FLAG_SCENE_TEMP_ED 0x2ed |
| #define | FLAG_SCENE_TEMP_EE 0x2ee |
| #define | FLAG_SCENE_TEMP_EF 0x2ef |
| #define | FLAG_SCENE_TEMP_F0 0x2f0 |
| #define | FLAG_SCENE_TEMP_F1 0x2f1 |
| #define | FLAG_SCENE_TEMP_F2 0x2f2 |
| #define | FLAG_SCENE_TEMP_F3 0x2f3 |
| #define | FLAG_SCENE_TEMP_F4 0x2f4 |
| #define | FLAG_SCENE_TEMP_F5 0x2f5 |
| #define | FLAG_SCENE_TEMP_F6 0x2f6 |
| #define | FLAG_SCENE_TEMP_F7 0x2f7 |
| #define | FLAG_SCENE_TEMP_F8 0x2f8 |
| #define | FLAG_SCENE_TEMP_F9 0x2f9 |
| #define | FLAG_SCENE_TEMP_FA 0x2fa |
| #define | FLAG_SCENE_TEMP_FB 0x2fb |
| #define | FLAG_SCENE_TEMP_FC 0x2fc |
| #define | FLAG_SCENE_TEMP_FD 0x2fd |
| #define | FLAG_SCENE_TEMP_FE 0x2fe |
| #define | FLAG_SCENE_TEMP_FF 0x2ff |
Game flags, named where their meaning is shown.
Definition in file flags.h.
| #define FLAG_IN_PARTY | ( | character | ) |
Flags 0 to 7: the character with that id (character_ids.h) is in the party (Party_AddActiveOwner).
Definition at line 9 of file flags.h.
Referenced by Event_AskWhetherIvanWentToLunpa(), Event_AudienceWithMcCoy(), Event_DemonstratePsynergy(), Event_FightTret(), Event_ReadMiaAdmirersMind(), Event_ReadMindOnIvan(), Event_TalkAboutIvan(), Imil_ReadApprenticeMind(), Imil_ReadColdVillagerMind(), Imil_ReadSecondApprenticeMind(), Imil_TalkToApprentice(), Imil_TalkToColdVillager(), Imil_TalkToSecondApprentice(), Kolima_WitnessForestCurse(), KolimaForestBridge_WitnessForestCurse(), KolimaForestTree_RestoreTret(), Scene_Initialize(), and TretTreeInteriors_PlayPostBattleConversation().
| #define FLAG_CHILDHOOD 0x20 |
the prologue: Isaac and Garet are children
Definition at line 10 of file flags.h.
Referenced by Class_Determine(), CreateSideObject(), DebugBattle_RunMenu(), Field_RunScene(), Party_BeginChildhood(), Party_EndChildhood(), Party_LookupCharacterValueByFlag32(), Party_RemapCharacterIdByFlags(), SaveState_BuildSummaryHeader(), Scene_ReturnFromBattle(), Ui_LoadCharacterEntryForSlot(), UiGlyph_LoadPortrait(), and ValeHome_Initialize().
| #define FLAG_ISAAC_WEARS_TUNIC 0x21 |
The young Isaac wears the tunic Dora made him take on the stormy night: placed child sprites get its child part (226), and Isaac's grown sprite is 0x11.
Party_EndChildhood clears it.
Definition at line 14 of file flags.h.
Referenced by Event_DoraWakesIsaac(), Event_SpawnObjectTable(), Party_EndChildhood(), and Party_RemapCharacterIdByFlags().
| #define FLAG_DJINNI_0 48 |
the flag of Djinni 0, set once it is caught
Definition at line 15 of file flags.h.
Referenced by CharacterSelector_RunRearrange(), Djinn_AddToLeastLoadedOwner(), Djinn_JoinParty(), Djinn_ResolvePendingEvent(), Djinn_SetFoundFlagAndAdd(), DjinnMenu_ShowCurrentList(), Event_SpawnObjectTable(), FieldObject_PlaceSceneActors(), MercuryLighthouse_MiaJoinsAfterRescue(), Scene_Initialize(), TestRooms_GiveDjinniForTesting(), and WorldMap_InitializeFirstDjinni().
| #define FLAG_SKIP_SCENE_CHANGE_SOUND 0x101 |
The next scene change is silent: the scene loader clears it in place of playing SE_288, once.
The world map sets it after its lighthouse transition.
Definition at line 19 of file flags.h.
Referenced by WorldMap_PlayLighthouseTransition().
| #define FLAG_IN_BATTLE 0x103 |
Set as a battle starts, cleared as a field scene starts.
Definition at line 21 of file flags.h.
Referenced by Battle_RunEncounter(), Field_RunScene(), SelectionScreen_Draw(), and SelectionScreen_DrawArrow().
| #define FLAG_MENU_OPEN 0x106 |
Set while the field menu is open; scenes hold their moving actors still.
Definition at line 23 of file flags.h.
Referenced by Colosso_DrawGauge(), Field_RunScene(), LunpaFortress_UpdateHallGuardDetection(), LunpaFortress_UpdateOuterGuardDetection(), LunpaFortress_UpdatePairedGuardDetection(), SaveMenu_Run(), SuhallaDesert_UpdateCaptureTimer(), Vale_SynchronizeAlephVillagerPause(), and WorldMap_UpdateAirborneTravelTimer().
| #define FLAG_MENUS_RAISE_EVENT 0x107 |
While set, opening the field menu or the pause menu, or pressing a shortcut, raises event 250 instead (Field_RunScene, Field_RequestShortcut); Vault's inn sets it while the party corners the suspects.
Definition at line 27 of file flags.h.
Referenced by Event_BeginCorneringSuspects(), and Event_ReadCorneredSuspectsMinds().
| #define FLAG_VENUS_LIGHTHOUSE_LIT 0x110 |
Definition at line 29 of file flags.h.
Referenced by Party_RestorePpOfLitElements(), Scene_ResetFlagsOnEnter(), Scene_RunEntrySetup(), UnitCalc(), and VenusLighthouseAerie_Initialize().
| #define FLAG_MERCURY_LIGHTHOUSE_LIT 0x111 |
Definition at line 30 of file flags.h.
Referenced by MercuryLighthouse_Initialize(), MercuryLighthouseAerie_Initialize(), MercuryLighthouseEntrance_Initialize(), Party_RestorePpOfLitElements(), Scene_ResetFlagsOnEnter(), and UnitCalc().
| #define FLAG_MARS_LIGHTHOUSE_LIT 0x112 |
Definition at line 31 of file flags.h.
Referenced by Party_RestorePpOfLitElements(), Scene_ResetFlagsOnEnter(), and UnitCalc().
| #define FLAG_JUPITER_LIGHTHOUSE_LIT 0x113 |
Definition at line 32 of file flags.h.
Referenced by Party_RestorePpOfLitElements(), Scene_ResetFlagsOnEnter(), and UnitCalc().
| #define FLAG_KEEP_MUSIC 0x11a |
The next scene keeps the music that is playing; scene.c clears FLAG_KEEP_MUSIC as it does, and leaves FLAG_KEEP_MUSIC_HELD set.
Definition at line 35 of file flags.h.
Referenced by Colosso_AskDoneCheering(), Colosso_TakePlaceForMatch(), Event_ReachArena(), Event_ReachArena(), Event_ReachArena(), Game_ResetForNewGame(), Party_EndChildhood(), SetSail(), TolbiShipInteriors_NoticeShipRocking(), ValeHome_FightTravelers(), VenusLighthouseAerie_EruptBeacon(), VenusLighthouseAerie_ShowShebaInDanger(), and WorldMap_StartTransitionEffect().
| #define FLAG_KEEP_MUSIC_HELD 0x11b |
Definition at line 36 of file flags.h.
Referenced by Game_ResetForNewGame(), and Party_EndChildhood().
| #define FLAG_NOT_ON_MAP 0x11c |
the current place is not on the world map
Definition at line 37 of file flags.h.
Referenced by BattleFx_SetupResourcesAndWindow(), Map_ShowWorldMap(), Map_UpdateWorldMapMarkers(), Scene_ResetFlagsOnEnter(), TolbiShipDeck_Initialize(), and WorldMap_Initialize().
| #define FLAG_EXIT_ARRIVAL_PENDING 0x120 |
The leader left through an exit of kind 0x20 (SE_128, animation 26); the next scene plays the leader's arrival, animation 24 (ObjectEffect_RunPendingFlagEvent), unless its setup clears this first.
Definition at line 41 of file flags.h.
Referenced by Scene_RunEntrySetup().
| #define FLAG_ARRIVE_FALLING 0x122 |
The leader falls into the next scene from 160 pixels above (ObjectEffect_RunPendingFlagEvent), as when the world map's airborne travel ends.
Definition at line 45 of file flags.h.
Referenced by Event_FinishAirborneTravel().
| #define FLAG_SCENE_VARIANT_2 0x123 |
| #define FLAG_NOTHING_HAPPENS 0x142 |
Set before an action on the field; still set afterwards, nothing came of it and the game says so.
"But nothing happens." An event that acts clears it.
Definition at line 51 of file flags.h.
Referenced by Event_UsePsynergyStone(), Field_RunEventAction(), Field_SearchTile(), and Field_UseItem().
| #define FLAG_ITEM_USED_UP 0x143 |
the item just used is removed afterwards
Definition at line 52 of file flags.h.
Referenced by Event_SetFirstSmallJewel(), Event_SetSecondSmallJewel(), and Field_UseItem().
| #define FLAG_RETREAT_BLOCKED 0x144 |
Retreat is blocked, from Psynergy or an item.
It "does not work here". Cleared on every scene entrance; the scenes that forbid Retreat set it.
Definition at line 55 of file flags.h.
Referenced by Clear_GetSaveRecoveryBlockMask(), ColosseumEntrance_ApplyArrivalState(), ColossoLog_Initialize(), ColossoRiver_Initialize(), ColossoWall_Initialize(), Event_KradenFindsHall(), Field_RunScene(), Field_UseItem(), Field_UsePsynergy(), ImilFuchinFalls_Initialize(), MercuryLighthouseAerie_Initialize(), Scene_Initialize(), Scene_ResetFlagsOnEnter(), SolSanctumElementalStarRoom_Initialize(), SolSanctumEntrance_ApplyEntryState(), SolSanctumLunaSolRooms_Initialize(), SolSanctumStatue_Initialize(), TolbiShipDeck_ApplyEntryState(), TolbiShipInteriors_ApplyEntryState(), TolbiShipMast_Initialize(), VenusLighthouseAerie_Initialize(), and WorldMap_Initialize().
| #define FLAG_ITEM_USE 0x145 |
the Psynergy comes from an item
Definition at line 56 of file flags.h.
Referenced by Field_UseItem(), Field_UsePsynergy(), and FieldFx_RunAvoid().
| #define FLAG_NO_ENCOUNTERS 0x160 |
No random encounters while set (Encounter_SelectEnemyGroup), unless flag 0x15f is set; debug entrances set it.
Definition at line 59 of file flags.h.
Referenced by Encounter_SelectEnemyGroup(), ValeHome_SetProgressFlagsAndExit(), and WorldMap_Initialize().
| #define FLAG_DEBUG_BATTLE 0x162 |
set before every debug battle
Definition at line 60 of file flags.h.
Referenced by DebugBattle_RunMenu().
| #define FLAG_DEBUG_STEPS_OFF 0x163 |
In debug mode, steps on the field are not processed (Field_RunScene) and the world map's places do not react to the leader; debug entrances set it.
Definition at line 63 of file flags.h.
Referenced by WorldMap_Initialize(), and WorldMap_UpdateLocationContacts().
| #define FLAG_LURE_CAP 0x167 |
Set while the Lure Cap is worn: random encounters come twice as fast.
Definition at line 65 of file flags.h.
Referenced by Field_ProcessStep(), and GameFlag_RefreshLureCap().
| #define FLAG_AUTO_BATTLE 0x16a |
Definition at line 66 of file flags.h.
Referenced by Battle_RunEncounter(), and DebugBattle_RunMenu().
| #define FLAG_CHOOSING_COMMANDS 0x16b |
set while the commands are chosen
Definition at line 67 of file flags.h.
Referenced by BattleCamera_SetRange(), BattlePresentation_BuildActions(), Camera_ApplyTransformByFlag(), and ObjectSystem_UpdateCameraFixed().
| #define FLAG_LINK_BATTLE 0x16c |
Definition at line 68 of file flags.h.
Referenced by Battle_RunEncounter(), BattleEnemyList(), BattleFx_SelectBattleCue(), BattleParty_ListLivingUnits(), BattleParty_ReconcileDjinnRecovery(), BattleTarget_RunSelection(), DebugBattle_RunMenu(), LinkLobby_ChooseBattleMode(), and Scene_ResetFlagsOnEnter().
| #define FLAG_DJINN_TUTORIAL 0x16e |
Definition at line 69 of file flags.h.
Referenced by Battle_CollectPartyCommands(), Battle_RunEncounter(), BattleCommand_BuildPlan(), BattleTargetExec(), DebugBattle_RunMenu(), Djinn_JoinParty(), DjinnMenu_Run(), Event_MeetFlint(), and WorldMap_InitializeFirstDjinni().
| #define FLAG_DJINN_TUTORIAL_PART_A 0x16f |
With FLAG_DJINN_TUTORIAL set, these two choose the part of the tutorial the Djinn menu plays: neither, step 1; only the second, step 14; only the first, step 27; both, step 28 (DjinnMenu_Open).
Definition at line 73 of file flags.h.
Referenced by Event_MeetFlint(), and WorldMap_ShowDjinnTutorial().
| #define FLAG_DJINN_TUTORIAL_PART_B 0x171 |
Definition at line 74 of file flags.h.
Referenced by Event_MeetFlint(), and WorldMap_ShowDjinnTutorial().
| #define FLAG_MONSTER_BATTLE 0x173 |
The link lobby's battle against a monster when no opponent is linked: formations matched to the party's level, and no spoils.
Definition at line 77 of file flags.h.
Referenced by BattleEnemy_RecordDefeat(), BattleFormation_BuildEnemyList(), LinkLobby_ChooseBattleMode(), LinkLobby_EnterBattle(), LinkLobby_PollPeerReady(), and LinkLobby_RunRoundResult().
| #define FLAG_IN_LINK_LOBBY 0x17e |
Set when the cleared game's menu goes to the link lobby: there Psynergy has no effect and the system menu offers only Change settings.
Definition at line 80 of file flags.h.
Referenced by Field_RunScene(), Field_UsePsynergy(), Menu_RunWorkspaceSelectionLoop(), SaveMenu_Run(), and SystemMenu_Open().
| #define FLAG_LINK_PARTY_COUNT 0x3f0 |
the members the linked opponent sent
Definition at line 85 of file flags.h.
Referenced by Battle_RunEncounter(), and LinkLobby_ExchangePartyRecords().
| #define FLAG_MONSTER_BATTLE_WINS 0x3f8 |
Monster battles won in a row, added to the monsters' level; -1 after the series ends.
Definition at line 88 of file flags.h.
Referenced by BattleFormation_SelectLevelMatchedCandidate(), and LinkLobby_RunRoundResult().
| #define FLAG_SHOP_ARTIFACTS_STOCKED 0x400 |
Plus a row of the shop stock table: that place's artifacts are in stock.
Definition at line 90 of file flags.h.
Referenced by EventTable_ApplyRowAbilities().
| #define FLAG_INVENTORY_SNAPSHOT 0x952 |
Set while the Colosso holds the party's equipment (the inventory snapshot).
Definition at line 92 of file flags.h.
Referenced by InventorySnapshot_Restore(), InventorySnapshot_Save(), and SaveMenu_Run().
| #define FLAG_KEEP_PARTY_POSITION 0x109 |
Definition at line 93 of file flags.h.
Referenced by AltinPeak_RestoreRoom1(), AltinPeak_RestoreRoom10(), AltinPeak_RestoreRoom3(), AltinPeak_RestoreRoom5(), AltinPeak_RestoreRoom6(), AltinPeak_RestoreRoom9(), AltmillerCave_Initialize(), BabiLighthouse_SetupScene(), Bilibin_RestoreRaisedEntrance(), Bilibin_RestoreVillageActors(), ColosseumEntrance_ApplyArrivalState(), Colosso_StartRaceGauge(), Colosso_StartRival(), ColossoLog_Initialize(), ColossoRiver_Initialize(), ColossoWall_Initialize(), ColossoWall_StartRivalPath(), CrossboneIslePlatformRooms_InitializeScene3(), Event_SpawnObjectTable(), Field_RunScene(), FieldObject_PlaceSceneActors(), FieldScene_BuildDescriptorAndInstallTask(), Game_ResetForNewGame(), Garden_ApplyProgress(), HammetPalace_SetUpEntrance(), Imil_Initialize(), ImilFuchinFalls_Initialize(), Kalay_PrepareTunnel(), KalayTolbiDocks_PrepareKalayDocks(), KolimaForestBend_Initialize(), MercuryLighthouse_ArriveWithSparks(), MercuryLighthouse_Initialize(), MercuryLighthouse_RestoreLights(), MercuryLighthouseAerie_Initialize(), MercuryLighthouseEntrance_Initialize(), MogallForest_Initialize(), Sanctum_Initialize(), SaveMenu_Run(), Scene_ApplyEntrance(), Scene_FloatNut(), Scene_Initialize(), Scene_ReturnFromBattle(), Scene_RunEntrySetup(), SolSanctumLunaSolRooms_Initialize(), SolSanctumStatue_Initialize(), SuhallaDesert_SetUpFirstSceneStorms(), SuhallaDesert_SetUpSecondSceneStorms(), TolbiShipDeck_ApplyEntryState(), TolbiShipDeck_SetUpAfterKraken(), TolbiShipDeck_SetUpUnderSail(), TolbiShipInteriors_ApplyEntryState(), TolbiShipInteriors_SetUpCabin(), TolbiShipMast_Initialize(), TolbiSpring_Initialize(), TretTreeInteriors_ApplyPostBattleState(), TretTreeInteriors_EnterRoom(), TunnelRuins_Initialize(), Vale_Initialize(), ValeBabi_Initialize(), ValeCave_ApplyEntryState(), ValeKraden_Initialize(), ValeStorm_Initialize(), VaultRevisit_ShouldKeepBellDjinniPosition(), VenusLighthouse_ArriveThroughSparkPassage(), VenusLighthouseAerie_Initialize(), WorldMap_Initialize(), and WorldMap_PlayLighthouseTransition().
| #define FLAG_SHOW_LOCATION_NAME 0x12f |
Definition at line 94 of file flags.h.
