The used prefix of Lucky Dice's 0x618-byte work block (heap slot 45): its sprites and windows. More...
Data Fields | |
| u8 | filler [200] |
| Lucky Dice never touches these bytes. | |
| struct OamShadow | obj [128] |
| copied to OAM each frame | |
| struct UiWindow * | coinsWindow |
| the player's coins | |
| struct UiWindow * | winningsWindow |
| the winnings of the last throw | |
| struct UiWindow * | helpWindow |
| the Throw and Quit buttons | |
The used prefix of Lucky Dice's 0x618-byte work block (heap slot 45): its sprites and windows.
The allocation extends beyond these members.
Definition at line 180 of file lucky_dice.c.
| u8 LuckyDiceSprites::filler[200] |
Lucky Dice never touches these bytes.
Definition at line 181 of file lucky_dice.c.
| struct OamShadow LuckyDiceSprites::obj[128] |
copied to OAM each frame
Definition at line 182 of file lucky_dice.c.
Referenced by LuckyDice_Run().
| struct UiWindow* LuckyDiceSprites::coinsWindow |
| struct UiWindow* LuckyDiceSprites::winningsWindow |
the winnings of the last throw
Definition at line 184 of file lucky_dice.c.
Referenced by LuckyDice_Run().
| struct UiWindow* LuckyDiceSprites::helpWindow |
the Throw and Quit buttons
Definition at line 185 of file lucky_dice.c.
Referenced by LuckyDice_Run().