A speaker definition, a row of gBattleFx_DefinitionTable: a sprite, its portrait (0xff for none) and the flags that choose its idle line. More...
#include <battle_effect_runtime.h>
Data Fields | |
| u16 | id |
| u8 | value |
| u8 | flags |
A speaker definition, a row of gBattleFx_DefinitionTable: a sprite, its portrait (0xff for none) and the flags that choose its idle line.
Definition at line 39 of file battle_effect_runtime.h.
| u16 BattleEffectEntry::id |
Definition at line 40 of file battle_effect_runtime.h.
Referenced by BattleFx_FindDefinition().
| u8 BattleEffectEntry::value |
Definition at line 41 of file battle_effect_runtime.h.
| u8 BattleEffectEntry::flags |
Definition at line 42 of file battle_effect_runtime.h.
Referenced by BattleFx_GetFlags().