A scene's exit region: the box that, while its condition holds, takes the party leader out through its exit. More...
#include <field_runtime.h>
Data Fields | |
| s16 | minX |
| s16 | minY |
| s16 | minZ |
| pixels, inclusive; minX -1 ends the table | |
| s16 | maxX |
| s16 | maxY |
| s16 | maxZ |
| pixels, exclusive | |
| s16 | condition |
| -1 always, a flag | 0x1000 set, else the flag clear | |
| s16 | value |
| the exit kind, stored in FieldWork's exit | |
A scene's exit region: the box that, while its condition holds, takes the party leader out through its exit.
Definition at line 30 of file field_runtime.h.
| s16 SceneRegion::minX |
Definition at line 31 of file field_runtime.h.
Referenced by Field_CheckExitRegions().
| s16 SceneRegion::minY |
Definition at line 31 of file field_runtime.h.
Referenced by Field_CheckExitRegions().
| s16 SceneRegion::minZ |
pixels, inclusive; minX -1 ends the table
Definition at line 31 of file field_runtime.h.
Referenced by Field_CheckExitRegions().
| s16 SceneRegion::maxX |
Definition at line 32 of file field_runtime.h.
Referenced by Field_CheckExitRegions().
| s16 SceneRegion::maxY |
Definition at line 32 of file field_runtime.h.
Referenced by Field_CheckExitRegions().
| s16 SceneRegion::maxZ |
pixels, exclusive
Definition at line 32 of file field_runtime.h.
Referenced by Field_CheckExitRegions().
| s16 SceneRegion::condition |
-1 always, a flag | 0x1000 set, else the flag clear
Definition at line 33 of file field_runtime.h.
Referenced by Field_CheckExitRegions().
| s16 SceneRegion::value |
the exit kind, stored in FieldWork's exit
Definition at line 34 of file field_runtime.h.
Referenced by Field_CheckExitRegions().