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BattleRenderObject Struct Reference

A field actor as the speaker lookup reads it: its kind (1 for an animated sprite) and that sprite. More...

#include <battle_effect_runtime.h>

Data Fields

u8 unk00 [0x24]
s32 unk24
u8 unk28 [4]
s32 unk2c
s32 unk30
s32 unk34
s32 unk38
u8 unk3c [4]
s32 unk40
u8 unk44 [0x0c]
struct BattleAnimationState * animation
u8 kind

Detailed Description

A field actor as the speaker lookup reads it: its kind (1 for an animated sprite) and that sprite.

Definition at line 22 of file battle_effect_runtime.h.

Field Documentation

◆ unk00

u8 BattleRenderObject::unk00[0x24]

Definition at line 23 of file battle_effect_runtime.h.

◆ unk24

s32 BattleRenderObject::unk24

Definition at line 24 of file battle_effect_runtime.h.

◆ unk28

u8 BattleRenderObject::unk28[4]

Definition at line 25 of file battle_effect_runtime.h.

◆ unk2c

s32 BattleRenderObject::unk2c

Definition at line 26 of file battle_effect_runtime.h.

◆ unk30

s32 BattleRenderObject::unk30

Definition at line 27 of file battle_effect_runtime.h.

◆ unk34

s32 BattleRenderObject::unk34

Definition at line 28 of file battle_effect_runtime.h.

◆ unk38

s32 BattleRenderObject::unk38

Definition at line 29 of file battle_effect_runtime.h.

◆ unk3c

u8 BattleRenderObject::unk3c[4]

Definition at line 30 of file battle_effect_runtime.h.

◆ unk40

s32 BattleRenderObject::unk40

Definition at line 31 of file battle_effect_runtime.h.

◆ unk44

u8 BattleRenderObject::unk44[0x0c]

Definition at line 32 of file battle_effect_runtime.h.

◆ animation

struct BattleAnimationState* BattleRenderObject::animation

Definition at line 33 of file battle_effect_runtime.h.

Referenced by BattleFx_GetAnimationValue().

◆ kind

u8 BattleRenderObject::kind

Definition at line 34 of file battle_effect_runtime.h.

Referenced by BattleFx_GetAnimationValue().