A field actor as the speaker lookup reads it: its kind (1 for an animated sprite) and that sprite. More...
#include <battle_effect_runtime.h>
Data Fields | |
| u8 | unk00 [0x24] |
| s32 | unk24 |
| u8 | unk28 [4] |
| s32 | unk2c |
| s32 | unk30 |
| s32 | unk34 |
| s32 | unk38 |
| u8 | unk3c [4] |
| s32 | unk40 |
| u8 | unk44 [0x0c] |
| struct BattleAnimationState * | animation |
| u8 | kind |
A field actor as the speaker lookup reads it: its kind (1 for an animated sprite) and that sprite.
Definition at line 22 of file battle_effect_runtime.h.
| u8 BattleRenderObject::unk00[0x24] |
Definition at line 23 of file battle_effect_runtime.h.
| s32 BattleRenderObject::unk24 |
Definition at line 24 of file battle_effect_runtime.h.
| u8 BattleRenderObject::unk28[4] |
Definition at line 25 of file battle_effect_runtime.h.
| s32 BattleRenderObject::unk2c |
Definition at line 26 of file battle_effect_runtime.h.
| s32 BattleRenderObject::unk30 |
Definition at line 27 of file battle_effect_runtime.h.
| s32 BattleRenderObject::unk34 |
Definition at line 28 of file battle_effect_runtime.h.
| s32 BattleRenderObject::unk38 |
Definition at line 29 of file battle_effect_runtime.h.
| u8 BattleRenderObject::unk3c[4] |
Definition at line 30 of file battle_effect_runtime.h.
| s32 BattleRenderObject::unk40 |
Definition at line 31 of file battle_effect_runtime.h.
| u8 BattleRenderObject::unk44[0x0c] |
Definition at line 32 of file battle_effect_runtime.h.
| struct BattleAnimationState* BattleRenderObject::animation |
Definition at line 33 of file battle_effect_runtime.h.
Referenced by BattleFx_GetAnimationValue().
| u8 BattleRenderObject::kind |
Definition at line 34 of file battle_effect_runtime.h.
Referenced by BattleFx_GetAnimationValue().