What BattleFx_BuildCenteredIndexList (unused) reads: a value to find in a list, and how many indices either side of it to keep. More...
#include <unit/effect/effect.h>
Data Fields | |
| s32 | unk_00 [3] |
| not named by TBS code | |
| s32 | currentValue |
| the value looked for in values | |
| s32 | indexRadius |
| indices kept either side of where it sits | |
| s32 | entryLimit |
| indices from this up are dropped | |
| s32 | unk_18 [3] |
| not named by TBS code | |
| s16 | values [1] |
| indexRadius * 2 + 1 values, searched in order | |
What BattleFx_BuildCenteredIndexList (unused) reads: a value to find in a list, and how many indices either side of it to keep.
| s32 BattleEffectIndexWindow::unk_00[3] |
| s32 BattleEffectIndexWindow::currentValue |
the value looked for in values
Definition at line 211 of file effect.h.
Referenced by BattleFx_BuildCenteredIndexList().
| s32 BattleEffectIndexWindow::indexRadius |
indices kept either side of where it sits
Definition at line 212 of file effect.h.
Referenced by BattleFx_BuildCenteredIndexList().
| s32 BattleEffectIndexWindow::entryLimit |
| s32 BattleEffectIndexWindow::unk_18[3] |
| s16 BattleEffectIndexWindow::values[1] |
indexRadius * 2 + 1 values, searched in order
Definition at line 215 of file effect.h.
Referenced by BattleFx_BuildCenteredIndexList().