One effect of an item while equipped: its kind (enum ItemEffectKind) and amount. More...
#include <game/item.h>
Data Fields | |
| u8 | kind |
| enum ItemEffectKind; 0 for none | |
| s8 | amount |
| what the kind adds or scales by | |
| u8 | reserved02 [2] |
| not named by TBS code | |
One effect of an item while equipped: its kind (enum ItemEffectKind) and amount.
| u8 ItemEffect::kind |
enum ItemEffectKind; 0 for none
Definition at line 93 of file item.h.
Referenced by Equipment_GetUnleashRateBonus(), GameFlag_RefreshLureCap(), ItemMenu_DrawItemDetails(), and UnitCalc().
| s8 ItemEffect::amount |
what the kind adds or scales by
Definition at line 94 of file item.h.
Referenced by Equipment_GetUnleashRateBonus(), ItemMenu_DrawItemDetails(), and UnitCalc().