The battle background's work slot as the camera reads it: the yaw the camera eases toward and the frames left to ease it. More...
#include <battle/battle_display.h>
Data Fields | |
| s32 | targetYaw |
| 1/65536 turns | |
| s32 | frames |
| frames left to ease the yaw, a sixteenth a frame | |
| u8 | unk08 [8] |
| BattleBackgroundView's mode and secondMode. | |
| s32 | active |
| BattleBackgroundView's busy, at the same offset. | |
| s32 | flag |
| 0 lets the camera update set the background's range each frame; 1 for a critical hit's zoom and once a round's view is set. | |
| s32 | unk18 |
| cleared when the battle starts; not read by name in TBS | |
| s32 | unk1c |
| cleared when the battle starts; not read by name in TBS | |
The battle background's work slot as the camera reads it: the yaw the camera eases toward and the frames left to ease it.
Definition at line 42 of file battle_display.h.
| s32 BattlePresentationTransition::targetYaw |
1/65536 turns
Definition at line 43 of file battle_display.h.
Referenced by Battle_RunEncounter(), BattlePres_RunAction(), BattlePres_RunApproachAction(), BattlePres_RunAttack(), BattlePres_RunEscape(), BattlePres_RunItem(), BattlePres_RunPlainAttack(), BattlePres_RunPsynergyCast(), BattlePres_RunUnitAction(), BattlePresentation_BuildActions(), BattlePresentation_DispatchAction(), BattlePresentation_RunPairedUnitTransition(), BattlePresentation_RunUnitTransition(), BattlePresentation_UpdateCamera(), and Camera_ConfigureScene().
| s32 BattlePresentationTransition::frames |
frames left to ease the yaw, a sixteenth a frame
Definition at line 44 of file battle_display.h.
Referenced by Battle_RunEncounter(), BattlePres_RunAction(), BattlePres_RunAttack(), BattlePres_RunPlainAttack(), BattlePres_RunPsynergyCast(), BattlePres_RunUnitAction(), BattlePresentation_DispatchAction(), BattlePresentation_RunPairedUnitTransition(), BattlePresentation_RunUnitTransition(), and BattlePresentation_UpdateCamera().
| u8 BattlePresentationTransition::unk08[8] |
BattleBackgroundView's mode and secondMode.
Definition at line 45 of file battle_display.h.
| s32 BattlePresentationTransition::active |
BattleBackgroundView's busy, at the same offset.
Definition at line 46 of file battle_display.h.
Referenced by BattleFx_RunJudgment(), BattleFx_RunParticleStreams(), BattlePres_RunEscape(), and Camera_ConfigureScene().
| s32 BattlePresentationTransition::flag |
0 lets the camera update set the background's range each frame; 1 for a critical hit's zoom and once a round's view is set.
Definition at line 49 of file battle_display.h.
Referenced by Battle_RunEncounter(), BattlePres_RunAction(), BattlePres_RunAttack(), BattlePresentation_DispatchAction(), BattlePresentation_UpdateCamera(), and Camera_ConfigureScene().
| s32 BattlePresentationTransition::unk18 |
cleared when the battle starts; not read by name in TBS
Definition at line 50 of file battle_display.h.
Referenced by Battle_RunEncounter().
| s32 BattlePresentationTransition::unk1c |
cleared when the battle starts; not read by name in TBS
Definition at line 51 of file battle_display.h.
Referenced by Battle_RunEncounter().