A map marker placed as an actor: a chest or a Psynergy stone. More...
#include <field_runtime.h>
Data Fields | |
| struct ObjectRuntime * | object |
| u8 | id |
| the trigger of its scene event | |
| u8 | unk05 |
| cleared with the slot; not named by TBS code | |
| u8 | column |
| its 16-pixel cell | |
| u8 | row |
A map marker placed as an actor: a chest or a Psynergy stone.
Definition at line 62 of file field_runtime.h.
| struct ObjectRuntime* MarkerSlot::object |
Definition at line 63 of file field_runtime.h.
Referenced by Field_PlaceMapMarkers(), Marker_GetActor(), Marker_Hide(), Marker_LaunchMimic(), Marker_SetActorPosition(), Marker_ShowOpened(), and SetMarkerAnimationAndPlaySound().
| u8 MarkerSlot::id |
the trigger of its scene event
Definition at line 64 of file field_runtime.h.
Referenced by Field_PlaceMapMarkers(), Marker_FindSlot(), and Marker_MoveLeaderAway().
| u8 MarkerSlot::unk05 |
cleared with the slot; not named by TBS code
Definition at line 65 of file field_runtime.h.
| u8 MarkerSlot::column |
its 16-pixel cell
Definition at line 66 of file field_runtime.h.
Referenced by Field_PlaceMapMarkers(), Marker_MoveLeaderAway(), and Marker_SetActorPosition().
| u8 MarkerSlot::row |
Definition at line 67 of file field_runtime.h.
Referenced by Field_PlaceMapMarkers(), Marker_MoveLeaderAway(), and Marker_SetActorPosition().