Alchemy
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ItemEffect Struct Reference

One effect of an item while equipped: its kind (enum ItemEffectKind) and amount. More...

#include <game/item.h>

Data Fields

u8 kind
 enum ItemEffectKind; 0 for none
s8 amount
 what the kind adds or scales by
u8 reserved02 [2]
 not named by TBS code

Detailed Description

One effect of an item while equipped: its kind (enum ItemEffectKind) and amount.

Definition at line 92 of file item.h.

Field Documentation

◆ kind

u8 ItemEffect::kind

◆ amount

s8 ItemEffect::amount

what the kind adds or scales by

Definition at line 94 of file item.h.

Referenced by Equipment_GetUnleashRateBonus(), ItemMenu_DrawItemDetails(), and UnitCalc().

◆ reserved02

u8 ItemEffect::reserved02[2]

not named by TBS code

Definition at line 95 of file item.h.