OAM buffer: sprite entries a routine builds by hand and DMA copies to OAM. More...
#include <oambuf.h>
Data Fields | |
| volatile u32 | attr01 |
| attr0 | attr1 << 16 | |
| volatile u32 | attr2 |
| attr2 | affine value << 16 | |
OAM buffer: sprite entries a routine builds by hand and DMA copies to OAM.
One manually assembled OAM entry, copied directly to OAM by DMA. (LuckyDice_Run、ReelGame_RunFrame、Title_UpdateIntroSprites)
| volatile u32 OamShadow::attr01 |
attr0 | attr1 << 16
Definition at line 19 of file oambuf.h.
Referenced by LuckyDice_Run(), and ReelGame_RunFrame().
| volatile u32 OamShadow::attr2 |
attr2 | affine value << 16
Definition at line 20 of file oambuf.h.
Referenced by LuckyDice_Run(), and ReelGame_RunFrame().