An object on the field, read as an actor or as an effect. More...
#include <system/field_effect.h>
Data Fields | |
| struct FieldActor | actor |
| struct FieldEffect | effect |
An object on the field, read as an actor or as an effect.
Definition at line 63 of file field_effect.h.
| struct FieldActor FieldObject::actor |
Definition at line 64 of file field_effect.h.
Referenced by AltinPeak_RunBoulderChase(), AltinPeak_ShowFirstBeastRoute(), AltinPeak_ShowSecondBeastRoute(), AltinPeak_SpawnSpray(), AltinPeak_UpdateBeastHops(), BabiLighthouse_SetupScene(), Beast_Hop(), Beast_SpawnSpray(), CrossboneIslePillarRooms_FreezePool(), CrossboneIslePillarRooms_RestoreFlaggedPillar(), CrossboneIslePlatformRooms_FaceBaneTowardLeader(), Effect_ConfigureSpawnedParticle(), GomaCaveEntrance_SpinStump(), GondowanCave_RotateLeapingObject(), Imil_StartRisingEffect(), Imil_UpdateRisingEffect(), KolimaForestTree_UpdateOrbitSpark(), MercuryLighthouse_ArriveWithSparks(), Scene_Initialize(), Scene_RunEntrySetup(), SceneActor_MoveAndRedraw(), Spray_Drift(), Tolbi_ApplyEntryState(), Tolbi_UpdateKid(), Vale_HaveVillagerWatchTheLeader(), ValeBabi_CyclePaletteAndSpawnPair(), ValeBabi_CyclePaletteOnOddFrames(), ValeBabi_FlashPaletteAndSpawnPair(), Vault_FaceActorAndWait(), Vault_ShowMessageAndWait(), VenusLighthouseAerie_CombineSaturosAndMenardi(), VenusLighthouseAerie_SpawnSideOrbitParticles(), VenusLighthouseAerie_UpdateRisingOrbit(), and VenusLighthouseAerie_UpdateUpperOrbit().
| struct FieldEffect FieldObject::effect |
Definition at line 65 of file field_effect.h.
Referenced by AltinPeak_DriftSpray(), AltinPeak_ShowFirstBeastRoute(), AltinPeak_SpawnSpray(), AltinPeak_UpdateBeastHops(), BattleFx_ConfigureLinkedObject(), Beast_Hop(), Beast_SpawnSpray(), Event_MovePillarSwitchBlock(), Fuchin_UpdateDustMotion(), Imil_UpdateRisingEffect(), Spray_Drift(), Vault_SpawnDriftingEffect(), VenusLighthouse_CreateScriptedGateEffect(), and VenusLighthouseAerie_CombineSaturosAndMenardi().