Resource animation metadata lookup. More...
Go to the source code of this file.
Functions | |
| struct AnimationMetadata * | Resource_GetMetadataRecordFar (u32 number) |
Resource animation metadata lookup.
Far-call interfaces; their ordered jump stubs live in games/tbs/src/system/far_call/RESOURCE.S.
Definition in file resource.h.
| struct AnimationMetadata * Resource_GetMetadataRecordFar | ( | u32 | number | ) |
Referenced by Animation_InitializeObjects(), Animation_InitWorkFromMetadata(), Animation_SetWorkEntry(), AnimationObject_Allocate(), AnimationObjects_SelectAnimation(), BattleActor_SpawnObjectsForList(), BattleFx_CopyLinkedObjectPosition(), FieldFx_UpdateMindReadWave(), FieldObject_Create(), Object_GetScreenPosition(), Resource_GetMetadataRecordFar(), ResourceMetadata_Register(), ResourceMetadata_SumCommandLengths(), ResourceObject_Create(), ResourceSlot_Load(), Ui_FillGridColumnFromMetadata(), Ui_FindNextSpriteWithImage(), Ui_RunIconMonitor(), and Ui_SetGridColumnNumber().