Referenced by AltinPeak_CelebrateHydrosVictory(), AltinPeak_RestoreRoom4(), BabiPalace_ApplyEntryState(), Bilibin_RestoreVillageActors(), Event_DoraSendsIsaacToThePlaza(), Event_EscortHintsAtBarricade(), Event_PresentRewardChests(), Event_ReturnFromMtAleph(), Event_RoofMended(), Field_RunScene(), HammetPalace_HammetsHomecoming(), HammetPalace_IvanReportsToLayana(), HouseScene_RunRepairMorning(), KalayTolbiDocks_PrepareTicketOffice(), KalayTolbiDocks_PrepareTolbiDocks(), Sanctum_Initialize(), Scene_Initialize(), Scene_ResetFlagsOnEnter(), Scene_RunEntrySetup(), SolSanctumElementalStarRoom_EnterStarRoom(), SolSanctumEntrance_IntroduceSanctum(), SolSanctumEntrance_KradenSuspectsHiddenPassage(), SolSanctumStatue_ExplainStatuePuzzle(), SolSanctumStatue_VisitStatueHall(), TolbiShipDeck_RowersDisembark(), TolbiShipInteriors_NoticeShipRocking(), TolbiShipInteriors_ReachIsland(), TolbiShipInteriors_ReportMonstersBelowdecks(), TunnelRuins_Initialize(), ValeBabi_Initialize(), ValeCave_Initialize(), ValeKraden_Initialize(), Village_ApplyWaterLevel(), WorldMap_Initialize(), Xian_Initialize(), and XianInteriors_Initialize().
| #define FLAG_KEEP_LAYER_GRAPHICS 0x170 |
Definition at line 95 of file flags.h.
Referenced by Map_LoadLayeredScene().
| #define FLAG_SANCTUM_VISIT_PLANNED 0x801 |
Definition at line 96 of file flags.h.
Referenced by Event_ApproachMtAleph(), Event_KradenPlansSanctumVisit(), Event_KradenSetsOff(), ValeHome_SetProgressFlagsAndExit(), and ValeKraden_Initialize().
| #define FLAG_SOL_SANCTUM_ENTERED 0x802 |
Definition at line 97 of file flags.h.
Referenced by SolSanctumEntrance_IntroduceSanctum(), SolSanctumEntrance_RestoreInteriorState(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_SEARCHING_FOR_HIDDEN_PASSAGE 0x804 |
Definition at line 98 of file flags.h.
Referenced by SolSanctumEntrance_KradenSuspectsHiddenPassage(), SolSanctumEntrance_RestoreInteriorState(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_MET_SATUROS_AND_MENARDI 0x808 |
Definition at line 99 of file flags.h.
Referenced by Event_MeetSaturosAndMenardi(), Event_TurnBackFromThePuppies(), Event_WatchThePuppies(), Vale_Initialize(), ValeHome_SetProgressFlagsAndExit(), and ValeKraden_Initialize().
| #define FLAG_SOL_SANCTUM_FIRST_GEM_PLACED 0x81a |
Definition at line 100 of file flags.h.
Referenced by Event_InspectFirstMinotaurRelief(), Event_SetFirstSmallJewel(), SolSanctumEntrance_RestoreInteriorState(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_SOL_SANCTUM_SECOND_GEM_PLACED 0x821 |
Definition at line 101 of file flags.h.
Referenced by Event_InspectSecondMinotaurRelief(), Event_SetSecondSmallJewel(), SolSanctumEntrance_RestoreInteriorState(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_TRET_DEFEATED 0x844 |
Definition at line 102 of file flags.h.
Referenced by KolimaForestTree_TalkToTret(), KolimaForestTree_UseHermesWater(), TretTreeInteriors_ApplyPostBattleState(), TretTreeInteriors_EnterRoom(), TretTreeInteriors_PlayPostBattleConversation(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_KOLIMA_CURSE_LIFTED 0x845 |
Definition at line 103 of file flags.h.
Referenced by Bilibin_RestoreRiverActors(), Bilibin_RestoreVillageActors(), Event_JillGivesHardNut(), Event_ReadRewardKeepersThoughts(), Event_TalkAboutCurse(), Event_TalkToArmorShopkeeper(), Event_TalkToInnkeeper(), Event_TalkToItemShopkeeper(), Event_TalkToWeaponShopkeeper(), Garden_ApplyProgress(), Kolima_GetPlacements(), Kolima_Initialize(), Kolima_RestoreBridgeState(), KolimaForestBend_Initialize(), KolimaForestBridge_Initialize(), KolimaForestClearing_Initialize(), KolimaForestRiver_Initialize(), KolimaForestTree_Initialize(), KolimaForestTree_ReadLaurelThoughts(), KolimaForestTree_ReadTretThoughts(), KolimaForestTree_RestoreTret(), KolimaForestTree_TalkToLaurel(), KolimaForestTree_TalkToTret(), KolimaInteriors_GetPlacements(), KolimaInteriors_Initialize(), Scene_GetPlacements(), Scene_Initialize(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_MET_LAUREL 0x84c |
Definition at line 104 of file flags.h.
Referenced by KolimaForestTree_TalkToLaurel().
| #define FLAG_MCCOY_PALACE_REWARD_TAKEN 0x84e |
Definition at line 105 of file flags.h.
Referenced by Event_EscortAsksPartyToChoose(), Event_EscortSeesPartyOff(), Event_ReadRewardKeepersThoughts(), Event_SearchPotionChest(), Event_SearchPsyCrystalChest(), Event_SearchVialChest(), Event_SearchWaterOfLifeChest(), Event_TalkToRewardKeeper(), McCoyPalace_ClaimReward(), Scene_GetPlacements(), and Scene_Initialize().
| #define FLAG_VAULT_THIEVES_JAILED 0x855 |
Definition at line 106 of file flags.h.
Referenced by Event_IvanRejoins(), Event_IvanStaysBehind(), Event_ReadBoneGiverMind(), Event_ReadChildMind(), Event_ReadDogMind(), Event_ReadMayorMind(), Event_ReadMindAboutGoldenStatue(), Event_ReadMindOnIvan(), Event_ReadMindOnRock(), Event_ReadMindOnSuspects(), Event_ReadMindOnTheft(), Event_ReadMindOnThieves(), Event_ReadMindOnTravelers(), Event_ReadMindOnWealth(), Event_TalkAboutGoldenStatue(), Event_TalkAboutMissingThings(), Event_TalkAboutRocks(), Event_TalkToArmorMerchant(), Event_TalkToHealerOnVisit(), Event_TalkToInnkeeper(), Event_TalkToItemMerchant(), Event_TalkToWeaponMerchant(), Sanctum_Initialize(), Scene_GetEvents(), Scene_GetPlacements(), Scene_Initialize(), and VaultInteriors_ReturnStolenGoods().
| #define FLAG_VAULT_DOG_SHOWN_PASSAGE 0x858 |
Definition at line 107 of file flags.h.
Referenced by Event_GiveBoneToDog(), Event_GiveBoneToDog(), Event_ReadDogMind(), Event_TalkToDog(), Event_TalkToDogAfterCapture(), and Scene_Initialize().
| #define FLAG_VAULT_BONE_RECEIVED 0x85b |
Definition at line 108 of file flags.h.
Referenced by Event_OfferBones(), Event_OfferBones(), Event_ReadBoneGiverMind(), and Event_ReadBoneGiverMind().
| #define FLAG_VAULT_DJINNI_CALLED_BY_BELL 0x867 |
Definition at line 109 of file flags.h.
Referenced by Event_RingBell(), Event_RingBell(), and Scene_Initialize().
| #define FLAG_BILIBIN_CAVE_SECOND_DOUSE_TARGET_CLEARED 0x882 |
Definition at line 110 of file flags.h.
Referenced by BilibinCave_RestoreDouseSection(), and Event_DouseMiddleSectionTarget().
| #define FLAG_BILIBIN_CAVE_FIRST_DOUSE_TARGET_CLEARED 0x883 |
Definition at line 111 of file flags.h.
Referenced by BilibinCave_RestoreIcePuzzleSection(), and Event_DouseExitSectionTarget().
| #define FLAG_XIAN_HEARD_HSU_TRAPPED 0x895 |
Definition at line 112 of file flags.h.
Referenced by Event_OpenLockedDoor(), Event_TalkToJumpingStudent(), FuchinTemple_RunHamasRevealLesson(), Scene_GetPlacements(), Scene_Initialize(), Xian_GetPlacements(), Xian_Initialize(), XianInteriors_TalkToArmorMerchant(), XianInteriors_TalkToInnkeeper(), XianInteriors_TalkToItemMerchant(), and XianInteriors_TalkToWeaponMerchant().
| #define FLAG_FEIZHI_WENT_TO_HSU 0x89a |
Definition at line 113 of file flags.h.
Referenced by AlpineCrossing_FeizhiArrives(), Event_ForceTree(), Event_OpenLockedDoor(), FuchinTemple_FeizhiLeavesForHsu(), Scene_Initialize(), and Xian_Initialize().
| #define FLAG_HSU_RESCUED 0x8b2 |
Definition at line 114 of file flags.h.
Referenced by AlpineCrossing_LiftBoulder(), LeaveForTheWorldMap(), and Scene_Initialize().
| #define FLAG_ALTIN_MINE_FIRST_DRAIN 0x8fd |
Definition at line 115 of file flags.h.
Referenced by AltinPeak_DrainFirstWater(), AltinPeak_RestoreRoom1(), Scene_GetEvents(), Scene_GetPlacements(), and Scene_Initialize().
| #define FLAG_ALTIN_MINE_SECOND_DRAIN 0x8fe |
Definition at line 116 of file flags.h.
Referenced by AltinPeak_DrainSecondWater(), AltinPeak_RestoreRoom3(), AltinPeak_RestoreRoom4(), Scene_GetPlacements(), and Scene_Initialize().
| #define FLAG_ALTIN_MINE_THIRD_DRAIN 0x907 |
Definition at line 117 of file flags.h.
Referenced by AltinPeak_DrainThirdWater(), AltinPeak_RestoreRoom5(), AltinPeak_RestoreRoom6(), Scene_GetPlacements(), and Scene_Initialize().
| #define FLAG_HYDROS_STATUES_DEFEATED 0x909 |
Definition at line 118 of file flags.h.
Referenced by Altin_TalkToArmorSeller(), Altin_TalkToItemSeller(), AltinPeak_CelebrateHydrosVictory(), AltinPeak_RestoreRoom10(), Event_TalkAboutAltinMonsters(), Houses_TalkToInnkeeper(), Houses_TalkToWeaponSeller(), Scene_GetPlacements(), and Village_TalkToThirstyVillager().
| #define FLAG_TOLBI_SHIP_WARRIORS_SEEK_CAPTAIN 0x922 |
Definition at line 119 of file flags.h.
Referenced by TolbiShipDeck_CatchCrewmanFromEast(), TolbiShipDeck_CatchCrewmanFromWest(), TolbiShipDeck_GetPlacements(), TolbiShipDeck_PlaceWaitingPassengers(), TolbiShipDeck_TalkToWaitingPassenger21(), TolbiShipDeck_TalkToWaitingPassenger24(), TolbiShipInteriors_SelectPlacements(), TolbiShipInteriors_SetUpHold(), TolbiShipInteriors_TalkToCaptainsCabinActor10(), TolbiShipInteriors_WatchCrewWonderAtDelay(), TolbiShipInteriors_WatchWarriorsStormOff(), and TolbiShipMast_FindAnchorCharm().
| #define FLAG_TOLBI_SHIP_CREWMAN_CONFRONTED 0x923 |
Definition at line 120 of file flags.h.
Referenced by TolbiShipDeck_ConfrontCrewman(), TolbiShipDeck_PlaceWaitingPassengers(), and TolbiShipMast_FindAnchorCharm().
| #define FLAG_TOLBI_SHIP_ANCHOR_CHARM_FOUND 0x924 |
Definition at line 121 of file flags.h.
Referenced by TolbiShipInteriors_TalkToCaptain(), and TolbiShipMast_FindAnchorCharm().
| #define FLAG_LUNPA_HEARD_OF_PRISONER 0x940 |
Definition at line 122 of file flags.h.
Referenced by Event_ReadChefsThoughts(), Event_TalkToChef(), Kalay_PreparePalaceGate(), and Kalay_PrepareTown().
| #define FLAG_LUNPA_TRADE_REOPENED 0x941 |
Definition at line 123 of file flags.h.
Referenced by Event_DonpaJudgesDodonpa(), Event_HammetFindsBunza(), Event_ReadArmorMerchantsThoughts(), Event_ReadAttendantsThoughts(), Event_ReadDonpasThoughts(), Event_ReadEastGuardsThoughts(), Event_ReadItemMerchantsThoughts(), Event_ReadLeftGuardsThoughts(), Event_ReadRightGuardsThoughts(), Event_ReadWeaponMerchantsThoughts(), Event_TalkToArmorMerchant(), Event_TalkToAttendant(), Event_TalkToDonpa(), Event_TalkToInnkeeper(), Event_TalkToItemMerchant(), Event_TalkToLeftGuard(), Event_TalkToRightGuard(), Event_TalkToTemplePriest(), Event_TalkToWeaponMerchant(), Event_UnlockRescueRoomDoor(), HammetPalace_SetUpEntrance(), Kalay_PreparePalaceGate(), Kalay_PrepareTown(), Scene_GetEvents(), Scene_Initialize(), WorldMap_GetPlacements(), and WorldMap_Initialize().
| #define FLAG_LUNPA_CAVE_REUNION_SEEN 0x94d |
Definition at line 124 of file flags.h.
Referenced by Event_HammetFindsBunza(), Event_ReadLeftGuardsThoughts(), Event_TalkToLeftGuard(), and Scene_Initialize().
| #define FLAG_BUNZAS_WAGON_LEFT 0x94f |
Bunza's wagon has left West Lunpa Cave, with the party aboard or without.
Definition at line 126 of file flags.h.
Referenced by Party_StaysBehind(), WorldMap_BoardBunzasWagon(), WorldMap_GetPlacements(), and WorldMap_Initialize().
| #define FLAG_IODEM_FOLLOWING_PARTY 0x9a0 |
Definition at line 127 of file flags.h.
Referenced by Event_IodemAsksWhetherToPressOn(), Event_IodemAsksWhyTurningBack(), Event_IodemRejoins(), Scene_Initialize(), and SuhallaDesert_RaiseStorm().
| #define FLAG_GONDOWAN_CAVE_FIRST_LEAP_COMPLETE 0x9a2 |
Definition at line 128 of file flags.h.
Referenced by Event_MoveFirstObject(), and Scene_Initialize().
| #define FLAG_GONDOWAN_CAVE_SECOND_OBJECT_MOVED 0x9a5 |
Definition at line 129 of file flags.h.
Referenced by Event_LeaveThroughEntrance(), Event_MoveSecondObject(), and Scene_Initialize().
| #define FLAG_FEIZHI_SAW_ROCKSLIDE 0x8b0 |
Feizhi has found the road blocked and run ahead to look for Hsu.
Definition at line 133 of file flags.h.
Referenced by AlpineCrossing_FeizhiArrives(), and Xian_Initialize().
| #define FLAG_HAMA_REACHED_HSU 0x8b1 |
Hama has reached Hsu and spoken with him and Feizhi.
Definition at line 135 of file flags.h.
Referenced by AlpineCrossing_HamaReachesHsu(), and Scene_Initialize().
| #define FLAG_HSU_RESCUED_WITHOUT_PARTY 0x8b3 |
Hsu was freed without the party: set with FLAG_HSU_RESCUED when the party comes back from Lama Temple after Xian has heard of the accident.
While it is set, Xian's people do not thank the party for the rescue.
Definition at line 139 of file flags.h.
Referenced by LeaveForTheWorldMap(), and Scene_Initialize().
| #define FLAG_ALPINE_CROSSING_POWER_BREAD 0xf71 |
| #define FLAG_LAMA_TEMPLE_WATER_OF_LIFE 0xf7a |
| #define FLAG_ALTIN_WATER_BEAST_LEFT 0x8ff |
jumped back into the flood
Definition at line 144 of file flags.h.
Referenced by Village_ApplyWaterLevel(), Village_ScareOffBeast(), and Village_TalkToThirstyVillager().
| #define FLAG_ALTIN_BLOCK_MOVED 0x906 |
pushed to its place by Move
Definition at line 145 of file flags.h.
