Alchemy
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FadeOverlayWork Struct Reference

The fade overlay draws one mark on each side of its tracked actor. More...

#include <system/object_effect.h>

Data Fields

struct AnimationSpritePart marks [2]
 The left and right marks: 16-pixel-wide semi-transparent sprites drawn where the ground beside the actor rises above its floor.
struct FieldActor * actor
 the actor tracked; null draws nothing

Detailed Description

The fade overlay draws one mark on each side of its tracked actor.

Definition at line 15 of file object_effect.h.

Field Documentation

◆ marks

struct AnimationSpritePart FadeOverlayWork::marks[2]

The left and right marks: 16-pixel-wide semi-transparent sprites drawn where the ground beside the actor rises above its floor.

Definition at line 18 of file object_effect.h.

Referenced by FadeOverlay_DrawMarks().

◆ actor