A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for none). More...
#include <field_scene.h>
Data Fields | |
| s16 | entrance |
| the entrance number the game state names; -1 ends | |
| s16 | requiredFlag |
| a flag that must be set, or -1 for none | |
| s16 | x |
| pixels | |
| s16 | y |
| pixels | |
| s16 | z |
| pixels | |
| u16 | facing |
| 1/65536 turns (enum Facing) | |
| s16 | unused1 |
| 0 in every table; not read | |
| s16 | cameraLeft |
| pixels | |
| s16 | cameraTop |
| pixels | |
| s16 | cameraRight |
| pixels | |
| s16 | cameraBottom |
| pixels | |
| s16 | unused2 |
| 0 in every table; not read | |
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for none).
Definition at line 54 of file field_scene.h.
| s16 SceneEntrance::entrance |
the entrance number the game state names; -1 ends
Definition at line 55 of file field_scene.h.
Referenced by Scene_ApplyEntrance().
| s16 SceneEntrance::requiredFlag |
a flag that must be set, or -1 for none
Definition at line 56 of file field_scene.h.
Referenced by Scene_ApplyEntrance().
| s16 SceneEntrance::x |
| s16 SceneEntrance::y |
| s16 SceneEntrance::z |
| u16 SceneEntrance::facing |
1/65536 turns (enum Facing)
Definition at line 60 of file field_scene.h.
Referenced by Scene_ApplyEntrance().
| s16 SceneEntrance::unused1 |
0 in every table; not read
Definition at line 61 of file field_scene.h.
| s16 SceneEntrance::cameraLeft |
| s16 SceneEntrance::cameraTop |
| s16 SceneEntrance::cameraRight |
| s16 SceneEntrance::cameraBottom |
| s16 SceneEntrance::unused2 |
0 in every table; not read
Definition at line 66 of file field_scene.h.