Referenced by Village_ApplyWaterLevel(), and Village_CheckBlockMoved().
| #define FLAG_ALTIN_PEAK_FIRST_BEAST_ROUTE_SEEN 0x904 |
Room 1's water beast has been seen hopping along its first and its second route.
Definition at line 153 of file flags.h.
Referenced by AltinPeak_RestoreRoom1(), and AltinPeak_ShowFirstBeastRoute().
| #define FLAG_ALTIN_PEAK_SECOND_BEAST_ROUTE_SEEN 0x905 |
Definition at line 154 of file flags.h.
Referenced by AltinPeak_RestoreRoom1(), and AltinPeak_ShowSecondBeastRoute().
| #define FLAG_ALTIN_PEAK_BOULDER_FALLEN 0x908 |
Room 9's boulder has fallen and rolled down after the party leader.
Definition at line 156 of file flags.h.
Referenced by AltinPeak_ReadFallingRockSign(), AltinPeak_RestoreRoom9(), and AltinPeak_RunBoulderChase().
| #define FLAG_MET_INVISIBLE_BABI 0x960 |
Babi has asked for his draught.
Definition at line 165 of file flags.h.
Referenced by AltmillerCave_BabiCallsPartyBack(), and AltmillerCave_MeetInvisibleBabi().
| #define FLAG_BABI_CALLED_PARTY_BACK 0x961 |
Babi has called the party back once as it made to leave without him.
Definition at line 167 of file flags.h.
Referenced by AltmillerCave_BabiCallsPartyBack().
| #define FLAG_BABI_SAVED 0x962 |
The party has saved Babi in Altmiller Cave with his Mystic Draught; Tolbi then holds the Colosso finals, and its scenes read this as the finals day.
Definition at line 170 of file flags.h.
Referenced by AltmillerCave_BabiCallsPartyBack(), AltmillerCave_Initialize(), AltmillerCave_RestoreBabiAndInviteParty(), BabiPalace_ApplyEntryState(), ColosseumEntrance_GetPlacements(), ColosseumEntrance_UpdateEntranceCells(), Event_CrowdRecognizesIsaac(), Event_DiscussLuckyGuessSeats(), Event_DiscussLuckyGuessWinnings(), Event_DiscussSeating(), Event_OfferLuckyGuess(), Scene_GetEvents(), Scene_GetPlacements(), Tolbi_ApplyEntryState(), Tolbi_SelectEvents(), Tolbi_TalkToOlderBrother(), Tolbi_TalkToYoungerSibling(), TolbiInteriors_SelectEvents(), TolbiInteriors_TalkToArmorShopkeeper(), TolbiInteriors_TalkToItemShopkeeper(), TolbiInteriors_TalkToPriest(), and TolbiInteriors_TalkToWeaponShopkeeper().
| #define FLAG_ALTMILLER_CAVE_MYSTIC_DRAUGHT 0xf30 |
| #define FLAG_BABI_LIGHTHOUSE_ROOM2_ENTRANCE_10_USED 0x980 |
Arrival through room 2's entrance 10 changes its tiles and collision; entrances 10 and 11 restore those changes on later visits.
Definition at line 178 of file flags.h.
Referenced by BabiLighthouse_SetupScene().
| #define FLAG_BABI_LIGHTHOUSE_DOOR_OPEN 0x985 |
The stone door that Reveal's switch opens stands open.
Definition at line 180 of file flags.h.
Referenced by BabiLighthouse_CloseTruthDoor(), BabiLighthouse_InspectTruthDoorSwitch(), BabiLighthouse_OpenTruthDoor(), BabiLighthouse_RefreshTruthDoorTiles(), and BabiLighthouse_SetupScene().
| #define FLAG_BABI_LIGHTHOUSE_PURSUIT_ASKED 0x988 |
Iodem and Faran have asked the party to follow Sheba's kidnappers.
Definition at line 182 of file flags.h.
Referenced by BabiLighthouse_DiscussPursuit(), and BabiLighthouse_SetupScene().
| #define FLAG_IODEM_AT_BABI_LIGHTHOUSE 0x98a |
Set with it: Iodem has come to Babi Lighthouse, and from then on he no longer leaves the party in Suhalla's inn or Gondowan Cave.
Definition at line 185 of file flags.h.
Referenced by BabiLighthouse_DiscussPursuit(), Event_IodemAsksWhyTurningBack(), and Event_IodemQuestionsWoundedSoldiers().
| #define FLAG_BABI_LIGHTHOUSE_DOOR_SHOWN 0x989 |
The party has opened the door before Iodem and Faran, who stay behind.
Definition at line 187 of file flags.h.
Referenced by BabiLighthouse_ExplainTruthDoor(), BabiLighthouse_OpenTruthDoor(), and BabiLighthouse_SetupScene().
| #define FLAG_BABI_LIGHTHOUSE_LUCKY_PEPPER 0xfbc |
| #define FLAG_COLOSSO_OVER 0x950 |
the Colosso finals have been fought
Definition at line 191 of file flags.h.
Referenced by BabiPalace_ApplyEntryState(), ColosseumEntrance_GetPlacements(), ColosseumEntrance_UpdateEntranceCells(), ColossoLog_Initialize(), Event_ReadSoldierMind(), Event_SoldierAsksAboutCrossing(), KalayTolbiDocks_GetEvents(), KalayTolbiDocks_GetPlacements(), KalayTolbiDocks_Initialize(), KalayTolbiDocks_PrepareTolbiDocks(), Scene_GetEvents(), Scene_GetPlacements(), Tolbi_ApplyEntryState(), Tolbi_SelectEvents(), Tolbi_TalkToOlderBrother(), Tolbi_TalkToYoungerSibling(), TolbiInteriors_ApplyEntryState(), TolbiInteriors_SelectEvents(), TolbiInteriors_SelectPlacements(), TolbiInteriors_TalkToArmorShopkeeper(), TolbiInteriors_TalkToItemShopkeeper(), TolbiInteriors_TalkToPriest(), TolbiInteriors_TalkToWeaponShopkeeper(), TolbiSpring_Initialize(), and ValeBabi_GetEvents().
| #define FLAG_WON_COLOSSO 0x951 |
the party won the finals
Definition at line 192 of file flags.h.
Referenced by BabiPalace_MeetBabiAfterColosso(), and ColossoLog_Initialize().
| #define FLAG_BABI_PALACE_FINALS_REST_OFFERED 0x966 |
The attendant has offered the beds for the night before the finals.
Definition at line 194 of file flags.h.
Referenced by BabiPalace_ApplyEntryState(), and BabiPalace_OfferRest().
| #define FLAG_BABI_PALACE_FINALS_BEDS_OPEN 0x967 |
While set, the beds can be used during the finals.
Definition at line 196 of file flags.h.
Referenced by BabiPalace_ApplyEntryState(), and BabiPalace_OfferRest().
| #define FLAG_SHEBA_NOTICED_MIND_READ 0x968 |
Sheba has felt the party read her mind.
Definition at line 198 of file flags.h.
Referenced by BabiPalace_ReadShebasMind().
| #define FLAG_BABI_PALACE_BEDS_OPEN 0x969 |
While set, the beds can be used before the finals.
Definition at line 200 of file flags.h.
Referenced by BabiPalace_ShowBeds().
| #define FLAG_BABI_PALACE_FIRST_NIGHT 0x96a |
the party has slept there once
Definition at line 201 of file flags.h.
Referenced by BabiPalace_RestInPalaceBeds().
| #define FLAG_IODEM_HEARD_SOLDIERS 0x96b |
The soldiers have come back from Altmiller Cave to Iodem without Babi.
Definition at line 203 of file flags.h.
Referenced by BabiPalace_HearSoldiersReport().
| #define FLAG_BABI_PALACE_GUARD_GAVE_WORD 0x96c |
A courtyard guard has passed on Babi's word to go to the colosseum.
Definition at line 205 of file flags.h.
Referenced by BabiPalace_PassOnBabisWord().
| #define FLAG_BABI_PALACE_GUARD_THANKED_PARTY 0x96d |
The other courtyard guard has thanked the party for saving Babi.
Definition at line 207 of file flags.h.
Referenced by BabiPalace_ThankForSavingBabi().
| #define FLAG_BABI_SPOKE_AFTER_COLOSSO 0x96f |
Babi and Iodem have spoken with the party after Colosso.
Definition at line 209 of file flags.h.
Referenced by BabiPalace_ApplyEntryState(), Event_ReadSoldierMind(), Event_SoldierAsksAboutCrossing(), Event_TalkToInnkeeper(), Event_TalkToPriest(), Event_TalkToShopkeeper(), Scene_GetEvents(), Scene_GetPlacements(), and Scene_Initialize().
| #define FLAG_BABI_PALACE_CLOAK_BALL 0xf31 |
lent by Babi after Colosso
Definition at line 210 of file flags.h.
Referenced by BabiPalace_ApplyEntryState(), and BabiPalace_OfferCloakBall().
| #define FLAG_BABI_PALACE_HARD_NUT 0xf9e |
A jar in the scholars' room, which is drawn on Vale's map (vale_babi.c).
| #define FLAG_BILIBIN_JILL_RESCUED 0x848 |
Jill, a tree, pulled from the river.
Definition at line 215 of file flags.h.
Referenced by Bilibin_RestoreRiverActors(), Event_JillGivesHardNut(), and Event_PullJillFromRiver().
| #define FLAG_BILIBIN_JILL_GIFT_RECEIVED 0x849 |
her thanks, a Hard Nut
Definition at line 216 of file flags.h.
Referenced by Bilibin_RestoreRiverActors(), and Event_JillGivesHardNut().
| #define FLAG_COLOSSO_FAILED_TRIAL_SEEN 0x8a3 |
a warrior failed his trial
Definition at line 219 of file flags.h.
Referenced by ColosseumEntrance_ExplainTrial(), and Event_TalkToTrialAttendant().
| #define FLAG_COLOSSO_CLEARED_TRIAL_SEEN 0x8a4 |
a warrior cleared his trial
Definition at line 220 of file flags.h.
Referenced by ColosseumEntrance_ExplainTrial(), ColosseumEntrance_ShowClearedTrial(), and Event_TalkToTrialAttendant().
| #define FLAG_COLOSSO_FIRST_MATCH_WON 0x90e |
Definition at line 221 of file flags.h.
Referenced by ColosseumEntrance_ApplyArrivalState().
| #define FLAG_COLOSSO_SECOND_MATCH_WON 0x90f |
Definition at line 222 of file flags.h.
Referenced by ColosseumEntrance_ApplyArrivalState(), ColosseumEntrance_EscortToEastExit(), and ColosseumEntrance_WalkToEastExit().
| #define FLAG_KALAY_HEARD_OF_COLOSSO_TOUR 0x910 |
The inn's guests told the party about the Colosso tour to Tolbi.
Definition at line 228 of file flags.h.
Referenced by Kalay_WatchTourGroupDeparture(), KalayInteriors_TalkToInnkeeper(), and KalayInteriors_TalkToTourGuide().
| #define FLAG_KALAY_COLOSSO_TOUR_LEFT 0x911 |
the tour group has left town
Definition at line 229 of file flags.h.
Referenced by Kalay_WatchTourGroupDeparture(), KalayInteriors_ApplyRoomState(), KalayInteriors_TalkToInnkeeper(), KalayTolbiDocks_PrepareKalayDocks(), TolbiShipDeck_ApplyEntryState(), TolbiShipDeck_CatchCrewmanFromEast(), TolbiShipDeck_CatchCrewmanFromWest(), TolbiShipDeck_GetPlacements(), TolbiShipDeck_WatchCrewDecideToSail(), TolbiShipInteriors_ApplyEntryState(), TolbiShipInteriors_SelectPlacements(), TolbiShipInteriors_SetUpCabin(), TolbiShipInteriors_SetUpHold(), and TolbiShipInteriors_WatchWarriorsStormOff().
| #define FLAG_KALAY_TOWN_NUT_CAUGHT 0x916 |
the Nut circling in the town
Definition at line 230 of file flags.h.
Referenced by Kalay_CatchTownNut(), and Kalay_PrepareTown().
| #define FLAG_IMIL_HEARD_MIA_WENT_TO_COUPLE 0x82a |
Mia's second apprentice told the party Mia went to the old couple's house.
Definition at line 234 of file flags.h.
Referenced by Imil_Initialize(), and Imil_TalkToSecondApprentice().
| #define FLAG_IMIL_MET_MIA 0x82b |
Mia healed the old man, and the party saw the Mercury Lighthouse lit.
Definition at line 236 of file flags.h.
Referenced by Imil_Initialize(), Imil_MeetMiaAtOldCouplesHouse(), Imil_ReadOldWomanMind(), Imil_TalkToOldMan(), and MercuryLighthouse_Initialize().
| #define FLAG_IMIL_APPRENTICE_OFFERED_HEALING 0x82d |
Her apprentice told the party she can act as its healer in the sanctum.
Definition at line 238 of file flags.h.
Referenced by Imil_MiaSaysFarewellToApprentices(), and Imil_TalkToApprentice().
| #define FLAG_IMIL_MIA_SAID_FAREWELL 0x82e |
to her two apprentices
Definition at line 239 of file flags.h.
Referenced by Imil_Initialize(), and Imil_MiaSaysFarewellToApprentices().
| #define FLAG_FUCHIN_FALLS_DRAGONS_EYE_SET 0x820 |
The Dragon's Eye is set in the dragon statue, which opened the hidden path.
Definition at line 243 of file flags.h.
Referenced by Fuchin_LightDragonWithEye(), Fuchin_SearchDragonStatue(), and ImilFuchinFalls_PrepareRoom().
| #define FLAG_KALAY_DOCKS_TICKET_BOUGHT 0x8a5 |
Definition at line 246 of file flags.h.
Referenced by KalayTolbiDocks_TalkToDockWorker(), KalayTolbiDocks_TalkToGatekeeper(), and KalayTolbiDocks_TalkToTicketSeller().
| #define FLAG_KALAY_DOCKS_CARRYING_MESSAGE 0x8a6 |
The father on the Kalay docks asked the party to take a message to his daughter in Tolbi, and the party agreed.
Definition at line 249 of file flags.h.
Referenced by KalayTolbiDocks_TalkToWaitingDaughter(), and KalayTolbiDocks_TalkToWorriedFather().
| #define FLAG_KALAY_DOCKS_TICKET_HANDED_OVER 0x8a7 |
the party may board
Definition at line 250 of file flags.h.
Referenced by KalayTolbiDocks_RemindBoardShip(), KalayTolbiDocks_TalkToDockWorker(), and KalayTolbiDocks_TalkToGatekeeper().
| #define FLAG_TOLBI_DOCKS_MESSAGE_DELIVERED 0x8a8 |
Definition at line 251 of file flags.h.
Referenced by KalayTolbiDocks_TalkToWaitingDaughter().
| #define FLAG_KALAY_DOCKS_WENT_ASHORE 0x8a9 |
off the ship after boarding
Definition at line 252 of file flags.h.
Referenced by KalayTolbiDocks_PrepareKalayDocks(), KalayTolbiDocks_RemindBoardShip(), and KalayTolbiDocks_TalkToGatekeeper().
| #define FLAG_TOLBI_DOCKS_PASSENGER_MET_PARTY 0x8aa |
A passenger on the Tolbi docks walked up to the party as it arrived.
Definition at line 254 of file flags.h.
Referenced by KalayTolbiDocks_PassengerGreetsArrivals(), and KalayTolbiDocks_PrepareTolbiDocks().
| #define FLAG_TOLBI_DOCKS_CONFRONTATION_SEEN 0x8ab |
The passengers confronted the tour guides and their bodyguard.
Definition at line 256 of file flags.h.
Referenced by KalayTolbiDocks_PassengersConfrontTourGuide(), KalayTolbiDocks_PrepareTolbiDocks(), and TolbiInteriors_ApplyEntryState().
| #define FLAG_KALAY_DOCKS_GARET_SAW_KARAGOL 0x8ac |
Definition at line 257 of file flags.h.
Referenced by KalayTolbiDocks_PrepareKalayDocks().
| #define FLAG_KOLIMA_CURSE_WITNESSED 0x843 |
The party has seen the curse fall, in Kolima or on the forest bridge.
Definition at line 260 of file flags.h.
Referenced by Kolima_Initialize(), Kolima_WitnessForestCurse(), KolimaForestBridge_Initialize(), and KolimaForestBridge_WitnessForestCurse().
| #define FLAG_KOLIMA_BRIDGE_COLLAPSED 0x847 |
Kolima's bridge fell as the party crossed it.
Definition at line 262 of file flags.h.
Referenced by Kolima_RestoreBridgeState(), Kolima_ShowBridgeCollapse(), and WorldMap_ApplyMapRotationAndMode().
| #define FLAG_KOLIMA_FOREST_NUT_CAUGHT 0xfd3 |
Catch took the clearing's Nut.
Definition at line 265 of file flags.h.
Referenced by KolimaForestClearing_CatchNut(), and KolimaForestClearing_Initialize().
| #define FLAG_LAMAKAN_SAND_MONSTER_BEATEN 0x90a |
on the third map
Definition at line 268 of file flags.h.
Referenced by LamakanDesert_GetPlacements(), MeetSandMonster(), Reveal_ShowSecrets(), and WorldMap_Initialize().
| #define FLAG_RETURNED_FROM_VENUS_LIGHTHOUSE 0x9a7 |
The party is back from Venus Lighthouse, by the aerie's exit.
