The map work in heap slot 8, seen as the halfwords of its view position: the high halves are the view's x and z in whole pixels. More...
Data Fields | |
| u8 | unk00 [228] |
| s16 | camera [4] |
The map work in heap slot 8, seen as the halfwords of its view position: the high halves are the view's x and z in whole pixels.
Definition at line 10 of file fade_overlay.c.
| u8 FadeView::unk00[228] |
Definition at line 11 of file fade_overlay.c.
| s16 FadeView::camera[4] |
Definition at line 12 of file fade_overlay.c.
Referenced by FadeOverlay_DrawMarks().