The polar-offset routine walks three array elements. More...
#include </home/runner/work/alchemy-docs/alchemy-docs/alchemy/games/tbs/src/object/object_internal.h>
Data Fields | |
| struct EffectVector | vector |
| s32 | coordinates [3] |
The polar-offset routine walks three array elements.
Named coordinates remain useful to callers; the union gives that array real storage.
Definition at line 113 of file object_internal.h.
| struct EffectVector PolarOffsetPosition::vector |
Definition at line 114 of file object_internal.h.
Referenced by BattleFx_StartRandomParticleEmitter(), Field_GetCollisionAheadOfLeader(), ItemDisplay_EmitSparkles(), Object_GetTriggerTileAheadOfCurrent(), and RevealMarker_EmitSparkles().
| s32 PolarOffsetPosition::coordinates[3] |
Definition at line 115 of file object_internal.h.
Referenced by BattleFx_StartRandomParticleEmitter(), Field_GetCollisionAheadOfLeader(), ItemDisplay_EmitSparkles(), Object_GetTriggerTileAheadOfCurrent(), and RevealMarker_EmitSparkles().