Definition at line 272 of file flags.h.
Referenced by Lalivero_GetEvents(), Lalivero_GetPlacements(), Lalivero_Initialize(), LaliveroInteriors_GetEvents(), LaliveroInteriors_GetPlacements(), Scene_Initialize(), TalkToInnkeeper(), TalkToPriest(), TalkToShopkeeper32(), TalkToShopkeeper33(), TalkToShopkeeper34(), and VenusLighthouseAerie_StageShebasFall().
| #define FLAG_SAW_SHIP_FROM_VENUS_LIGHTHOUSE 0x9bf |
The party saw the ship from Venus Lighthouse before coming back.
Definition at line 274 of file flags.h.
Referenced by Lalivero_Initialize(), ReceiveBlackOrb(), ReportToFaran(), and WorldMap_RunBlackOrbScene().
| #define FLAG_LALIVERO_WOUNDED_SOLDIERS_SEEN 0x9b8 |
Definition at line 275 of file flags.h.
Referenced by Lalivero_Initialize(), and WorldMap_Initialize().
| #define FLAG_IODEM_FAREWELL_SEEN 0x9ba |
| #define FLAG_LALIVERO_WHARF_OPEN 0x9bb |
the guard lets the party to the ship
Definition at line 277 of file flags.h.
Referenced by Lalivero_Initialize(), and TalkToWharfGuard().
| #define FLAG_IODEM_ASKED_TO_MEET 0x9bc |
Iodem asked the party to wait for him outside.
Definition at line 279 of file flags.h.
Referenced by IodemCallsOut(), and TalkToIodem().
| #define FLAG_GUARDS_SUSPECT_KALAY 0x85a |
Set on the world map; from then on the east guard asks whether the party came from Kalay.
Definition at line 283 of file flags.h.
Referenced by Event_EnterTransferRoute(), Event_ReadEastGuardsThoughts(), Event_TalkToEastGuard(), WorldMap_DepartWithTravelers(), WorldMap_GetPlacements(), and WorldMap_Initialize().
| #define FLAG_LUNPA_GATE_GUARD_SAW_HAMMET 0x9af |
The gate's left guard has recognized Hammet with the party.
Definition at line 285 of file flags.h.
Referenced by Event_ReadLeftGuardsThoughts(), and Event_TalkToLeftGuard().
| #define FLAG_LUNPA_PSYNERGY_STONE 0xf27 |
Definition at line 286 of file flags.h.
Referenced by Event_RevealSecrets().
| #define FLAG_LUNPA_WOODEN_BOX_LUCKY_MEDAL 0xf8a |
| #define FLAG_LUNPA_BARREL_VIAL 0xf8b |
| #define FLAG_LUNPA_NUT_CAUGHT 0xfd1 |
the nut floating over the town
Definition at line 291 of file flags.h.
Referenced by Event_CatchFloatingNut(), and Scene_Initialize().
| #define FLAG_LUNPA_FORTRESS_TRAP_SEEN 0x942 |
The party has seen Hammet's rescue up to Dodonpa's trap; a retry after losing the battle skips to the trap.
Definition at line 298 of file flags.h.
Referenced by Event_FindHammet().
| #define FLAG_LUNPA_FORTRESS_COLUMN_LOWERED 0x943 |
Definition at line 299 of file flags.h.
Referenced by Event_ColumnSinks(), Event_MoveColumn(), LunpaFortress_InitializeColumnRoom(), and Scene_Initialize().
| #define FLAG_LUNPA_FORTRESS_FIRST_SWITCH_UNCOVERED 0x944 |
Whirlwind has blown away what hid the first switch, the passage and the second switch.
Definition at line 302 of file flags.h.
Referenced by Event_BlowAwayFirstSwitchCover(), LunpaFortress_InitializeColumnRoom(), and Scene_Initialize().
| #define FLAG_LUNPA_FORTRESS_PASSAGE_UNCOVERED 0x945 |
Definition at line 303 of file flags.h.
Referenced by Event_BlowAwayPassageCover(), LunpaFortress_InitializeColumnRoom(), and Scene_Initialize().
| #define FLAG_LUNPA_FORTRESS_SECOND_SWITCH_UNCOVERED 0x946 |
Definition at line 304 of file flags.h.
Referenced by Event_BlowAwaySecondSwitchCover(), LunpaFortress_InitializeColumnRoom(), and Scene_Initialize().
| #define FLAG_LUNPA_FORTRESS_FIRST_SWITCH_FLIPPED 0x947 |
Definition at line 305 of file flags.h.
Referenced by Event_FlipFirstSwitch(), LunpaFortress_InitializeColumnRoom(), and Scene_Initialize().
| #define FLAG_LUNPA_FORTRESS_SECOND_SWITCH_FLIPPED 0x948 |
Definition at line 306 of file flags.h.
Referenced by Event_FlipSecondSwitch(), LunpaFortress_InitializeColumnRoom(), and Scene_Initialize().
| #define FLAG_LUNPA_FORTRESS_HALL_GUARD_BEATEN 0x949 |
Definition at line 307 of file flags.h.
Referenced by Event_FightHallGuard(), LunpaFortress_InitializeGuardRooms(), and Scene_Initialize().
| #define FLAG_LUNPA_FORTRESS_THREE_GUARDS_BEATEN 0x94a |
Definition at line 308 of file flags.h.
Referenced by Event_FightThreeGuards(), LunpaFortress_InitializeGuardRooms(), and Scene_Initialize().
| #define FLAG_LUNPA_FORTRESS_EAST_GUARD_BEATEN 0x94b |
Definition at line 309 of file flags.h.
Referenced by Event_FightEastGuard(), LunpaFortress_InitializeGuardRooms(), and Scene_Initialize().
| #define FLAG_LUNPA_FORTRESS_WEST_GUARD_BEATEN 0x94c |
Definition at line 310 of file flags.h.
Referenced by Event_FightWestGuard(), LunpaFortress_InitializeGuardRooms(), and Scene_Initialize().
| #define FLAG_LUNPA_FORTRESS_REWARD_TAKEN 0x94e |
Donpa's reward, the Djinni in his room, has joined the party.
Definition at line 312 of file flags.h.
Referenced by Event_DjinniJoins(), and Event_TalkToDonpa().
| #define FLAG_LUNPA_FORTRESS_CELL_KEY 0xf2e |
caught or taken from its hook
Definition at line 319 of file flags.h.
Referenced by Event_TakeCellKey(), and LunpaFortress_InitializeGuardRooms().
| #define FLAG_MCCOY_PALACE_ADMITTED 0x84a |
The gate guards have let the party into the palace.
Definition at line 323 of file flags.h.
Referenced by Bilibin_RestoreVillageActors(), Event_GuardsArrestParty(), Event_McCoyRewardsParty(), Event_TalkToEastGuard(), and Garden_ApplyProgress().
| #define FLAG_MCCOY_PALACE_VISITED 0x84b |
set on every entry to the palace
Definition at line 324 of file flags.h.
Referenced by Bilibin_RestoreVillageActors(), and Scene_Initialize().
| #define FLAG_MCCOY_PALACE_BARRICADE_HINT 0x84f |
After McCoy turned the party away, his escort let slip that the barricade may not need a key.
Definition at line 327 of file flags.h.
Referenced by Event_EscortHintsAtBarricade(), Event_McCoyRewardsParty(), Garden_ApplyProgress(), Scene_GetPlacements(), and Scene_Initialize().
| #define FLAG_MCCOY_PALACE_PARTY_REWARDED 0x85e |
The escort has seen the party off after McCoy's reward.
Definition at line 329 of file flags.h.
Referenced by Event_EscortSeesPartyOff(), Garden_ApplyProgress(), and Scene_Initialize().
| #define FLAG_MCCOY_PALACE_JOB_REFUSED 0x85f |
The party refused McCoy's job at the first audience.
Definition at line 331 of file flags.h.
Referenced by Event_AudienceWithMcCoy().
| #define FLAG_MCCOY_PALACE_GARDEN_NUT_CAUGHT 0xfd2 |
the floating nut
Definition at line 334 of file flags.h.
Referenced by Event_CatchFloatingNut(), and Garden_ApplyProgress().
| #define FLAG_MIA_SENSED_SOMEONE_INSIDE 0x870 |
Mia has told the party she senses someone inside the lighthouse.
Definition at line 337 of file flags.h.
Referenced by MercuryLighthouse_Initialize(), and MercuryLighthouse_MiaSensesSomeoneInside().
| #define FLAG_MIA_OPENED_MERCURY_LIGHTHOUSE 0x871 |
The statue is moved and Mia's Ply has opened the lighthouse door.
Definition at line 339 of file flags.h.
Referenced by MercuryLighthouse_Initialize(), and MercuryLighthouse_MiaOpensEntranceWithPly().
| #define FLAG_MIA_ENTERED_MERCURY_LIGHTHOUSE 0x872 |
Past the Lizard Man, Mia has gone on into the lighthouse.
Definition at line 341 of file flags.h.
Referenced by MercuryLighthouseEntrance_Initialize(), and MercuryLighthouseEntrance_MiaEntersLighthouse().
| #define FLAG_MIA_JOINED_PARTY 0x873 |
rescued again, Mia joins with Fizz
Definition at line 342 of file flags.h.
Referenced by MercuryLighthouse_Initialize(), and MercuryLighthouse_MiaJoinsAfterRescue().
| #define FLAG_MERCURY_LIGHTHOUSE_GATE_HELD_OPEN 0x874 |
The block rests on the floor switch and holds the gate open.
Definition at line 344 of file flags.h.
Referenced by MercuryLighthouse_Initialize(), and MercuryLighthouse_OpenGateWithMovedBlock().
| #define FLAG_MERCURY_LIGHTHOUSE_PLY_ACTIVATED 0x875 |
Ply in the entrance hall: the lights cycle and the pillar routes open.
Definition at line 346 of file flags.h.
Referenced by MercuryLighthouse_Initialize(), MercuryLighthouseEntrance_ActivateWithPly(), and MercuryLighthouseEntrance_Initialize().
| #define FLAG_MERCURY_LIGHTHOUSE_CHANNELS_OPEN 0x876 |
All three channel blocks are in place and the water runs.
Definition at line 348 of file flags.h.
Referenced by MercuryLighthouse_ExitWhenChannelsOpen(), and MercuryLighthouse_Initialize().
| #define FLAG_MERCURY_LIGHTHOUSE_STATUE_FELL 0x877 |
The sliding statue has fallen through to the floor below.
Definition at line 350 of file flags.h.
Referenced by MercuryLighthouse_MoveStoneDoorBlocks(), and MercuryLighthouse_StartStatueSlide().
| #define FLAG_MERCURY_LIGHTHOUSE_STAIR_GATE_HELD_OPEN 0x878 |
The block rests on the stair gate's floor switch and holds it open.
Definition at line 352 of file flags.h.
Referenced by MercuryLighthouse_Initialize(), and MercuryLighthouse_OpenStairGateWithMovedBlock().
| #define FLAG_MERCURY_AERIE_CONFRONTATION_DONE 0x880 |
The aerie's confrontation with Saturos, the battle and Alex's visit are over; set with FLAG_SATUROS_BEATEN_AT_MERCURY.
Definition at line 355 of file flags.h.
Referenced by MercuryLighthouseAerie_AlexAppears().
| #define FLAG_SATUROS_BEATEN_AT_MERCURY 0x881 |
Saturos is beaten at Mercury Lighthouse: the Hermes fountain at its foot flows again.
Definition at line 358 of file flags.h.
Referenced by Bilibin_RestoreRiverActors(), Imil_GetPlacements(), Imil_Initialize(), Imil_TalkToApprentice(), Imil_TalkToArmorMerchant(), Imil_TalkToCountingChild(), Imil_TalkToInnkeeper(), Imil_TalkToItemMerchant(), Imil_TalkToOldMan(), Imil_TalkToWeaponMerchant(), MercuryLighthouse_Initialize(), MercuryLighthouse_InspectHealingFountain(), MercuryLighthouse_PlyOpensWaterfallPassage(), and MercuryLighthouseAerie_AlexAppears().
| #define FLAG_MOGALL_FOREST_FIRST_APE_SEEN 0x89c |
an ape hides on arrival
Definition at line 361 of file flags.h.
Referenced by MogallForest_Initialize().
| #define FLAG_MOGALL_FOREST_LED_TO_KILLER_APE 0x89d |
The last guiding ape has led the party to the Killer Ape's hiding place.
Definition at line 363 of file flags.h.
Referenced by MogallForest_ApeLeadsToKillerApe().
| #define FLAG_MOGALL_FOREST_KILLER_APE_BEATEN 0x89e |
Definition at line 364 of file flags.h.
Referenced by MogallForest_Initialize().
| #define FLAG_IODEM_MET_WOUNDED_SOLDIERS 0x9b0 |
Set at Babi's palace as his audience after Colosso begins; afterwards Suhalla's people talk of the Tolbi soldiers the sandstorms brought there.
Also uses FLAG_BABI_SPOKE_AFTER_COLOSSO. Iodem has found the wounded soldiers at Suhalla's inn and asked for Sheba.
Definition at line 370 of file flags.h.
Referenced by Event_IodemAsksWhetherToPressOn(), Event_IodemQuestionsGuards(), and Event_IodemQuestionsWoundedSoldiers().
| #define FLAG_SUHALLA_GATE_SOLDIER_VANISHED 0x897 |
after his last words
Definition at line 373 of file flags.h.
Referenced by Event_SoldierVanishes(), and Scene_Initialize().
| #define FLAG_SUHALLA_GATE_ATTACK_SEEN 0x89f |
Iodem has questioned the guards.
Definition at line 374 of file flags.h.
Referenced by Event_IodemQuestionsGuards(), Event_TalkToEastGuard(), and Scene_Initialize().
| #define FLAG_SUHALLA_GATE_ENTERED_FROM_SOUTH 0x8fb |
The side the party last came through, which Retreat returns them to.
Definition at line 376 of file flags.h.
Referenced by Event_LeaveForWorldMap(), and Scene_Initialize().
| #define FLAG_SUHALLA_GATE_ENTERED_FROM_EAST 0x8fc |
Definition at line 377 of file flags.h.
Referenced by Event_LeaveForWorldMap(), and Scene_Initialize().
| #define FLAG_SUHALLA_DESERT_TALKED_OF_SHEBA 0x9b5 |
search on or go to Lalivero
Definition at line 381 of file flags.h.
Referenced by Event_IodemAsksWhetherToPressOn().
| #define FLAG_SUHALLA_DESERT_IODEM_WARNED 0x9b6 |
Iodem warned of a sandstorm. "A sandstorm!".
Definition at line 383 of file flags.h.
Referenced by SuhallaDesert_RaiseStorm().
| #define FLAG_SUHALLA_DESERT_CHASING_STORM_DOUSED 0x9b7 |
Definition at line 384 of file flags.h.
Referenced by Event_StormGivesChase(), and SuhallaDesert_SetUpSecondSceneStorms().
| #define FLAG_TOLBI_CORN_GIVEN 0x8bf |
the snack vendor gave away her corn
Definition at line 386 of file flags.h.
Referenced by Tolbi_TalkToSnackVendor().
| #define FLAG_TOLBI_SEARCHERS_MET 0x8c0 |
the soldiers asked about Babi
Definition at line 387 of file flags.h.
Referenced by Tolbi_MeetSearchingSoldiers().
| #define FLAG_TOLBI_SPRING_OPENED 0x8c1 |
the gambler let the party go first
Definition at line 388 of file flags.h.
Referenced by Tolbi_ApplyEntryState(), and Tolbi_TalkToGambler().
| #define FLAG_TOLBI_INTERIORS_MEDAL_HIDDEN 0x8bc |
she hid it in the barrel
Definition at line 391 of file flags.h.
Referenced by TolbiInteriors_ApplyEntryState().
| #define FLAG_TOLBI_INTERIORS_MEDAL_TAKEN 0x8bd |
the party took it
Definition at line 392 of file flags.h.
Referenced by TolbiInteriors_TalkToMedalWoman().
| #define FLAG_TOLBI_INTERIORS_MEDAL_MISSED 0x8be |
she has greeted them since
Definition at line 393 of file flags.h.
Referenced by TolbiInteriors_ReadMedalWomanMind(), and TolbiInteriors_TalkToMedalWoman().
| #define FLAG_TOLBI_SHIP_AT_ISLAND 0x8a0 |
at anchor off the island
Definition at line 396 of file flags.h.
Referenced by TolbiShipDeck_ApplyEntryState(), TolbiShipDeck_GetEvents(), TolbiShipInteriors_AskPassenger11ToRow(), TolbiShipInteriors_DismissReplacementRowers(), TolbiShipInteriors_ReachIsland(), TolbiShipInteriors_SelectEvents(), TolbiShipInteriors_SelectPlacements(), TolbiShipInteriors_SetUpCabin(), TolbiShipInteriors_SetUpHold(), TolbiShipInteriors_SetUpRowingDeck(), TolbiShipInteriors_TalkToPriest(), TolbiShipMast_Initialize(), and WorldMap_InitializeProgressMarker().
| #define FLAG_TOLBI_SHIP_MONSTERS_SIGHTED 0x8f0 |
The ship's place plays music 29, the monsters' theme, instead of 41.
Definition at line 398 of file flags.h.
