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BattleEffectEntry Struct Reference

A speaker definition, a row of gBattleFx_DefinitionTable: a sprite, its portrait (0xff for none) and the flags that choose its idle line. More...

#include <battle_effect_runtime.h>

Data Fields

u16 id
u8 value
u8 flags

Detailed Description

A speaker definition, a row of gBattleFx_DefinitionTable: a sprite, its portrait (0xff for none) and the flags that choose its idle line.

Definition at line 39 of file battle_effect_runtime.h.

Field Documentation

◆ id

u16 BattleEffectEntry::id

Definition at line 40 of file battle_effect_runtime.h.

Referenced by BattleFx_FindDefinition().

◆ value

u8 BattleEffectEntry::value

Definition at line 41 of file battle_effect_runtime.h.

◆ flags

u8 BattleEffectEntry::flags

Definition at line 42 of file battle_effect_runtime.h.

Referenced by BattleFx_GetFlags().