Alchemy
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OamShadow Struct Reference

OAM buffer: sprite entries a routine builds by hand and DMA copies to OAM. More...

#include <oambuf.h>

Data Fields

volatile u32 attr01
 attr0 | attr1 << 16
volatile u32 attr2
 attr2 | affine value << 16

Detailed Description

OAM buffer: sprite entries a routine builds by hand and DMA copies to OAM.

One manually assembled OAM entry, copied directly to OAM by DMA. (LuckyDice_Run、ReelGame_RunFrame、Title_UpdateIntroSprites)

Definition at line 18 of file oambuf.h.

Field Documentation

◆ attr01

volatile u32 OamShadow::attr01

attr0 | attr1 << 16

Definition at line 19 of file oambuf.h.

Referenced by LuckyDice_Run(), and ReelGame_RunFrame().

◆ attr2

volatile u32 OamShadow::attr2

attr2 | affine value << 16

Definition at line 20 of file oambuf.h.

Referenced by LuckyDice_Run(), and ReelGame_RunFrame().