Referenced by TolbiShipInteriors_FightMonstersInHold(), TolbiShipMast_RunAvastScene(), TolbiShipMast_RunLandingSequence(), and TolbiShipMast_ShowMonsters().
| #define FLAG_TOLBI_SHIP_ISLAND_SCOUT_AGREED 0x903 |
the party will scout it
Definition at line 399 of file flags.h.
Referenced by TolbiShipDeck_OfferToScoutIsland(), and TolbiShipDeck_SetUpAtAnchor().
| #define FLAG_TOLBI_SHIP_CREW_WONDERED_AT_DELAY 0x920 |
The crew have wondered what became of the replacement ship.
Definition at line 401 of file flags.h.
Referenced by TolbiShipDeck_PlaceWaitingPassengers(), TolbiShipDeck_WatchCrewDecideToSail(), and TolbiShipInteriors_WatchCrewWonderAtDelay().
| #define FLAG_TOLBI_SHIP_CAPTAIN_DECIDED_TO_SAIL 0x921 |
The party has heard that the captain decided to sail.
"But the captain decided to set sail just a second ago."
Definition at line 404 of file flags.h.
Referenced by TolbiShipInteriors_DiscussLaunchingWithoutAnchor(), TolbiShipInteriors_SetUpCabin(), TolbiShipInteriors_TalkToCaptain(), and TolbiShipInteriors_TalkToCaptainsCabinActor10().
| #define FLAG_TOLBI_SHIP_ANCHOR_CHARM_RETURNED 0x925 |
The party gave back the captain's Anchor Charm and agreed to protect the ship.
Definition at line 407 of file flags.h.
Referenced by TolbiShipDeck_ApplyEntryState(), TolbiShipDeck_GetPlacements(), TolbiShipDeck_TalkToWaitingPassenger21(), TolbiShipDeck_TalkToWaitingPassenger24(), TolbiShipInteriors_ReturnLuckyAnchor(), TolbiShipInteriors_SelectPlacements(), TolbiShipInteriors_SetUpCabin(), TolbiShipInteriors_SetUpHold(), TolbiShipInteriors_SetUpRowingDeck(), TolbiShipInteriors_TalkToCaptain(), TolbiShipInteriors_TalkToPriest(), TolbiShipInteriors_TalkToWaitingPassenger10(), TolbiShipInteriors_TalkToWaitingPassenger8(), and TolbiShipMast_Initialize().
| #define FLAG_TOLBI_SHIP_SAILING_WITHOUT_REPLACEMENT 0x926 |
The ship has set sail without its replacement.
"Our replacement never arrived, but we're shoving off just the same."
Definition at line 410 of file flags.h.
Referenced by TolbiShipInteriors_ApplyEntryState(), TolbiShipInteriors_AskForReplacementOarsmen(), and TolbiShipInteriors_SetUpRowingDeck().
| #define FLAG_TOLBI_SHIP_ROWING 0x927 |
the oars are moving
Definition at line 411 of file flags.h.
Referenced by TolbiShipDeck_ApplyEntryState(), TolbiShipDeck_GetPlacements(), TolbiShipInteriors_NoticeShipRocking(), TolbiShipInteriors_ReachIsland(), TolbiShipInteriors_ReactToMonsterAttack(), TolbiShipMast_Initialize(), WorldMap_CompleteTransfer(), WorldMap_TransferToExit102(), WorldMap_TransferToExit103(), WorldMap_TransferToExit104(), WorldMap_TransferToExit106(), and WorldMap_TransferToTolbiShipInteriors().
| #define FLAG_TOLBI_SHIP_FIRST_ATTACK_REPELLED 0x928 |
The monster attacks fought off.
After the first an oarsman is hurt, and from then on passengers the party chooses take the empty seats.
Definition at line 414 of file flags.h.
Referenced by TolbiShipDeck_ApplyEntryState(), TolbiShipDeck_GetEvents(), TolbiShipDeck_GetPlacements(), TolbiShipInteriors_ApplyEntryState(), TolbiShipInteriors_EndFirstAttack(), TolbiShipInteriors_FightMonstersInHold(), TolbiShipInteriors_InstallRowingDeckActors(), TolbiShipInteriors_SelectEvents(), TolbiShipInteriors_SelectPlacements(), TolbiShipInteriors_SetUpCabin(), TolbiShipInteriors_SetUpHold(), TolbiShipInteriors_SetUpRowingDeck(), TolbiShipInteriors_ShowRowing(), TolbiShipInteriors_TalkToCaptain(), TolbiShipInteriors_TalkToPriest(), and TolbiShipMast_Initialize().
| #define FLAG_TOLBI_SHIP_SECOND_ATTACK_REPELLED 0x929 |
Definition at line 415 of file flags.h.
Referenced by TolbiShipInteriors_AskPassenger10ToRow(), TolbiShipInteriors_AskPassenger11ToRow(), TolbiShipInteriors_AskPassenger12ToRow(), TolbiShipInteriors_AskPassenger13ToRow(), TolbiShipInteriors_AskPassenger14ToRow(), TolbiShipInteriors_AskPassenger15ToRow(), TolbiShipInteriors_AskPassenger16ToRow(), TolbiShipInteriors_AskPassenger8ToRow(), TolbiShipInteriors_AskPassenger9ToRow(), TolbiShipInteriors_EndSecondAttack(), TolbiShipInteriors_FightMonstersInHold(), TolbiShipInteriors_GetChosenOarsman(), TolbiShipInteriors_InstallRowingDeckActors(), TolbiShipInteriors_IntroduceReplacementOarsman(), TolbiShipInteriors_PlaceFoundActors(), TolbiShipInteriors_SetUpRowingDeck(), and TolbiShipInteriors_ShowRowing().
| #define FLAG_TOLBI_SHIP_THIRD_ATTACK_REPELLED 0x92a |
Definition at line 416 of file flags.h.
Referenced by TolbiShipInteriors_AskPassenger10ToRow(), TolbiShipInteriors_AskPassenger11ToRow(), TolbiShipInteriors_AskPassenger12ToRow(), TolbiShipInteriors_AskPassenger13ToRow(), TolbiShipInteriors_AskPassenger14ToRow(), TolbiShipInteriors_AskPassenger15ToRow(), TolbiShipInteriors_AskPassenger16ToRow(), TolbiShipInteriors_AskPassenger8ToRow(), TolbiShipInteriors_AskPassenger9ToRow(), TolbiShipInteriors_EndThirdAttack(), TolbiShipInteriors_FightMonstersInHold(), TolbiShipInteriors_GetChosenOarsman(), TolbiShipInteriors_InstallRowingDeckActors(), TolbiShipInteriors_IntroduceReplacementOarsman(), TolbiShipInteriors_PlaceFoundActors(), TolbiShipInteriors_SetUpRowingDeck(), and TolbiShipInteriors_ShowRowing().
| #define FLAG_TOLBI_SHIP_KRAKEN_DEFEATED 0x92b |
Definition at line 417 of file flags.h.
Referenced by TolbiShipDeck_ApplyEntryState(), TolbiShipDeck_ThankForKraken(), TolbiShipInteriors_ApplyEntryState(), TolbiShipInteriors_AskPassenger10ToRow(), TolbiShipInteriors_AskPassenger11ToRow(), TolbiShipInteriors_AskPassenger12ToRow(), TolbiShipInteriors_AskPassenger13ToRow(), TolbiShipInteriors_AskPassenger14ToRow(), TolbiShipInteriors_AskPassenger15ToRow(), TolbiShipInteriors_AskPassenger16ToRow(), TolbiShipInteriors_AskPassenger8ToRow(), TolbiShipInteriors_AskPassenger9ToRow(), TolbiShipInteriors_GetChosenOarsman(), TolbiShipInteriors_InstallRowingDeckActors(), TolbiShipInteriors_IntroduceReplacementOarsman(), TolbiShipInteriors_PlaceFoundActors(), TolbiShipInteriors_SetUpRowingDeck(), and TolbiShipInteriors_ShowRowing().
| #define FLAG_TOLBI_SHIP_FIRST_SEAT_ROWERS 0x92c |
The passengers chosen to row: a group of nine flags for each empty seat, one flag for each passenger, in the order of their actors from 8.
Definition at line 420 of file flags.h.
Referenced by TolbiShipDeck_GetRowerAtSeat(), TolbiShipDeck_GetSeatStroke(), TolbiShipInteriors_AskPassenger10ToRow(), TolbiShipInteriors_AskPassenger11ToRow(), TolbiShipInteriors_AskPassenger12ToRow(), TolbiShipInteriors_AskPassenger13ToRow(), TolbiShipInteriors_AskPassenger14ToRow(), TolbiShipInteriors_AskPassenger15ToRow(), TolbiShipInteriors_AskPassenger16ToRow(), TolbiShipInteriors_AskPassenger8ToRow(), TolbiShipInteriors_AskPassenger9ToRow(), TolbiShipInteriors_DismissReplacementRowers(), TolbiShipInteriors_FindFirstSetFlag(), TolbiShipInteriors_HideSelectedPassengers(), TolbiShipInteriors_ReachIsland(), TolbiShipInteriors_ReadRower18Mind(), TolbiShipInteriors_ReadRower19Mind(), TolbiShipInteriors_ReadRower20Mind(), TolbiShipInteriors_ReadRower21Mind(), TolbiShipInteriors_ReadRower22Mind(), TolbiShipInteriors_ReadRower23Mind(), TolbiShipInteriors_ReadRower24Mind(), TolbiShipInteriors_ReadRower25Mind(), TolbiShipInteriors_RunSceneCommand(), TolbiShipInteriors_TalkToRower18(), TolbiShipInteriors_TalkToRower19(), TolbiShipInteriors_TalkToRower20(), TolbiShipInteriors_TalkToRower21(), TolbiShipInteriors_TalkToRower22(), TolbiShipInteriors_TalkToRower23(), TolbiShipInteriors_TalkToRower24(), TolbiShipInteriors_TalkToRower25(), and TolbiShipMast_GetSeatRowValue().
| #define FLAG_TOLBI_SHIP_SECOND_SEAT_ROWERS 0x935 |
Definition at line 421 of file flags.h.
Referenced by TolbiShipDeck_GetRowerAtSeat(), TolbiShipDeck_GetSeatStroke(), TolbiShipInteriors_AskPassenger10ToRow(), TolbiShipInteriors_AskPassenger11ToRow(), TolbiShipInteriors_AskPassenger12ToRow(), TolbiShipInteriors_AskPassenger13ToRow(), TolbiShipInteriors_AskPassenger14ToRow(), TolbiShipInteriors_AskPassenger15ToRow(), TolbiShipInteriors_AskPassenger16ToRow(), TolbiShipInteriors_AskPassenger8ToRow(), TolbiShipInteriors_AskPassenger9ToRow(), TolbiShipInteriors_DismissReplacementRowers(), TolbiShipInteriors_FindFirstSetFlag(), TolbiShipInteriors_HideSelectedPassengers(), TolbiShipInteriors_ReadRower18Mind(), TolbiShipInteriors_ReadRower19Mind(), TolbiShipInteriors_ReadRower20Mind(), TolbiShipInteriors_ReadRower22Mind(), TolbiShipInteriors_ReadRower23Mind(), TolbiShipInteriors_ReadRower24Mind(), TolbiShipInteriors_RunSceneCommand(), TolbiShipInteriors_TalkToRower18(), TolbiShipInteriors_TalkToRower19(), TolbiShipInteriors_TalkToRower20(), TolbiShipInteriors_TalkToRower22(), TolbiShipInteriors_TalkToRower23(), TolbiShipInteriors_TalkToRower24(), and TolbiShipMast_GetSeatRowValue().
| #define FLAG_TOLBI_SHIP_THIRD_SEAT_ROWERS 0x917 |
Definition at line 422 of file flags.h.
Referenced by TolbiShipDeck_GetRowerAtSeat(), TolbiShipDeck_GetSeatStroke(), TolbiShipInteriors_AskPassenger10ToRow(), TolbiShipInteriors_AskPassenger11ToRow(), TolbiShipInteriors_AskPassenger12ToRow(), TolbiShipInteriors_AskPassenger13ToRow(), TolbiShipInteriors_AskPassenger14ToRow(), TolbiShipInteriors_AskPassenger15ToRow(), TolbiShipInteriors_AskPassenger16ToRow(), TolbiShipInteriors_AskPassenger8ToRow(), TolbiShipInteriors_AskPassenger9ToRow(), TolbiShipInteriors_DismissReplacementRowers(), TolbiShipInteriors_FindFirstSetFlag(), TolbiShipInteriors_HideSelectedPassengers(), TolbiShipInteriors_RunSceneCommand(), and TolbiShipMast_GetSeatRowValue().
| #define FLAG_TOLBI_SHIP_FOURTH_SEAT_ROWERS 0x990 |
Definition at line 423 of file flags.h.
Referenced by TolbiShipDeck_GetRowerAtSeat(), TolbiShipDeck_GetSeatStroke(), TolbiShipInteriors_AskPassenger10ToRow(), TolbiShipInteriors_AskPassenger11ToRow(), TolbiShipInteriors_AskPassenger12ToRow(), TolbiShipInteriors_AskPassenger13ToRow(), TolbiShipInteriors_AskPassenger14ToRow(), TolbiShipInteriors_AskPassenger15ToRow(), TolbiShipInteriors_AskPassenger16ToRow(), TolbiShipInteriors_AskPassenger8ToRow(), TolbiShipInteriors_AskPassenger9ToRow(), TolbiShipInteriors_DismissReplacementRowers(), TolbiShipInteriors_FindFirstSetFlag(), TolbiShipInteriors_HideSelectedPassengers(), TolbiShipInteriors_RunSceneCommand(), and TolbiShipMast_GetSeatRowValue().
| #define FLAG_TOLBI_SHIP_REACHED_TOLBI 0x93e |
The ship reached Tolbi. "The ship has arrived safely".
Definition at line 425 of file flags.h.
Referenced by KalayTolbiDocks_GetEvents(), KalayTolbiDocks_GetPlacements(), TolbiShipDeck_ApplyEntryState(), TolbiShipDeck_GetEvents(), TolbiShipDeck_GetPlacements(), TolbiShipInteriors_ApplyEntryState(), TolbiShipInteriors_SelectEvents(), TolbiShipInteriors_SelectPlacements(), TolbiShipInteriors_SetUpCabin(), TolbiShipInteriors_SetUpHold(), TolbiShipInteriors_SetUpRowingDeck(), TolbiShipInteriors_TalkToPriest(), TolbiShipMast_Initialize(), and WorldMap_CompleteTransfer().
| #define FLAG_TUNNEL_RUINS_BUSH_BLOWN_AWAY 0x970 |
Definition at line 427 of file flags.h.
Referenced by Event_BlowAwayBushC().
| #define FLAG_TUNNEL_RUINS_PILLAR_A_SUNK 0x971 |
Definition at line 428 of file flags.h.
Referenced by Event_SinkPillarA(), and TunnelRuins_Initialize().
| #define FLAG_TUNNEL_RUINS_PILLAR_B_SUNK 0x972 |
Definition at line 429 of file flags.h.
Referenced by Event_SinkPillarB(), and TunnelRuins_Initialize().
| #define FLAG_TUNNEL_RUINS_EAST_PILLAR_A_PUSHED_WEST 0x974 |
Definition at line 430 of file flags.h.
Referenced by Event_MoveEastPillar(), and TunnelRuins_Initialize().
| #define FLAG_TUNNEL_RUINS_EAST_PILLAR_B_PUSHED_WEST 0x975 |
Definition at line 431 of file flags.h.
Referenced by Event_MoveEastPillar(), and TunnelRuins_Initialize().
| #define FLAG_TUNNEL_RUINS_STATUE_DOOR_OPEN 0x984 |
Definition at line 432 of file flags.h.
Referenced by Event_MoveLadyStatue(), and TunnelRuins_Initialize().
| #define FLAG_TUNNEL_RUINS_ORACLES_ROBE 0xf32 |
| #define FLAG_TUNNEL_RUINS_ASURAS_ARMOR 0xf33 |
| #define FLAG_VALE_STORM 0x834 |
The prologue's stormy night: lightning over Vale, the rockslide and the monsters loose in the village.
Definition at line 438 of file flags.h.
Referenced by Event_SentToAidElders(), Event_TravelersLeaveAfterBattle(), Vale_RequestBackdropExit(), ValeBabi_CloseScreenAndExit(), ValeBabi_GetEvents(), ValeBabi_GetExits(), ValeBabi_Initialize(), ValeHome_GetEvents(), ValeHome_GetExits(), ValeHome_GetPlacements(), ValeHome_Initialize(), ValeInteriors_GetEvents(), ValeInteriors_GetExits(), ValeInteriors_Initialize(), ValeInteriors_RequestWindowExit(), ValeKraden_GetEvents(), ValeKraden_Initialize(), and ValeStorm_Initialize().
| #define FLAG_REACHED_KALAY 0x87a |
Set whenever Kalay is entered; Vale's villagers then talk of the party's journey.
Definition at line 441 of file flags.h.
