Where one of room 4's pillars stands, the ground cell saved under it and its footprint flag. More...
Data Fields | |
| s32 | x |
| 16-pixel map cells | |
| s32 | y |
| 16-pixel map cells | |
| s32 | z |
| 16-pixel map cells | |
| union CrossboneIslePillarCell | cell |
| s32 | flag |
Where one of room 4's pillars stands, the ground cell saved under it and its footprint flag.
Definition at line 617 of file crossbone_isle_pillar_rooms.c.
| s32 PillarSlot::x |
16-pixel map cells
Definition at line 618 of file crossbone_isle_pillar_rooms.c.
Referenced by Event_MovePillar().
| s32 PillarSlot::y |
16-pixel map cells
Definition at line 619 of file crossbone_isle_pillar_rooms.c.
Referenced by Event_MovePillar().
| s32 PillarSlot::z |
16-pixel map cells
Definition at line 620 of file crossbone_isle_pillar_rooms.c.
Referenced by Event_MovePillar().
| union CrossboneIslePillarCell PillarSlot::cell |
Definition at line 621 of file crossbone_isle_pillar_rooms.c.
Referenced by Event_MovePillar().
| s32 PillarSlot::flag |
Definition at line 622 of file crossbone_isle_pillar_rooms.c.