The fade overlay draws one mark on each side of its tracked actor. More...
#include <system/object_effect.h>
Data Fields | |
| struct AnimationSpritePart | marks [2] |
| The left and right marks: 16-pixel-wide semi-transparent sprites drawn where the ground beside the actor rises above its floor. | |
| struct FieldActor * | actor |
| the actor tracked; null draws nothing | |
The fade overlay draws one mark on each side of its tracked actor.
Definition at line 15 of file object_effect.h.
| struct AnimationSpritePart FadeOverlayWork::marks[2] |
The left and right marks: 16-pixel-wide semi-transparent sprites drawn where the ground beside the actor rises above its floor.
Definition at line 18 of file object_effect.h.
Referenced by FadeOverlay_DrawMarks().
| struct FieldActor* FadeOverlayWork::actor |
the actor tracked; null draws nothing
Definition at line 19 of file object_effect.h.
Referenced by BattleFx_StartFadeOverlay(), Event_ClearEffectTarget(), Event_SetLeaderAsEffectTarget(), Event_StartRising(), Event_StopRising(), Fuchin_FollowLeaderWithLight(), Fuchin_StopLightFollowingLeader(), ImilFuchinFalls_PrepareRoom(), Kalay_PrepareTunnel(), Kalay_StartTrackingLeader(), Kalay_StopTrackingLeader(), and TunnelRuins_UpdateTrackedActor().