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venus_lighthouse_aerie.h File Reference

Venus Lighthouse aerie's actors, entrances and exits. More...

Go to the source code of this file.

Enumerations

enum  {
  ACTOR_AERIE_WEST_SECTION_A = 8 , ACTOR_AERIE_WEST_SECTION_B = 9 , ACTOR_AERIE_EAST_SECTION_A = 10 , ACTOR_AERIE_EAST_SECTION_B = 11 ,
  ACTOR_FIRST_PILLAR = 12 , ACTOR_LAST_PILLAR = 17 , ACTOR_MOVING_PILLAR = 18 , ACTOR_MENARDI = 19 ,
  ACTOR_SATUROS = 20 , ACTOR_FELIX = 21 , ACTOR_STAR_CARRIER = 22 , ACTOR_PARTICLE_SOURCE = 23 ,
  ACTOR_BEAM_1 = 24 , ACTOR_BEAM_2 = 25 , ACTOR_BEAM_3 = 26 , ACTOR_BEAM_4 = 27 ,
  ACTOR_BEAM_5 = 28
}
 The aerie's actors, in the order of its placements; Garet, Ivan, Mia and Sheba keep their character numbers. More...
enum  AerieEntrance {
  AERIE_ENTRANCE_ARRIVAL = 1 , AERIE_ENTRANCE_AFTER_FIRST_BATTLE = 2 , AERIE_ENTRANCE_AFTER_SECOND_BATTLE = 3 , AERIE_ENTRANCE_SHEBAS_FALL = 4 ,
  AERIE_ENTRANCE_DEFEAT = 9 , AERIE_ENTRANCE_SHEBA_IN_DANGER = 93
}
enum  AerieExit { AERIE_EXIT_TO_WORLD_MAP = 1 , AERIE_EXIT_AFTER_SHEBAS_FALL = 2 , AERIE_EXIT_AFTER_DEFEAT = 9 }
enum  { WORLD_MAP_ENTRANCE_FROM_AERIE = 73 }

Detailed Description

Venus Lighthouse aerie's actors, entrances and exits.

Definition in file venus_lighthouse_aerie.h.

Enumeration Type Documentation

◆ anonymous enum

anonymous enum

The aerie's actors, in the order of its placements; Garet, Ivan, Mia and Sheba keep their character numbers.

Enumerator
ACTOR_AERIE_WEST_SECTION_A 

The aerie floor around the beacon, in four sections: the first two move west and the last two (drawn mirrored) east when the aerie breaks.

ACTOR_AERIE_WEST_SECTION_B 
ACTOR_AERIE_EAST_SECTION_A 
ACTOR_AERIE_EAST_SECTION_B 
ACTOR_FIRST_PILLAR 

Six pillars the leader jumps across, and the one that carries him up to the aerie.

ACTOR_LAST_PILLAR 
ACTOR_MOVING_PILLAR 
ACTOR_MENARDI 
ACTOR_SATUROS 
ACTOR_FELIX 
ACTOR_STAR_CARRIER 

What carries the Venus Star to the beacon.

ACTOR_PARTICLE_SOURCE 

The light the rising particles circle as the party is lifted away.

ACTOR_BEAM_1 

The beacon's beam, in five segments from the bottom up; particles circle the first.

ACTOR_BEAM_2 
ACTOR_BEAM_3 
ACTOR_BEAM_4 
ACTOR_BEAM_5 

Definition at line 12 of file venus_lighthouse_aerie.h.

◆ AerieEntrance

Enumerator
AERIE_ENTRANCE_ARRIVAL 

Up from Venus Lighthouse: the party rides a pillar up to the aerie.

AERIE_ENTRANCE_AFTER_FIRST_BATTLE 

Back from the battle with Saturos and Menardi, and from the one with their fused form.

AERIE_ENTRANCE_AFTER_SECOND_BATTLE 
AERIE_ENTRANCE_SHEBAS_FALL 

From the world map, onto the broken aerie: Sheba falls and Felix leaps after her.

AERIE_ENTRANCE_DEFEAT 

Back from a lost battle.

AERIE_ENTRANCE_SHEBA_IN_DANGER 

From the world map, after the beacon is lit: a look back at Felix and Sheba on the broken aerie.

Definition at line 40 of file venus_lighthouse_aerie.h.

◆ AerieExit

enum AerieExit
Enumerator
AERIE_EXIT_TO_WORLD_MAP 
AERIE_EXIT_AFTER_SHEBAS_FALL 
AERIE_EXIT_AFTER_DEFEAT 

Definition at line 57 of file venus_lighthouse_aerie.h.

◆ anonymous enum

anonymous enum
Enumerator
WORLD_MAP_ENTRANCE_FROM_AERIE 

Definition at line 63 of file venus_lighthouse_aerie.h.