Alchemy
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MarkerSlot Struct Reference

A map marker placed as an actor: a chest or a Psynergy stone. More...

#include <field_runtime.h>

Data Fields

struct ObjectRuntime * object
u8 id
 the trigger of its scene event
u8 unk05
 cleared with the slot; not named by TBS code
u8 column
 its 16-pixel cell
u8 row

Detailed Description

A map marker placed as an actor: a chest or a Psynergy stone.

Definition at line 62 of file field_runtime.h.

Field Documentation

◆ object

◆ id

u8 MarkerSlot::id

the trigger of its scene event

Definition at line 64 of file field_runtime.h.

Referenced by Field_PlaceMapMarkers(), Marker_FindSlot(), and Marker_MoveLeaderAway().

◆ unk05

u8 MarkerSlot::unk05

cleared with the slot; not named by TBS code

Definition at line 65 of file field_runtime.h.

◆ column

u8 MarkerSlot::column

its 16-pixel cell

Definition at line 66 of file field_runtime.h.

Referenced by Field_PlaceMapMarkers(), Marker_MoveLeaderAway(), and Marker_SetActorPosition().

◆ row

u8 MarkerSlot::row