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create_configured_overlay_object.h File Reference

The engine calls a scene uses to create an overlay object and set its sprite flags. More...

Go to the source code of this file.

Macros

#define NULL   ((void *)0)

Functions

struct FieldActor * Engine_ObjectCreate (s32, s32, s32, s32)
void Engine_ActorSetSpriteFlags (struct FieldActor *, s32)

Detailed Description

The engine calls a scene uses to create an overlay object and set its sprite flags.

Definition in file create_configured_overlay_object.h.

Macro Definition Documentation

◆ NULL

#define NULL   ((void *)0)

Definition at line 12 of file create_configured_overlay_object.h.

Function Documentation

◆ Engine_ObjectCreate()

struct FieldActor * Engine_ObjectCreate ( s32 ,
s32 ,
s32 ,
s32  )

Referenced by AltinPeak_SpawnSpray(), AltmillerCave_BeginRetreat(), Bilibin_SpawnRiverEffect(), ColossoLogRollingStage_SpawnRandomSceneEffect(), ColossoRiver_SpawnRandomEffect(), ColossoWall_SpawnRandomSceneEffect(), Effect_ConfigureSpawnedParticle(), Effect_SpawnRisingDustBurst(), Engine_ObjectCreate(), Engine_ObjectCreate(), Event_ShowMythrilBag(), Fuchin_CreateForegroundActor(), GomaCavePillar_SpawnFragment(), Imil_SwayAndSpark(), ImilFuchinFalls_SpawnDust(), Kalay_SpawnTunnelParticle(), Kolima_ShowBridgeCollapse(), Kolima_SpawnCurseSparkle(), Kolima_UpdateCurseDust(), KolimaForestBend_CreateLogs(), KolimaForestBridge_SpawnCurseSparkle(), KolimaForestTree_SpawnOrbitSparks(), KolimaForestTree_SpawnRejectionSpark(), MercuryLighthouse_ChargeLights(), MercuryLighthouse_HopAcrossPool(), MercuryLighthouse_RestoreLights(), MercuryLighthouse_SpawnSparkPair(), Object_Create(), OverlayObject_CreateConfiguredObject(), OverlayObject_PrepareObject(), OverlayObject_SpawnKind24AtObject(), OverlayObject_SpawnKind24AtObject(), Sanctum_RaiseItemIcon(), Sanctum_SpawnActorSpark(), SolSanctumElementalStarRoom_PresentStar(), SolSanctumEruption_RaiseElementalArcs(), SolSanctumEruption_SpawnEffectPair(), TolbiInteriors_WatchWomanHideMedal(), TolbiShipInteriors_PlaceAnchorCharm(), TretTreeInteriors_SpawnSwirlSparks(), ValeBabi_SpawnEffectPair(), ValeHome_SpawnEffectPair(), ValeStorm_SpawnEffectPair(), Vault_PlaceItemIcon(), Vault_SpawnDriftingEffect(), VaultCave_SpawnPuffs(), VenusLighthouse_CreateBlendedPassageEffect(), VenusLighthouse_CreateOccludingPassageEffect(), VenusLighthouse_CreateScriptedGateEffect(), VenusLighthouseAerie_SpawnLinkedPairEffects(), WorldMap_CreateLinkedEffects(), WorldMap_PulseOrbAndSpawnSparks(), WorldMap_SpawnActorEightPuff(), and WorldMap_UpdateTransitionEffect().

◆ Engine_ActorSetSpriteFlags()

void Engine_ActorSetSpriteFlags ( struct FieldActor * ,
s32  )

