One eight-byte OAM entry in the credits' private sprite buffer. More...
Data Fields | |
| u32 | attr01 |
| Attribute 0 in the low half, attribute 1 in the high half. | |
| u32 | attr2 |
| Attribute 2 in the low half; the unused high half stays zero. | |
One eight-byte OAM entry in the credits' private sprite buffer.
| u32 DisplayScrollObject::attr01 |