An actor's animation object, seen for the flags and rotation that lay a wounded soldier in his bed. More...
#include </home/runner/work/alchemy-docs/alchemy-docs/alchemy/games/tbs/src/scene/suhalla_interiors.h>
Data Fields | |
| u8 | unk00 [9] |
| u8 | flags |
| u8 | unk0a [20] |
| u16 | angle |
| 1/65536 turns | |
| u8 | unk20 [6] |
| u8 | field26 |
| s16 | resourceId |
| s8 | group |
| s8 | variant |
| copied to gGameState.sceneVariant; 2 sets flag 0x123 | |
| u16 | mapIndex |
| u16 | reserved |
| 0 in every row; not read | |
An actor's animation object, seen for the flags and rotation that lay a wounded soldier in his bed.
A scene's row in gField_SceneTable: its overlay's resource, its group (the place it belongs to), a variant and its map.
Definition at line 11 of file suhalla_interiors.h.
| u8 SceneRecord::unk00[9] |
Definition at line 12 of file suhalla_interiors.h.
| u8 SceneRecord::flags |
Definition at line 13 of file suhalla_interiors.h.
Referenced by Scene_Initialize().
| u8 SceneRecord::unk0a[20] |
Definition at line 14 of file suhalla_interiors.h.
| u16 SceneRecord::angle |
1/65536 turns
Definition at line 15 of file suhalla_interiors.h.
| u8 SceneRecord::unk20[6] |
Definition at line 16 of file suhalla_interiors.h.
| u8 SceneRecord::field26 |
Definition at line 17 of file suhalla_interiors.h.
| s16 SceneRecord::resourceId |
Definition at line 19 of file field_runtime.h.
Referenced by Scene_LoadOverlay().
| s8 SceneRecord::group |
Definition at line 20 of file field_runtime.h.
Referenced by BattleFx_GetResourceGroup(), and Scene_ResetFlagsOnEnter().
| s8 SceneRecord::variant |
copied to gGameState.sceneVariant; 2 sets flag 0x123
Definition at line 21 of file field_runtime.h.
| u16 SceneRecord::mapIndex |
Definition at line 22 of file field_runtime.h.
Referenced by Game_ResetForNewGame().
| u16 SceneRecord::reserved |
0 in every row; not read
Definition at line 23 of file field_runtime.h.