Alchemy
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LuckyDiceSprites Struct Reference

The used prefix of Lucky Dice's 0x618-byte work block (heap slot 45): its sprites and windows. More...

Data Fields

u8 filler [200]
 Lucky Dice never touches these bytes.
struct OamShadow obj [128]
 copied to OAM each frame
struct UiWindow * coinsWindow
 the player's coins
struct UiWindow * winningsWindow
 the winnings of the last throw
struct UiWindow * helpWindow
 the Throw and Quit buttons

Detailed Description

The used prefix of Lucky Dice's 0x618-byte work block (heap slot 45): its sprites and windows.

The allocation extends beyond these members.

Definition at line 180 of file lucky_dice.c.

Field Documentation

◆ filler

u8 LuckyDiceSprites::filler[200]

Lucky Dice never touches these bytes.

Definition at line 181 of file lucky_dice.c.

◆ obj

struct OamShadow LuckyDiceSprites::obj[128]

copied to OAM each frame

Definition at line 182 of file lucky_dice.c.

Referenced by LuckyDice_Run().

◆ coinsWindow

struct UiWindow* LuckyDiceSprites::coinsWindow

the player's coins

Definition at line 183 of file lucky_dice.c.

Referenced by LuckyDice_Run().

◆ winningsWindow

struct UiWindow* LuckyDiceSprites::winningsWindow

the winnings of the last throw

Definition at line 184 of file lucky_dice.c.

Referenced by LuckyDice_Run().

◆ helpWindow

struct UiWindow* LuckyDiceSprites::helpWindow

the Throw and Quit buttons

Definition at line 185 of file lucky_dice.c.

Referenced by LuckyDice_Run().