One of the scene's events (the same 12 bytes as struct SceneEvent). More...
#include <unit/object/object.h>
Data Fields | |
| s32 | flags |
| the low 4 bits are the kind (SceneEventKind; 7 talks to the actor the party stopped) | |
| u8 | value |
| the target (an actor or a tile code) | |
| u8 | unused05 |
| s16 | condition |
| as for GameFlag_IsConditionActive | |
| s32 | result |
| below 0x10000 a message, else a function to call | |
One of the scene's events (the same 12 bytes as struct SceneEvent).
| s32 EffectDescriptor::flags |
the low 4 bits are the kind (SceneEventKind; 7 talks to the actor the party stopped)
Definition at line 63 of file object.h.
Referenced by Scene_FindEvent(), and Scene_RunTouchOrExit().
| u8 EffectDescriptor::value |
the target (an actor or a tile code)
Definition at line 65 of file object.h.
Referenced by Scene_RunRaisedEvent().
| s16 EffectDescriptor::condition |
| s32 EffectDescriptor::result |
below 0x10000 a message, else a function to call
Definition at line 68 of file object.h.
Referenced by Field_RunEventAction(), Scene_RunRaisedEvent(), Scene_RunTouchOrExit(), and Scene_TalkToActor().