Referenced by Event_AskAboutJourney(), Event_EnterIsaacsHouse(), Event_PushObject(), Event_SettleMovedObject(), Event_TalkToArmorShopkeeper(), Event_TalkToHealer(), Event_TalkToInnkeeper(), Event_TalkToItemShopkeeper(), Event_TalkToWeaponShopkeeper(), Kalay_Initialize(), LamakanDesert_GetPlacements(), Sanctum_GetEvents(), Scene_Initialize(), Vale_AdjustVillagerPriorityForLeaderHeight(), Vale_GetEvents(), Vale_GetPlacements(), Vale_Initialize(), ValeBabi_GetEvents(), ValeBabi_GetPlacements(), ValeBabi_Initialize(), ValeHome_GetEvents(), ValeHome_GetPlacements(), ValeHome_Initialize(), ValeHome_SetProgressFlagsAndExit(), ValeInteriors_GetEvents(), ValeInteriors_GetPlacements(), ValeInteriors_Initialize(), ValeKraden_GetEvents(), and ValeKraden_Initialize().
| #define FLAG_OVERHEARD_KRADEN 0x800 |
Kraden wondered aloud about the strangers.
Definition at line 445 of file flags.h.
Referenced by Event_OverhearKraden(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_VALE_ROCKSLIDE_SURVIVOR_GAVE_UP 0x82f |
The man hurt in the rockslide believes he will die.
Definition at line 447 of file flags.h.
Referenced by Event_TalkToRockslideSurvivor().
| #define FLAG_VALE_ROCKSLIDE_SURVIVOR_ESCAPED 0x839 |
He found he was unhurt and ran to the plaza.
Definition at line 449 of file flags.h.
Referenced by Event_TalkToRockslideSurvivor(), ValeHome_SetProgressFlagsAndExit(), and ValeKraden_Initialize().
| #define FLAG_VALE_STORM_FIRST_MONSTER_FOUGHT 0x87d |
Definition at line 450 of file flags.h.
Referenced by Event_FightFirstMonster().
| #define FLAG_VALE_STORM_SECOND_MONSTER_FOUGHT 0x87e |
Definition at line 451 of file flags.h.
Referenced by Event_FightSecondMonster().
| #define FLAG_VALE_STORM_MONSTER_FOUGHT 0x900 |
A monster was fought on the stormy night: Vale's music changes (song 23).
Definition at line 453 of file flags.h.
Referenced by Event_FightFirstMonster(), Event_FightFourthMonster(), Event_FightSecondMonster(), and Event_FightThirdMonster().
| #define FLAG_VALE_KRADEN_JAR_ELIXIR 0xf41 |
| #define FLAG_VALE_ASKED_IF_GOING_TO_KRADEN 0x806 |
A villager asked whether Isaac is going to Kraden's cottage.
"Do you need to go past here? You must be going to Kraden's cottage..."
Definition at line 461 of file flags.h.
Referenced by Event_WarnAboutGoingBeyondKradensCottage(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_VALE_ANGRY_VILLAGER_ARGUED 0x807 |
A villager has scolded Garet once.
"Garet, you make me so mad sometimes!"
Definition at line 464 of file flags.h.
Referenced by Event_ArgueWithTheAngryVillager(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_VALE_ASKED_IF_JENNA_IS_BACK 0x81f |
Back from Kalay, a villager asked whether Jenna is back yet.
Definition at line 466 of file flags.h.
Referenced by Event_AskWhetherJennaHasReturned().
| #define FLAG_VALE_WARNED_AGAINST_MT_ALEPH 0x823 |
A villager stopped Isaac and warned him off the mountain.
"You're not planning on sneaking up to Mt. Aleph..."
Definition at line 469 of file flags.h.
Referenced by Event_RepeatMtAlephWarningAtEitherPause(), Event_RepeatMtAlephWarningFromFirstApproach(), Event_RepeatMtAlephWarningFromSecondApproach(), Event_WarnAgainstSneakingUpMtAleph(), Vale_Initialize(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_VALE_STORM_FIRST_ROCK_FELL 0x830 |
The four rocks that fall across the paths (actors 11 to 14).
Definition at line 473 of file flags.h.
Referenced by Event_Rock11Falls(), ValeHome_SetProgressFlagsAndExit(), and ValeStorm_Initialize().
| #define FLAG_VALE_STORM_SECOND_ROCK_FELL 0x831 |
Definition at line 474 of file flags.h.
Referenced by Event_LeaveByExit6(), Event_Rock12Falls(), ValeHome_SetProgressFlagsAndExit(), and ValeStorm_Initialize().
| #define FLAG_VALE_STORM_THIRD_ROCK_FELL 0x832 |
Definition at line 475 of file flags.h.
Referenced by Event_Rock13Falls(), ValeHome_SetProgressFlagsAndExit(), and ValeStorm_Initialize().
| #define FLAG_VALE_STORM_FOURTH_ROCK_FELL 0x833 |
Definition at line 476 of file flags.h.
Referenced by Event_Rock14Falls(), ValeHome_SetProgressFlagsAndExit(), and ValeStorm_Initialize().
| #define FLAG_VALE_STORM_BUMPED_INTO_VILLAGER 0x835 |
A villager running out of his house shoved Isaac.
"Huh? Isaac?"
Definition at line 479 of file flags.h.
Referenced by Event_LeaveByExit6(), ValeHome_SetProgressFlagsAndExit(), and ValeStorm_MeetVillagerAtExit6().
| #define FLAG_VALE_STORM_HEARD_GARET 0x836 |
Isaac heard Garet struggling with his things.
"Ugh... Hrnghhh..."
Definition at line 482 of file flags.h.
Referenced by Event_GaretCallsAfterIsaac(), Event_HearGaretStruggling(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_VALE_STORM_GARET_JOINED 0x837 |
Definition at line 483 of file flags.h.
Referenced by Event_GaretCallsAfterIsaac(), Event_GaretJoinsIsaac(), Event_HearGaretStruggling(), Event_Rock11Falls(), Event_Rock12Falls(), Event_Rock13Falls(), Event_Rock14Falls(), Event_TalkToGaret(), ValeHome_SetProgressFlagsAndExit(), ValeStorm_Initialize(), and ValeStorm_RunCallOutSequence().
| #define FLAG_VALE_BOULDER_FELL 0x838 |
Definition at line 484 of file flags.h.
Referenced by Event_WatchBoulderFall(), ValeHome_SetProgressFlagsAndExit(), and ValeStorm_Initialize().
| #define FLAG_VALE_STORM_SAW_RIVER_RESCUE 0x83a |
Isaac saw the villagers trying to pull Felix from the river.
Definition at line 486 of file flags.h.
Referenced by Event_WitnessRiverRescue(), ValeHome_SetProgressFlagsAndExit(), and ValeStorm_Initialize().
| #define FLAG_VALE_STORM_RIVER_GATHERING_SEEN 0x841 |
Jenna came back to the river and the scene there ended with ValeStorm_ShowBoulderSweepingDownriver.
"Mom! Dad! We're back!"
Definition at line 489 of file flags.h.
Referenced by Event_GatherAfterRiverRescue(), Event_LeaveByExit2(), Event_Rock11Falls(), Event_Rock12Falls(), Event_Rock13Falls(), Event_Rock14Falls(), Event_TalkToGaret(), ValeHome_SetProgressFlagsAndExit(), and ValeStorm_Initialize().
| #define FLAG_VALE_STORM_GARET_LEFT 0x842 |
Garet ran off, leaving Isaac alone. "Isaac!".
Definition at line 491 of file flags.h.
Referenced by Event_LeaveByExit2(), ValeHome_Initialize(), ValeHome_SetProgressFlagsAndExit(), ValeStorm_GaretLeavesIsaac(), and ValeStorm_Initialize().
| #define FLAG_VALE_STORM_SENT_TO_PLAZA 0x87b |
Dora and Kyle sent Isaac to the plaza.
Definition at line 493 of file flags.h.
Referenced by Event_DoraSendsIsaacToThePlaza(), and ValeStorm_Initialize().
| #define FLAG_VALE_STORM_THIRD_MONSTER_FOUGHT 0x87c |
Definition at line 494 of file flags.h.
Referenced by Event_FightThirdMonster().
| #define FLAG_VALE_STORM_FOURTH_MONSTER_FOUGHT 0x87f |
Definition at line 495 of file flags.h.
Referenced by Event_FightFourthMonster().
| #define FLAG_VALE_STORM_SENT_TO_AID_ELDERS 0x840 |
On the stormy night, the villagers sent Isaac to aid the elders holding back the Boulder.
Definition at line 500 of file flags.h.
Referenced by Event_GatherAfterRiverRescue(), Event_SentToAidElders(), Event_TalkAboutHelping(), ValeHome_Initialize(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_VALE_FIRST_WHIRLWIND_TARGET_CLEARED 0x90b |
Whirlwind cleared the three targets (actors 8 to 10) in the village.
Definition at line 502 of file flags.h.
Referenced by Event_ClearFirstWhirlwindTarget(), and ValeHome_Initialize().
| #define FLAG_VALE_SECOND_WHIRLWIND_TARGET_CLEARED 0x90c |
Definition at line 503 of file flags.h.
Referenced by Event_ClearSecondWhirlwindTarget(), and ValeHome_Initialize().
| #define FLAG_VALE_THIRD_WHIRLWIND_TARGET_CLEARED 0x90d |
Definition at line 504 of file flags.h.
Referenced by Event_ClearThirdWhirlwindTarget(), and ValeHome_Initialize().
| #define FLAG_READ_THOUGHTS_ABOUT_DORA 0x81c |
Back from Kalay, Mind Read showed that Dora is ill.
Definition at line 508 of file flags.h.
Referenced by Event_ReadInnkeepersThoughts(), Event_ReadThoughtsAboutDorasIllness(), and Event_VisitSickDora().
| #define FLAG_VISITED_SICK_DORA 0x81e |
Isaac visited Dora in her sickbed and she got up.
Definition at line 510 of file flags.h.
Referenced by Event_VisitSickDora().
| #define FLAG_VALE_WOODEN_BOX_HERB 0xf47 |
| #define FLAG_VALE_FAREWELL_HERB_RECEIVED 0x81b |
The item shopkeeper gave Isaac a Herb as a farewell gift.
Definition at line 522 of file flags.h.
Referenced by ValeHome_SetProgressFlagsAndExit(), and ValeInteriors_GiveFarewellHerb().
| #define FLAG_GARET_CAME_HOME 0x81d |
Back from Kalay, Garet surprised his family at home.
Definition at line 524 of file flags.h.
Referenced by Event_GaretComesHome(), ValeHome_SetProgressFlagsAndExit(), and ValeInteriors_Initialize().
| #define FLAG_VALE_RETURNED_FROM_MT_ALEPH 0x879 |
Isaac and Garet followed the elders into the sanctum.
They came down Mt. Aleph to do so.
Definition at line 535 of file flags.h.
Referenced by Event_ReturnFromMtAleph(), SolSanctumEntrance_ApplyEntryState(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_VALE_CAVE_HALT_GEM 0xfc2 |
| #define FLAG_VALE_CAVE_NUT 0xfc3 |
| #define FLAG_VAULT_MET_IVAN 0x850 |
Set when Ivan first shows the party his strange powers at the mayor's.
Definition at line 543 of file flags.h.
Referenced by Event_MeetIvan(), and Scene_Initialize().
| #define FLAG_VAULT_MAYOR_THANKED_PARTY 0x851 |
Set once the mayor has thanked the party for helping Ivan.
Definition at line 545 of file flags.h.
Referenced by Event_MayorAsksHelpForIvan().
| #define FLAG_VAULT_SUSPECTS_APPROACHED 0x852 |
Set when the party first approaches the two suspects at the inn.
Definition at line 547 of file flags.h.
Referenced by Event_ApproachSuspects(), and Scene_Initialize().
| #define FLAG_VAULT_WATER_OF_LIFE_RECEIVED 0x857 |
Set once the mayor has given the party the Water of Life.
Definition at line 549 of file flags.h.
Referenced by Event_MayorGivesWaterOfLife().
| #define FLAG_VAULT_CRATE_MOVED 0x859 |
Set once the crate is pushed aside, opening the passage behind it.
Definition at line 551 of file flags.h.
Referenced by Event_CheckCrateMoved(), and Scene_Initialize().
| #define FLAG_VAULT_IVAN_JOINED_ROD_SEARCH 0x856 |
Set when the party agrees to help Ivan find the rod; while it is set and the thieves are free, Ivan waits in Vault whenever the party leaves town.
Definition at line 554 of file flags.h.
Referenced by Event_IvanStaysBehind(), Event_MayorAsksHelpForIvan(), Event_MeetIvan(), and Scene_Initialize().
| #define FLAG_VAULT_SUSPECTS_MIND_READ 0x853 |
Set once Ivan has read the minds of the two cornered suspects.
Definition at line 556 of file flags.h.
Referenced by Event_ReadCorneredSuspectsMinds(), and Scene_Initialize().
| #define FLAG_VAULT_THIEVES_CONFRONTED 0x854 |
Set as the three thieves are confronted in the attic, before the battle.
Definition at line 558 of file flags.h.
Referenced by Event_FreeRooferAndConfrontThieves(), Event_LeaveAttic(), and Scene_Initialize().
| #define FLAG_VAULT_WARNED_OF_ESCAPED_THIEVES 0x868 |
| #define FLAG_VAULT_CAVE_SWITCH_FLIPPED 0x9a8 |
Definition at line 572 of file flags.h.
Referenced by Event_FlipSwitch(), and Scene_Initialize().
| #define FLAG_VAULT_CAVE_SOUTH_BLOCK_ON_SWITCH 0x9a9 |
Definition at line 573 of file flags.h.
Referenced by Event_MoveSouthernBlock(), Event_PushSouthernBlock(), Scene_Initialize(), and VaultCave_CompleteSouthernSwitch().
| #define FLAG_VAULT_CAVE_NORTH_BLOCK_ON_SWITCH 0x9aa |
Definition at line 574 of file flags.h.
Referenced by Scene_Initialize(), and VaultCave_CompleteNorthernSwitch().
| #define FLAG_XIAN_LUCKY_MEDAL_JAR 0xf6e |
| #define FLAG_GOMA_CAVE_ENTRANCE_STUMP_MOVED 0x860 |
Definition at line 593 of file flags.h.
Referenced by Event_MoveStump(), and Scene_Initialize().
| #define FLAG_GOMA_CAVE_ENTRANCE_WEST_PILLAR_ONE_STEP 0x861 |
Definition at line 594 of file flags.h.
Referenced by Event_MoveWestPillar(), and Scene_Initialize().
| #define FLAG_GOMA_CAVE_ENTRANCE_WEST_PILLAR_TWO_STEPS 0x862 |
Definition at line 595 of file flags.h.
Referenced by Event_MoveWestPillar(), and Scene_Initialize().
| #define FLAG_GOMA_CAVE_ENTRANCE_EAST_PILLAR_IN_PLACE 0x863 |
Definition at line 596 of file flags.h.
Referenced by Event_MoveEastPillar(), and Scene_Initialize().
| #define FLAG_GOMA_CAVE_WATERWAY_STUMP_MOVED 0x864 |
Definition at line 597 of file flags.h.
Referenced by Event_MoveStump(), and Scene_Initialize().
| #define FLAG_GOMA_CAVE_IVAN_REJOINED 0x865 |
Ivan has blown the ivy off the stump and rejoined the party.
Definition at line 599 of file flags.h.
Referenced by Event_IvanRejoins(), and Scene_Initialize().
| #define FLAG_GOMA_CAVE_ENTRANCE_IVY_BLOWN_AWAY 0x866 |
Definition at line 600 of file flags.h.
Referenced by Event_BlowAwayIvy().
| #define FLAG_GOMA_CAVE_WITNESS_LEFT 0x869 |
after the party caught Forge
Definition at line 601 of file flags.h.
Referenced by Event_WitnessCheersForgeCaught().
| #define FLAG_IVAN_REPORTED_TO_LAYANA 0x912 |
that Hammet is still in Lunpa
Definition at line 604 of file flags.h.
Referenced by HammetPalace_IvanReportsToLayana(), Kalay_PreparePalaceGate(), and Kalay_PrepareTown().
| #define FLAG_LAYANA_SCOLDED_LUNPA_VISIT 0x913 |
Definition at line 605 of file flags.h.
Referenced by Event_LayanaScoldsLunpaVisit(), Kalay_PreparePalaceGate(), and Kalay_PrepareTown().
| #define FLAG_HAMMET_HOMECOMING_SEEN 0x914 |
Definition at line 606 of file flags.h.
Referenced by HammetPalace_HammetsHomecoming(), and HammetPalace_SetUpEntrance().
| #define FLAG_NYUNPA_ENLIGHTENED 0x88f |
Nyunpa is enlightened, beyond words: he has passed away.
Definition at line 610 of file flags.h.
Referenced by Event_MonkSpeaksOfNyunpa(), MogallForest_Initialize(), and Scene_Initialize().
| #define FLAG_FUCHIN_TEMPLE_VISITOR_HEARD_BRIDGE_OPEN 0x890 |
The visitor from Kolima heard that the bridge is open again.
Definition at line 612 of file flags.h.
Referenced by Event_VisitorAsksAboutBridge().
| #define FLAG_NYUNPA_TEST_ACCEPTED 0x891 |
the test of the waterfall grotto
Definition at line 613 of file flags.h.
Referenced by Event_NyunpaOffersTest().
| #define FLAG_FUCHIN_FALLS_GROTTO_OPENED 0x892 |
the monk stepped aside
Definition at line 614 of file flags.h.
Referenced by Event_MonkLetsPartyIntoGrotto(), and Scene_Initialize().
| #define FLAG_NYUNPA_TAUGHT_FORCE 0x893 |
the power the monks call Ki
Definition at line 615 of file flags.h.