Referenced by Actor_SetSpriteFlags(), AltinPeak_FreezeRoom1Puddle(), AltinPeak_FreezeRoom5Puddle(), AltinPeak_FreezeRoom6Puddle(), AltinPeak_FreezeRoom7Puddle(), AltinPeak_FreezeRoom7SecondPuddle(), AltinPeak_FreezeRoom7ThirdPuddle(), AltinPeak_InitSpray(), AltinPeak_RestoreRoom1(), AltinPeak_RestoreRoom10(), AltinPeak_RestoreRoom11(), AltinPeak_RestoreRoom7(), AltinPeak_RestoreRoom9(), AltinPeak_SettleRoom7Block(), AltinPeak_ShowFirstBeastRoute(), AltinPeak_ShowSecondBeastRoute(), AltinPeak_SpawnDebris(), AltmillerCave_HopSelectedActor(), AltmillerCave_Initialize(), BabiLighthouse_FallToExit(), Bilibin_RestoreRiverActors(), Bilibin_RestoreVillageActors(), BilibinCave_ClearActorSpriteFlags(), BilibinCave_ClearScriptedActorSpriteFlags(), BilibinCave_RestoreDouseSection(), BilibinCave_RestoreIcePuzzleSection(), ColosseumEntrance_ShowClearedTrial(), ColosseumEntrance_ShowFailedTrial(), Colosso_FadeInCompetitor(), Colosso_RestoreCompetitor(), ColossoLog_Initialize(), ColossoLog_PlayPostBattleReunion(), ColossoLogRollingStage_SpawnPeriodicParticle(), ColossoLogRollingStage_SpawnRandomSceneEffect(), ColossoRiver_Initialize(), ColossoRiver_SpawnRandomEffect(), ColossoWall_SpawnRandomSceneEffect(), CrossboneIsle_RestoreMovedRoomBlock(), CrossboneIsle_TryHop(), CrossboneIslePillarRooms_LowerActorToLedge(), CrossboneIslePillarRooms_PrepLoweredActor(), CrossboneIslePillarRooms_TryJumpAcrossPillar(), Effect_ConfigureSpawnedParticle(), Effect_SpawnRisingDustBurst(), Engine_ActorSetSpriteFlags(), Engine_ActorSetSpriteFlags(), Event_AudienceWithMcCoy(), Event_DepartForQuest(), Event_DonpaJudgesDodonpa(), Event_DoraWakesIsaac(), Event_EnterSparklingPassage(), Event_EnterWaterfallGrotto(), Event_FallThroughFloor(), Event_FindHammet(), Event_FinishAirborneTravel(), Event_FreezeEastLowerTarget(), Event_FreezeEastUpperTarget(), Event_FreezeFarEastTarget(), Event_FreezeGatePuddle(), Event_FreezeHiddenPuddle(), Event_FreezeHiddenPuddle(), Event_GaretComesHome(), Event_GrowPlant11(), Event_GrowPlant12(), Event_GrowPlant13(), Event_GrowPlant14(), Event_HopDownLedge(), Event_HopDownStep(), Event_HurryToThePlaza(), Event_JumpAcrossGap(), Event_JumpGapWest(), Event_JumpToNextPillar(), Event_MendingTheRoof(), Event_MoveBlock(), Event_MoveColumn(), Event_MoveEastPillar(), Event_MoveGateBlock(), Event_MoveStump(), Event_MoveSwitchBlock(), Event_PresentRewardChests(), Event_PushStumpOver(), Event_RevealSecrets(), Event_RoofMended(), Event_SetWeightOnScales(), Event_SoldierVanishes(), Event_StepOnScales(), Event_StormCarriesPartyAway(), Event_TravelersLeaveAfterBattle(), Event_WitnessRiverRescue(), FieldScene_RunCompanionActorSequence(), Fuchin_CreateForegroundActor(), FuchinTemple_ClearScriptedActorSpriteFlags(), Gate_DrawPropped(), HouseScene_RunRepairMorning(), Imil_Initialize(), Imil_InitializeRisingEffect(), Imil_SwayAndSpark(), Imil_WalkTowardDjinni(), Kalay_FreezeFrostTarget(), Kalay_HammetReturnsToPalace(), Kalay_PrepareTunnel(), Kalay_SpawnTunnelParticle(), KalayTolbiDocks_SettleBlock(), Kolima_Initialize(), Kolima_ShowBridgeCollapse(), Kolima_WitnessForestCurse(), KolimaForestBend_CreateLogs(), KolimaForestBridge_Initialize(), KolimaForestBridge_PushLog(), KolimaForestBridge_WitnessForestCurse(), KolimaForestRiver_Initialize(), KolimaForestRiver_PushLog(), KolimaForestTree_Initialize(), KolimaForestTree_SpawnOrbitSparks(), KolimaInteriors_Initialize(), Lalivero_Initialize(), LunpaFortress_InitializeColumnRoom(), LunpaFortress_InitializeGuardRooms(), LunpaFortress_LowerColumn(), MercuryLighthouse_ArriveWithSparks(), MercuryLighthouse_DropLeaderToColumn(), MercuryLighthouse_EnterRisingPassage(), MercuryLighthouse_HopAcrossPool(), MercuryLighthouse_Initialize(), MercuryLighthouse_LeaveThroughPassage(), MercuryLighthouse_RaiseActorWithSparks(), MercuryLighthouse_RideLift(), MercuryLighthouseAerie_AlexAppears(), MercuryLighthouseAerie_ConfrontSaturos(), MercuryLighthouseAerie_Initialize(), MercuryLighthouseAerie_JumpToPlatform(), MercuryLighthouseAerie_PartyArrives(), MercuryLighthouseAerie_SaturosAndAlexWarpIn(), MercuryLighthouseAerie_SaturosAndAlexWarpOut(), MercuryLighthouseEntrance_Initialize(), MogallForest_ClearActorSpriteFlags(), MogallForest_HopActorTo(), MogallForest_Initialize(), MogallForest_KillerApeAttacks(), MogallForest_SecondArea_SouthApeHidesAgain(), MogallForest_ThirdArea_EastApeHidesAgain(), MogallForest_TryJumpLeaderTo(), OverlayObject_CreateConfiguredObject(), OverlayObject_PrepareObject(), Scene_FloatNut(), Scene_Initialize(), Scene_RunEntrySetup(), SceneActor_ResetActorRun(), Ship_UpdateSwell(), SolSanctumElementalStarRoom_AlexTakesStars(), SolSanctumElementalStarRoom_AnimateAlexTeleport(), SolSanctumEntrance_RestoreInteriorState(), SolSanctumEruption_PlayHostageScene(), SolSanctumEruption_PlayWiseOneRescue(), SolSanctumEruption_RaiseAndShrinkActor(), SolSanctumEruption_StepEmbers(), SolSanctumEruption_ThrowEruptionRing(), SolSanctumStatue_Initialize(), Spray_Initialize(), StagedActor_RunStepEffect(), SuhallaDesert_ChaseLeader(), SuhallaDesert_ClearActorSpriteAndCollisionFlags(), Tolbi_FreezePuddle(), Tolbi_GrowSprout(), Tolbi_MeetSearchingSoldiers(), TolbiInteriors_WatchWomanHideMedal(), TolbiShipDeck_ArriveAtTolbi(), TolbiShipDeck_DepartWithParty(), TolbiShipDeck_JumpIntoKrakenBattle(), TolbiShipDeck_MonsterLandsOnDeck(), TolbiShipDeck_MonstersAttackCrew(), TolbiShipDeck_MonstersBoard(), TolbiShipDeck_RowersDisembark(), TolbiShipDeck_ShowOar(), TolbiShipDeck_ShowSprite(), TolbiShipDeck_SightLand(), TolbiShipDeck_SightSeaMonsters(), TolbiShipInteriors_LayFlat(), TolbiShipInteriors_NoticeShipRocking(), TolbiShipInteriors_ReachIsland(), TolbiShipMast_AnnounceLand(), TolbiShipMast_RunAvastScene(), TolbiShipMast_RunLandingSequence(), TolbiShipMast_SetupVisibleLeaderLookout(), TolbiShipMast_ShowMonsters(), TretTreeInteriors_EnterRoom(), TretTreeInteriors_SpawnSwirlSparks(), TretTreeInteriors_StepOnCrackedFloor(), TunnelRuins_HopLeaderTo(), TunnelRuins_Initialize(), TunnelRuins_RefreshActorAfterShrinking(), Vale_Initialize(), ValeBabi_Initialize(), ValeHome_FightTravelers(), ValeHome_Initialize(), ValeInteriors_Initialize(), ValeStorm_Initialize(), Vault_JumpActorToAndWait(), VaultCave_StartFrostControlledFalls(), VaultCave_StartTimedFalls(), VaultInteriors_DefeatThieves(), VaultInteriors_LoseToThieves(), VaultInteriors_ReturnStolenGoods(), VaultRevisit_JumpActorToAndWait(), VenusLighthouse_AnimateEastTileWave(), VenusLighthouse_AnimatePairedTileWaves(), VenusLighthouse_AnimateWestTileWave(), VenusLighthouse_ArriveThroughSparkPassage(), VenusLighthouse_ClearScriptedSpriteFlags(), VenusLighthouse_ConfigurePassageEffect(), VenusLighthouse_CreateScriptedGateEffect(), VenusLighthouse_PrepareStandingActor(), VenusLighthouseAerie_EnterAndConfrontAntagonists(), VenusLighthouseAerie_EruptBeacon(), VenusLighthouseAerie_Initialize(), VenusLighthouseAerie_PlayShebasFall(), VenusLighthouseAerie_RestorePartyOnBrokenAerie(), VenusLighthouseAerie_ShowPartyMember(), VenusLighthouseAerie_ShowSaturosAndMenardiFall(), VenusLighthouseAerie_StageShebasFall(), Village_ApplyWaterLevel(), WorldMap_DepartWithTravelers(), WorldMap_InitializeProgressMarker(), WorldMap_PulseOrbAndSpawnSparks(), WorldMap_RunOpeningRise(), WorldMap_StartTransitionEffect(), Xian_Initialize(), and Xian_JumpOverSpilledWater().