Ability numbers, named from the English release. More...
Go to the source code of this file.
Enumerations | |
| enum | AbilityId { ABILITY_GROWTH = 0x0c , ABILITY_FROST = 0x18 , ABILITY_DOUSE = 0x21 , ABILITY_WHIRLWIND = 0x4e , ABILITY_PLY = 0x5d , ABILITY_MOVE = 0x8c , ABILITY_MIND_READ = 0x8d , ABILITY_FORCE = 0x8e , ABILITY_LIFT = 0x8f , ABILITY_REVEAL = 0x90 , ABILITY_HALT = 0x91 , ABILITY_CLOAK = 0x92 , ABILITY_CARRY = 0x93 , ABILITY_CATCH = 0x94 , ABILITY_RETREAT = 0x95 , ABILITY_AVOID = 0x96 , ABILITY_DROWN = 0xdb , ABILITY_VENUS = 0x17c , ABILITY_RAMSES = 0x17d , ABILITY_CYBELE = 0x17e , ABILITY_JUDGMENT = 0x17f , ABILITY_MERCURY = 0x182 , ABILITY_NEREID = 0x183 , ABILITY_NEPTUNE = 0x184 , ABILITY_BOREAS = 0x185 , ABILITY_MARS = 0x188 , ABILITY_KIRIN = 0x189 , ABILITY_TIAMAT = 0x18a , ABILITY_METEOR = 0x18b , ABILITY_JUPITER = 0x18e , ABILITY_ATALANTA = 0x18f , ABILITY_PROCNE = 0x190 , ABILITY_THOR = 0x191 , ABILITY_SPEED_SURGE = 0x1f7 } |
| Ability numbers. More... | |
Ability numbers, named from the English release.
Definition in file ability_ids.h.
| enum AbilityId |
Ability numbers.
Each ability's name is message 819 plus its number in the game's text (Frost is message 843, Mind Read 960).
Definition at line 9 of file ability_ids.h.