Referenced by FuchinTemple_NyunpaTeachesKi(), MogallForest_Initialize(), and Scene_Initialize().
| #define FLAG_FUCHIN_FALLS_MONK_ASKED_ABOUT_TEST 0x894 |
Definition at line 616 of file flags.h.
Referenced by Event_MonkAsksWhetherTestIsDone(), and Scene_Initialize().
| #define FLAG_FUCHIN_FALLS_ORB_OF_FORCE_FOUND 0xf14 |
The Orb of Force's chest in Fuchin Falls has been opened.
Definition at line 618 of file flags.h.
Referenced by AltinPeak_ReadFallingRockSign(), and Scene_Initialize().
| #define FLAG_FEH_WAITS_TO_SEE_CHI 0x898 |
Definition at line 619 of file flags.h.
Referenced by Event_FehAsksToSeeChi(), Event_MoveTree(), FuchinTemple_FehSeesChi(), and FuchinTemple_FeizhiLeavesForHsu().
| #define FLAG_FEH_CHI_DEMONSTRATION_DECLINED 0x899 |
Definition at line 620 of file flags.h.
Referenced by FuchinTemple_FeizhiLeavesForHsu().
| #define FLAG_FEH_SAW_CHI 0x89b |
Definition at line 621 of file flags.h.
Referenced by Event_ForceTree(), Event_TalkToJumpingStudent(), FuchinTemple_FehSeesChi(), and Scene_Initialize().
| #define FLAG_CROSSBONE_ISLE_FIRST_BLUE_DOOR_OPEN 0x9c0 |
The four blue doors in a row, then the red door.
Definition at line 625 of file flags.h.
Referenced by CrossboneIslePlatformRooms_InitializeScene1(), and CrossboneIslePlatformRooms_UseBlueKey().
| #define FLAG_CROSSBONE_ISLE_RED_DOOR_OPEN 0x9c4 |
Definition at line 626 of file flags.h.
Referenced by CrossboneIslePlatformRooms_InitializeScene1(), and Event_UseRedKey().
| #define FLAG_CROSSBONE_ISLE_BANE_FIRST_ESCAPE 0x9c8 |
Bane's three escapes in the block room.
Definition at line 628 of file flags.h.
Referenced by CrossboneIslePlatformRooms_InitializeScene3(), Event_BaneFirstEscape(), and Event_BaneSecondEscape().
| #define FLAG_CROSSBONE_ISLE_BANE_SECOND_ESCAPE 0x9c9 |
Definition at line 629 of file flags.h.
Referenced by CrossboneIslePlatformRooms_InitializeScene3(), Event_BaneLastEscape(), and Event_BaneSecondEscape().
| #define FLAG_CROSSBONE_ISLE_BANE_LAST_ESCAPE 0x9ca |
Definition at line 630 of file flags.h.
Referenced by CrossboneIslePlatformRooms_InitializeScene3(), Event_BaneKeepsAway(), and Event_BaneLastEscape().
| #define FLAG_CROSSBONE_ISLE_FIRST_IVY_BLOWN_AWAY 0x8c4 |
The ivy in the first room: four flags from this one.
Definition at line 632 of file flags.h.
Referenced by CrossboneIsle_RestoreIvy(), Event_BlowAwayIvy15(), Event_BlowAwayIvy16(), Event_BlowAwayIvy17(), and Event_BlowAwayIvy18().
| #define FLAG_CROSSBONE_ISLE_FIRST_GUARDS_DEFEATED 0x8c8 |
The nine guarded rooms: one flag each from these, in room order.
Definition at line 634 of file flags.h.
Referenced by CrossboneIsle_LeaveClearedRoom(), and Event_EnterGuardedRoom().
| #define FLAG_CROSSBONE_ISLE_FIRST_PASSAGE_OPENED 0x8d2 |
Definition at line 635 of file flags.h.
Referenced by CrossboneIsle_RestoreMovedRoomBlock(), and Event_MoveBlock().
| #define FLAG_CROSSBONE_ISLE_FINAL_GUARDS_DEFEATED 0x8d1 |
Definition at line 636 of file flags.h.
Referenced by Scene_Initialize().
| #define FLAG_SOL_SANCTUM_FOUND 0x809 |
Crossbone Isle's pursuer room: a pursuer is after the leader.
Kraden has found the hall of statues. "This is it! We've found it!"
Definition at line 641 of file flags.h.
Referenced by Event_KradenFindsHall(), Event_KradenStopsPartyLeaving(), SolSanctumLunaSolRooms_Initialize(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_SOL_SANCTUM_LUNA_SOL_ROOMS_SEEN 0x80a |
Kraden has seen the Luna and Sol rooms and asked the party to search on.
Definition at line 643 of file flags.h.
Referenced by Event_KradenStopsPartyLeaving(), Event_UpdateRoomTint(), Event_UpdateRoomTintInverse(), SolSanctumLunaSolRooms_Initialize(), SolSanctumLunaSolRooms_IntroduceSolAndLunaRooms(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_SOL_SANCTUM_NORTHWEST_SEAL_OPEN 0x80b |
A statue stands on its seal and the seal's light shines.
Definition at line 645 of file flags.h.
Referenced by Event_CenterStatueMoved(), SolSanctumLunaSolRooms_AnimateSavedStatueLights(), SolSanctumLunaSolRooms_AreAllStatueLightsLit(), SolSanctumLunaSolRooms_DrawAlternateCurrentStatueLights(), SolSanctumLunaSolRooms_DrawCurrentStatueLights(), SolSanctumLunaSolRooms_Initialize(), SolSanctumStatue_Initialize(), SolSanctumStatue_MoveUnusedNorthwestStatue(), SolSanctumStatue_OpenNorthwestSeal(), SolSanctumStatue_OpenSeal(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_SOL_SANCTUM_NORTHEAST_SEAL_OPEN 0x80c |
Definition at line 646 of file flags.h.
Referenced by Event_CenterStatueMoved(), SolSanctumLunaSolRooms_AnimateSavedStatueLights(), SolSanctumLunaSolRooms_AreAllStatueLightsLit(), SolSanctumLunaSolRooms_Initialize(), SolSanctumStatue_Initialize(), SolSanctumStatue_OpenNortheastSeal(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_SOL_SANCTUM_SOUTHWEST_SEAL_OPEN 0x80d |
Definition at line 647 of file flags.h.
Referenced by Event_CenterStatueMoved(), SolSanctumLunaSolRooms_AnimateSavedStatueLights(), SolSanctumLunaSolRooms_AreAllStatueLightsLit(), SolSanctumLunaSolRooms_Initialize(), SolSanctumStatue_Initialize(), SolSanctumStatue_OpenSeal(), SolSanctumStatue_OpenSouthwestSeal(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_SOL_SANCTUM_SOUTHEAST_SEAL_OPEN 0x80e |
Definition at line 648 of file flags.h.
Referenced by Event_CenterStatueMoved(), SolSanctumLunaSolRooms_AnimateSavedStatueLights(), SolSanctumLunaSolRooms_AreAllStatueLightsLit(), SolSanctumLunaSolRooms_Initialize(), SolSanctumStatue_Initialize(), SolSanctumStatue_OpenSeal(), SolSanctumStatue_OpenSoutheastSeal(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_SOL_SANCTUM_ALL_SEALS_OPEN 0x80f |
Definition at line 649 of file flags.h.
Referenced by Event_CenterStatueMoved(), SolSanctumStatue_OpenSeal(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_SOL_SANCTUM_LUNA_PICTURE_CHANGED 0x810 |
Kraden has seen the picture of Luna change to Sol.
Definition at line 651 of file flags.h.
Referenced by Event_KradenSeesLunaPictureChange(), Event_KradenStopsPartyLeaving(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_SOL_SANCTUM_FLOOR_SYMBOL_SEEN 0x811 |
Kraden has seen the symbol on the floor change.
Definition at line 653 of file flags.h.
Referenced by Event_RiseToElementalStarRoom(), Event_UpdateRoomTint(), SolSanctumLunaSolRooms_DiscussFloorSymbolChangingToLuna(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_SOL_SANCTUM_FALLING_LIGHTS_SEEN 0x812 |
The statues' lights have flashed and fallen through the Luna room.
Definition at line 655 of file flags.h.
Referenced by SolSanctumLunaSolRooms_Initialize(), SolSanctumStatue_OpenSeal(), and SolSanctumStatue_SelectStoryExit().
| #define FLAG_SOL_SANCTUM_STATUE_TRAP_SPRUNG 0x813 |
The statues' lights have flashed as Kraden stood among them.
Definition at line 657 of file flags.h.
Referenced by SolSanctumLunaSolRooms_Initialize(), SolSanctumLunaSolRooms_SpringStatueTrap(), SolSanctumStatue_SelectStoryExit(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_SOL_SANCTUM_ERUPTED 0x814 |
The volcano has erupted and the sanctum's rooms rumble and shake.
The volcano is Mt. Aleph.
Definition at line 660 of file flags.h.
Referenced by Event_KradenFindsHall(), Event_KradenStopsPartyLeaving(), Scene_Initialize(), SolSanctumEntrance_ApplyEntryState(), SolSanctumEntrance_RestoreInteriorState(), SolSanctumEruption_PlayWiseOneRescue(), SolSanctumLunaSolRooms_Initialize(), SolSanctumRooms_Initialize(), SolSanctumStatue_Initialize(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_SOL_SANCTUM_LEFT_BEAM_SHINING 0x816 |
The statues beside the hall's centre shine their beams.
Definition at line 662 of file flags.h.
Referenced by Event_CenterStatueMoved(), SolSanctumStatue_Initialize(), SolSanctumStatue_ShineLeftBeam(), and SolSanctumStatue_ShineRightBeam().
| #define FLAG_SOL_SANCTUM_RIGHT_BEAM_SHINING 0x817 |
Definition at line 663 of file flags.h.
Referenced by Event_CenterStatueMoved(), SolSanctumStatue_Initialize(), SolSanctumStatue_ShineLeftBeam(), and SolSanctumStatue_ShineRightBeam().
| #define FLAG_SOL_SANCTUM_CENTER_STATUE_MOVED 0x818 |
Definition at line 664 of file flags.h.
Referenced by Event_CenterStatueMoved(), SolSanctumStatue_Initialize(), SolSanctumStatue_OpenSeal(), SolSanctumStatue_SelectStoryExit(), SolSanctumStatue_ShineLeftBeam(), SolSanctumStatue_ShineRightBeam(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_SOL_SANCTUM_STAR_ROOM_PASSAGE_OPEN 0x819 |
The floor has opened over the way up to the Elemental Star room.
Definition at line 666 of file flags.h.
Referenced by Event_KradenStopsPartyLeaving(), Event_RiseToElementalStarRoom(), SolSanctumLunaSolRooms_Initialize(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_SOL_SANCTUM_KRADEN_SAID_YOU_FOUND_IT 0x822 |
Kraden has praised Isaac after the seals' lights flashed.
"You found it, Isaac."
Definition at line 669 of file flags.h.
Referenced by SolSanctumLunaSolRooms_AnimateSavedStatueLights(), and SolSanctumLunaSolRooms_Initialize().
| #define FLAG_SOL_SANCTUM_INNER_STATUES_SEEN 0x825 |
Kraden has seen the statues out of his reach behind the blocks.
Definition at line 671 of file flags.h.
Referenced by SolSanctumEntrance_InspectInnerStatues(), SolSanctumEntrance_RestoreInteriorState(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_SOL_SANCTUM_NORTHWEST_LIGHT_SHOWN 0x826 |
The light each seal shows in the Luna and Sol rooms, lit or dark.
Definition at line 673 of file flags.h.
Referenced by SolSanctumLunaSolRooms_AnimateSavedStatueLights(), SolSanctumLunaSolRooms_DrawAlternateSavedStatueLights(), SolSanctumLunaSolRooms_DrawSavedStatueLights(), and SolSanctumLunaSolRooms_Initialize().
| #define FLAG_SOL_SANCTUM_NORTHEAST_LIGHT_SHOWN 0x827 |
Definition at line 674 of file flags.h.
Referenced by SolSanctumLunaSolRooms_AnimateSavedStatueLights(), and SolSanctumLunaSolRooms_Initialize().
| #define FLAG_SOL_SANCTUM_SOUTHWEST_LIGHT_SHOWN 0x828 |
Definition at line 675 of file flags.h.
Referenced by SolSanctumLunaSolRooms_AnimateSavedStatueLights(), and SolSanctumLunaSolRooms_Initialize().
| #define FLAG_SOL_SANCTUM_SOUTHEAST_LIGHT_SHOWN 0x829 |
Definition at line 676 of file flags.h.
Referenced by SolSanctumLunaSolRooms_AnimateSavedStatueLights(), and SolSanctumLunaSolRooms_Initialize().
| #define FLAG_SOL_SANCTUM_STAR_ROOM_EXPLAINED 0x83b |
Definition at line 677 of file flags.h.
Referenced by SolSanctumElementalStarRoom_EnterStarRoom(), SolSanctumElementalStarRoom_Initialize(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_SOL_SANCTUM_VENUS_STAR_BAGGED 0x83c |
Definition at line 678 of file flags.h.
Referenced by Event_BagVenusStar(), Event_TalkToJenna(), Event_TalkToKraden(), SolSanctumElementalStarRoom_Initialize(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_SOL_SANCTUM_MERCURY_STAR_BAGGED 0x83d |
Definition at line 679 of file flags.h.
Referenced by Event_BagMercuryStar(), SolSanctumElementalStarRoom_Initialize(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_SOL_SANCTUM_STARS_GIVEN_TO_ALEX 0x83e |
The Jupiter Star is bagged and Alex holds the four Elemental Stars.
Definition at line 681 of file flags.h.
Referenced by Event_BagJupiterStarAndMeetSaturos(), Event_TalkToJenna(), Event_TalkToKraden(), SolSanctumElementalStarRoom_Initialize(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_SOL_SANCTUM_STAR_ROOM_COLLAPSED 0x83f |
Definition at line 682 of file flags.h.
Referenced by SolSanctumEruption_PlayWiseOneRescue(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_SOL_SANCTUM_ISAAC_SEARCHING_FOR_KRADEN 0x896 |
Isaac agreed to look farther on while Kraden studies the rooms.
Definition at line 684 of file flags.h.
Referenced by Event_TalkToKraden(), and SolSanctumLunaSolRooms_IntroduceSolAndLunaRooms().
| #define FLAG_SOL_SANCTUM_FIRST_SMALL_JEWEL_FOUND 0xf01 |
The chests: the Small Jewel for each minotaur relief, and a Herb.
Definition at line 686 of file flags.h.
Referenced by Event_InspectFirstMinotaurRelief(), Event_SetFirstSmallJewel(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_SOL_SANCTUM_SECOND_SMALL_JEWEL_FOUND 0xf02 |
Definition at line 687 of file flags.h.
Referenced by Event_InspectSecondMinotaurRelief(), Event_SetSecondSmallJewel(), and ValeHome_SetProgressFlagsAndExit().
| #define FLAG_SANCTUM_QUEST_ACCEPTED 0x9f0 |
Isaac accepted the Great Healer's request to go to Sol Sanctum.
Definition at line 692 of file flags.h.
Referenced by Event_ReconsiderQuest(), and Sanctum_RequestQuestAcceptance().
| #define FLAG_VENUS_LIGHTHOUSE_ATTACK_TOLD 0x981 |
The man at the entrance has told of the attack and is gone.
Definition at line 696 of file flags.h.
Referenced by Event_HearOfTheAttack(), and Scene_RunEntrySetup().
| #define FLAG_VENUS_LIGHTHOUSE_FIRST_PATH 0x982 |
The path the statue opened: the first or the second of its two.
Definition at line 698 of file flags.h.
Referenced by Event_ReadFirstStatue(), Event_SearchStatue(), Scene_RunEntrySetup(), and TunnelRuins_Initialize().
| #define FLAG_VENUS_LIGHTHOUSE_SECOND_PATH 0x983 |
Definition at line 699 of file flags.h.
Referenced by Event_ReadFirstStatue(), Event_SearchStatue(), Scene_RunEntrySetup(), and TunnelRuins_Initialize().
| #define FLAG_VENUS_LIGHTHOUSE_BLOCK_AT_WALL 0x986 |
Garet has said the block by the wall can go no farther.
Definition at line 701 of file flags.h.
Referenced by Event_MoveBlockTowardWall().
| #define FLAG_VENUS_LIGHTHOUSE_BLOCK_CARRIED 0x987 |
Carry has set that block down beyond the wall.
Definition at line 703 of file flags.h.
Referenced by Event_CarryBlockPastWall(), and Scene_RunEntrySetup().
| #define FLAG_BLACK_ORB_RETURNED 0x85d |
The Black Orb did nothing on Babi's ship and was handed back.
Definition at line 707 of file flags.h.
Referenced by Event_UseBlackOrb(), and WorldMap_Initialize().
| #define FLAG_WORLD_MAP_TURTLE_BOOTS 0xfcf |
| #define FLAG_SCENE_TEMP_00 0x200 |
Definition at line 713 of file flags.h.
