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Data Structures | |
| struct | TolbiInteriorsSpriteAttr |
| The byte of a sprite's attributes that holds its priority, as the code stores it. More... | |
Macros | |
| #define | FACING_NEAREST_CARDINAL(facing) |
| A facing rounded to the nearest of east, south, west and north. | |
Enumerations | |
| enum | TolbiInteriorsActor { TOLBI_INTERIORS_HOST = 9 , TOLBI_INTERIORS_WEAPON_SHOPKEEPER = 19 , TOLBI_INTERIORS_ARMOR_SHOPKEEPER = 20 , TOLBI_INTERIORS_ITEM_SHOPKEEPER = 21 , TOLBI_INTERIORS_MEDAL_WOMAN = 25 , TOLBI_INTERIORS_CHEF = 26 , TOLBI_INTERIORS_WAITER = 27 , TOLBI_INTERIORS_PRIEST = 30 , TOLBI_INTERIORS_ANGRY_SAILOR = 31 , TOLBI_INTERIORS_SAILOR_B = 32 , TOLBI_INTERIORS_SAILOR_C = 33 , TOLBI_INTERIORS_WOULD_BE_WARRIOR = 35 } |
| Actors, numbered in the order of the placement table from 8. More... | |
| enum | TolbiInteriorsMapObject { TOLBI_INTERIORS_INN_SIGN = 40 , TOLBI_INTERIORS_VIAL_BARREL = 100 , TOLBI_INTERIORS_MEDAL_BARREL = 101 , TOLBI_INTERIORS_HIDDEN_MEDAL_BARREL = 102 , TOLBI_INTERIORS_PIZZA_OVEN = 200 , TOLBI_INTERIORS_PASTA_OVEN = 201 , TOLBI_INTERIORS_SEAFOOD_PASTA_OVEN = 202 } |
| Map objects the party can search. More... | |
| #define FACING_NEAREST_CARDINAL | ( | facing | ) |
A facing rounded to the nearest of east, south, west and north.
Definition at line 38 of file tolbi_interiors.h.
Referenced by TolbiInteriors_TalkToArmorShopkeeper(), TolbiInteriors_TalkToItemShopkeeper(), TolbiInteriors_TalkToPriest(), and TolbiInteriors_TalkToWeaponShopkeeper().
| enum TolbiInteriorsActor |
Actors, numbered in the order of the placement table from 8.
Definition at line 11 of file tolbi_interiors.h.
Map objects the party can search.
Definition at line 27 of file tolbi_interiors.h.