Referenced by CrossboneIslePlatformRooms_InitializeScene3(), DisplayScroll_DrawLine(), Event_ApplySecondRoomTint(), Event_BlowAwayBushA(), Event_BlowAwayBushB(), Event_CarryFloatingBlock(), Event_EnterPalace(), Event_EscortHintsAtBarricade(), Event_FlipLoweringSwitch(), Event_FlipRaisingSwitch(), Event_FloorGivesWayToUpperMiddleNorthwest(), Event_FreezeGatePuddle(), Event_FreezeHiddenPuddle(), Event_FreezePuddle(), Event_FreezePuddleA(), Event_HideSecrets(), Event_KiteRunsBehindLedge(), Event_KiteRunsOff(), Event_MoveBlockOntoSwitch(), Event_MoveWestObjectIntoHole(), Event_RestorePlainTint(), Event_RevealSecrets(), Event_SetBlockOnBalance(), Event_UpdateRoomTint(), Event_UpdateRoomTintInverse(), Event_WalkThroughDoor(), Event_WarnBeforeLeaving(), Garden_ApplyProgress(), Garden_OpenPalaceGate(), KolimaForestBridge_Initialize(), KolimaForestBridge_PushLog(), LinkLobby_EnterBattle(), LinkLobby_PollPeerReady(), LinkLobby_PromptToParticipate(), LinkLobby_ReportDisconnection(), Scene_Initialize(), Scene_RunEntrySetup(), SolSanctumLunaSolRooms_Initialize(), SolSanctumLunaSolRooms_PrepareStatueTransition(), SolSanctumLunaSolRooms_ShowFloatingEye(), Tolbi_ApplyEntryState(), Tolbi_GrowSprout(), TolbiShipInteriors_PlaceAnchorCharm(), TolbiSpring_Initialize(), TolbiSpring_TossCoinOrMedal(), TunnelRuins_Initialize(), ValeCave_ApplyEntryState(), Vault_EnableAlternatePassageCells(), Vault_RestorePassageCells(), WorldMap_UpdateTransferredActorLanding(), Xian_JumpOverSpilledWater(), and Xian_TalkToWaterCarrier().
| #define FLAG_SCENE_TEMP_01 0x201 |
Definition at line 714 of file flags.h.
Referenced by Event_ApplySecondRoomTint(), Event_BlowAwayBushA(), Event_BlowAwayBushB(), Event_EnterHiddenPassage(), Event_FlipLoweringSwitch(), Event_FlipRaisingSwitch(), Event_FloorGivesWayToUpperMiddleNortheast(), Event_FreezePuddleB(), Event_GrowSprout(), Event_HideSecrets(), Event_KiteRunsBehindLedge(), Event_MoveEastObjectIntoHole(), Event_PressHiddenSwitch(), Event_RestorePlainTint(), Event_RevealSecrets(), Event_StepOnFloorSwitch(), Event_TalkToEastGuard(), Event_UpdateRoomTint(), Event_UpdateRoomTintInverse(), KolimaForestRiver_Initialize(), KolimaForestRiver_PushLog(), LinkLobby_ChooseBattleMode(), LinkLobby_EnterBattle(), LinkLobby_PollPeerReady(), Lunpa_PlayRevealCue(), Sanctum_Initialize(), Sanctum_RequestQuestAcceptance(), Scene_Initialize(), SolSanctumLunaSolRooms_Initialize(), SolSanctumLunaSolRooms_PrepareStatueTransition(), SolSanctumLunaSolRooms_ShowFloatingEye(), Tolbi_ApplyEntryState(), Tolbi_FreezePuddle(), TretTreeInteriors_EnterRoom(), TunnelRuins_Initialize(), ValeCave_ApplyEntryState(), Xian_FreezeSpilledWater(), and Xian_Initialize().
| #define FLAG_SCENE_TEMP_02 0x202 |
Definition at line 715 of file flags.h.
Referenced by Event_ApplySecondRoomTint(), Event_DousePillarB(), Event_EnterHiddenPassage(), Event_FlipLoweringSwitch(), Event_FlipRaisingSwitch(), Event_FloorGivesWayToUpperMiddleWestUpper(), Event_FreezeGatePuddle(), Event_PresentRewardChests(), Event_PressHiddenSwitch(), Event_PushObjectOffLedge(), Event_ReadRewardKeepersThoughts(), Event_RestorePlainTint(), Event_RevealSecrets(), Event_RoofMended(), Event_SinkPillarB(), Event_TalkAboutTheWeather(), Event_TalkToRewardKeeper(), Event_UpdateRoomTint(), Event_UpdateRoomTintInverse(), Gate_Lower(), HouseScene_RunRepairMorning(), LinkLobby_ChooseBattleMode(), LinkLobby_EnterBattle(), LinkLobby_PollPeerReady(), McCoyPalace_ClaimReward(), Scene_Initialize(), SolSanctumLunaSolRooms_Initialize(), SolSanctumLunaSolRooms_PrepareStatueTransition(), SolSanctumLunaSolRooms_ShowFloatingEye(), TunnelRuins_Initialize(), ValeCave_ApplyEntryState(), Xian_Initialize(), and Xian_TalkToKungFuStudent().
| #define FLAG_SCENE_TEMP_03 0x203 |
Definition at line 716 of file flags.h.
Referenced by Event_DouseBeginsOnPillar(), Event_FloorGivesWayToUpperMiddleWestLower(), Event_FreezeNorthPuddle(), Event_PushObjectOverEdge(), Event_TalkToDora(), Event_VisitSickDora(), LinkLobby_EnterBattle(), LinkLobby_PromptToParticipate(), LinkLobby_ReportDisconnection(), Scene_Initialize(), ValeBabi_Initialize(), ValeCave_ApplyEntryState(), and Xian_StrikeTrainingTreeWithForce().
| #define FLAG_SCENE_TEMP_04 0x204 |
Definition at line 717 of file flags.h.
Referenced by Event_EnterNorthernPassage(), Event_FloorGivesWayToUpperMiddleSouthwestUpper(), Event_FreezeDousePuddle(), Event_FreezeSouthPuddle(), Event_LeaveThroughEntrance(), Event_PushObjectNorth(), Event_ReturnThroughSouthernPassage(), LinkLobby_ExplainPartyOrder(), Scene_Initialize(), TunnelRuins_Initialize(), Vale_Initialize(), and ValeCave_ApplyEntryState().
| #define FLAG_SCENE_TEMP_05 0x205 |
Definition at line 718 of file flags.h.
Referenced by Event_DoraSendsIsaacToThePlaza(), Event_FloorGivesWayToUpperMiddleSouthUpper(), Event_LeaveByExit7(), Event_PushObjectNorth(), LinkLobby_ChooseBattleMode(), LinkLobby_EnterBattle(), LinkLobby_PollPeerReady(), LinkLobby_ReportDisconnection(), ValeCave_ApplyEntryState(), and ValeStorm_Initialize().
| #define FLAG_SCENE_TEMP_06 0x206 |
Definition at line 719 of file flags.h.
Referenced by CrossboneIslePlatformRooms_ReleaseSecondBlockPlatform(), Event_FloorGivesWayToUpperMiddleSouthwestLower(), Event_LeaveByExit6(), Event_UseLadder(), SuhallaDesert_RaiseStorm(), SuhallaDesert_SetUpFirstSceneStorms(), SuhallaDesert_SetUpSecondSceneStorms(), and ValeStorm_Initialize().
| #define FLAG_SCENE_TEMP_07 0x207 |
Definition at line 720 of file flags.h.
Referenced by CrossboneIslePlatformRooms_ReleaseSecondBlockPlatform(), Event_CenterStatueMoved(), Event_FloorGivesWayToUpperMiddleSouthLower(), Event_UseLadder(), SolSanctumStatue_OpenCentralHole(), SuhallaDesert_SetUpFirstSceneStorms(), and SuhallaDesert_SetUpSecondSceneStorms().
| #define FLAG_SCENE_TEMP_08 0x208 |
Definition at line 721 of file flags.h.
Referenced by Event_FloorGivesWayToUpperMiddleSoutheastLower(), SuhallaDesert_SetUpFirstSceneStorms(), and SuhallaDesert_SetUpSecondSceneStorms().
| #define FLAG_SCENE_TEMP_09 0x209 |
Definition at line 722 of file flags.h.
Referenced by Event_FloorGivesWayToUpperRightNorthwest(), and SuhallaDesert_SetUpFirstSceneStorms().
| #define FLAG_SCENE_TEMP_0A 0x20a |
Definition at line 723 of file flags.h.
Referenced by Event_FloorGivesWayToUpperRightNortheast(), and SuhallaDesert_SetUpFirstSceneStorms().
| #define FLAG_SCENE_TEMP_0B 0x20b |
Definition at line 724 of file flags.h.
Referenced by Event_FloorGivesWayToLowerMiddleCenter().
| #define FLAG_SCENE_TEMP_0C 0x20c |
Definition at line 725 of file flags.h.
Referenced by Event_FloorGivesWayToLowerMiddleNorthwest().
| #define FLAG_SCENE_TEMP_0D 0x20d |
Definition at line 726 of file flags.h.
Referenced by Event_FloorGivesWayToLowerMiddleNorth(), and TretTreeInteriors_EnterRoom().
| #define FLAG_SCENE_TEMP_0E 0x20e |
Definition at line 727 of file flags.h.
Referenced by Event_FloorGivesWayToLowerMiddleNortheast(), and Event_StormGivesChase().
| #define FLAG_SCENE_TEMP_0F 0x20f |
Definition at line 728 of file flags.h.
Referenced by Event_DouseStorm(), Event_FloorGivesWayToLowerMiddleWestA(), SuhallaDesert_CatchInStorm(), and TretTreeInteriors_EnterRoom().
| #define FLAG_SCENE_TEMP_10 0x210 |
Definition at line 729 of file flags.h.
Referenced by Event_ClearPathCellOverride(), Event_ClearPathCellOverride(), Event_DouseStorm(), Event_FloorGivesWayToLowerMiddleEast(), Event_SearchVialChest(), Event_SetPathCellOverride(), Event_SetPathCellOverride(), Scene_Initialize(), SuhallaDesert_CatchInStorm(), SuhallaDesert_UpdateCaptureTimer(), Vale_Initialize(), and ValeStorm_Initialize().
| #define FLAG_SCENE_TEMP_11 0x211 |
Definition at line 730 of file flags.h.
Referenced by Colosso_UpdatePathRival(), ColossoLog_CollectFinishEquipment(), ColossoRiver_CollectFinishItem(), ColossoWall_ApproachFinishAndTakeItem(), Event_FloorGivesWayToLowerMiddleWestB(), and Event_SearchPotionChest().
| #define FLAG_SCENE_TEMP_12 0x212 |
Definition at line 731 of file flags.h.
Referenced by Event_FloorGivesWayToLowerMiddleSouthwest(), and Event_SearchPsyCrystalChest().
| #define FLAG_SCENE_TEMP_13 0x213 |
Definition at line 732 of file flags.h.
Referenced by Event_FloorGivesWayToLowerMiddleSouth(), Event_SearchWaterOfLifeChest(), and TretTreeInteriors_EnterRoom().
| #define FLAG_SCENE_TEMP_14 0x214 |
Definition at line 733 of file flags.h.
Referenced by Event_FloorGivesWayToLowerMiddleSoutheast(), Event_SettleRocks(), LunpaFortress_CheckUpperHallGuard(), LunpaFortress_UpdateHallGuardDetection(), LunpaFortress_UpdateOuterGuardDetection(), and LunpaFortress_UpdatePairedGuardDetection().
| #define FLAG_SCENE_TEMP_15 0x215 |
Definition at line 734 of file flags.h.
Referenced by LunpaFortress_CheckUpperHallGuard(), LunpaFortress_UpdateHallGuardDetection(), LunpaFortress_UpdateOuterGuardDetection(), and LunpaFortress_UpdatePairedGuardDetection().
| #define FLAG_SCENE_TEMP_17 0x217 |
Definition at line 736 of file flags.h.
Referenced by Event_BlowAwayFirstSwitchCover(), and LunpaFortress_InitializeColumnRoom().
| #define FLAG_SCENE_TEMP_18 0x218 |
Definition at line 737 of file flags.h.
Referenced by Event_BlowAwaySecondSwitchCover(), Event_StormCarriesPartyAway(), LunpaFortress_InitializeColumnRoom(), and SuhallaDesert_CatchInStorm().
| #define FLAG_SCENE_TEMP_20 0x220 |
Definition at line 745 of file flags.h.
Referenced by CrossboneIslePlatformRooms_CheckFifthPursuerTrigger(), CrossboneIslePlatformRooms_CheckFirstPursuerTrigger(), CrossboneIslePlatformRooms_CheckSecondPursuerTrigger(), Event_DodgeFifthPursuer(), Event_DodgeFirstPursuer(), and Event_DodgeSecondPursuer().
| #define FLAG_SCENE_TEMP_24 0x224 |
Definition at line 749 of file flags.h.
Referenced by Event_EntranceGuardThrowsPartyOut().
| #define FLAG_SCENE_TEMP_25 0x225 |
Definition at line 750 of file flags.h.
Referenced by Event_SentriesThrowPartyOut(), LunpaFortress_CheckFirstEntranceSentry(), and LunpaFortress_CheckSecondEntranceSentry().
| #define FLAG_SCENE_TEMP_26 0x226 |
Definition at line 751 of file flags.h.
Referenced by Event_ReadStartledResidentsThoughts(), and Event_TalkToStartledResident().
| #define FLAG_SCENE_TEMP_27 0x227 |
Definition at line 752 of file flags.h.
Referenced by Event_TalkToStartledResident().
| #define FLAG_SCENE_TEMP_34 0x234 |
Definition at line 765 of file flags.h.
Referenced by Event_FinalsBegin(), Event_RearmFinalsStart(), Event_SearchShipwreck(), Event_UseBlackOrb(), SolSanctumEntrance_RestoreInteriorState(), VenusLighthouseAerie_CombineSaturosAndMenardi(), VenusLighthouseAerie_UpdateBeamActors(), WorldMap_Initialize(), and WorldMap_RunBlackOrbScene().
| #define FLAG_SCENE_TEMP_35 0x235 |
Definition at line 766 of file flags.h.
Referenced by Event_FinalsBegin(), Event_RearmFinalsStart(), VenusLighthouseAerie_CombineSaturosAndMenardi(), VenusLighthouseAerie_UpdateBeamActors(), and WorldMap_GetPlacements().
| #define FLAG_SCENE_TEMP_36 0x236 |
Definition at line 767 of file flags.h.
Referenced by VenusLighthouseAerie_EruptBeacon(), and VenusLighthouseAerie_SpawnUpperOrbitParticles().
| #define FLAG_SCENE_TEMP_37 0x237 |
Definition at line 768 of file flags.h.
Referenced by VenusLighthouseAerie_EruptBeacon(), and VenusLighthouseAerie_UpdateBeaconRise().
| #define FLAG_SCENE_TEMP_40 0x240 |
Definition at line 777 of file flags.h.
Referenced by Event_CloakFades(), Event_GrowPlant11(), Event_GuardsBlockGate(), and Scene_Initialize().
| #define FLAG_SCENE_TEMP_41 0x241 |
Definition at line 778 of file flags.h.
Referenced by Event_CastCloak(), Event_CloakFades(), Event_GrowPlant12(), Scene_Initialize(), Vale_Initialize(), and Vale_SynchronizeAlephVillagerPause().
| #define FLAG_SCENE_TEMP_42 0x242 |
Definition at line 779 of file flags.h.
Referenced by Event_EnterCottage(), Event_EnterFortress(), Event_GrowPlant13(), Event_KradenSetsOff(), Scene_Initialize(), and ValeKraden_Initialize().
| #define FLAG_SCENE_TEMP_43 0x243 |
Definition at line 780 of file flags.h.
Referenced by Event_GaretTurnsLeaderBack(), Event_GrowPlant14(), Lunpa_WatchForFortressApproach(), and Scene_Initialize().
| #define FLAG_SCENE_TEMP_44 0x244 |
Definition at line 781 of file flags.h.
Referenced by Event_CloakFades(), and Event_GuardsCatchParty().
| #define FLAG_SCENE_TEMP_46 0x246 |
Definition at line 783 of file flags.h.
Referenced by SolSanctumEruption_PlayHostageScene(), and SolSanctumEruption_StepEmbers().
| #define FLAG_SCENE_TEMP_50 0x250 |
Definition at line 793 of file flags.h.
Referenced by Event_BeginCorneringSuspects(), Event_JumpToNextPillar(), Event_LandOnPillar(), Event_ReadCorneredSuspectsMinds(), and Vault_UpdateBoneProximityFlag().
| #define FLAG_SCENE_TEMP_70 0x270 |
Definition at line 825 of file flags.h.
Referenced by Event_FindHammet().
| #define FLAG_SCENE_TEMP_71 0x271 |
Definition at line 826 of file flags.h.
Referenced by TolbiShipDeck_ApplyEntryState(), and TolbiShipDeck_OpenFirstDoor().
| #define FLAG_SCENE_TEMP_72 0x272 |
Definition at line 827 of file flags.h.
Referenced by TolbiShipDeck_ApplyEntryState(), and TolbiShipDeck_OpenSecondDoor().
| #define FLAG_SCENE_TEMP_F0 0x2f0 |
Definition at line 953 of file flags.h.
Referenced by Event_DouseTravelMarker(), and WorldMap_StartAirborneTravel().
| #define FLAG_SCENE_TEMP_F1 0x2f1 |
Definition at line 954 of file flags.h.
Referenced by Event_DouseTravelMarker(), and WorldMap_InitializeProgressMarker().
| #define FLAG_SCENE_TEMP_F8 0x2f8 |
Definition at line 961 of file flags.h.
Referenced by Event_DouseTravelMarker(), WorldMap_Initialize(), WorldMap_StartAirborneTravel(), and WorldMap_UpdateAirborneTravelTimer().