Actor scripts: moving, turning and the built-in actions. More...
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Functions | |
| s32 | Object_ClearChildAndCollisionFlags (void *obj) |
| Script step: clears an object's sprite flags and its collision flags. | |
| s32 | ObjectMotion_MoveTowardTarget (struct ObjectRuntime *object) |
| Script step of action 5: follows the linked object. | |
| s32 | ObjectMotion_TurnTowardLinkedTarget (struct ObjectRuntime *object) |
| Script step of action 6: turns the object toward its linked object, at most 1/16 turn a frame. | |
| void | ObjectMotion_SetActionCallback (struct ObjectRuntime *object, s32 action) |
| Starts an actor's action script: 1 to 4 the fixed action scripts, 5 follow the linked object, 6 face the leader, 7 reset. | |
| struct ObjectRuntime * | Object_FindNearestFacingTarget (struct ObjectRuntime *self, s32 sprite) |
| Finds the nearest animated object to self within 40 pixels and 48 pixels of height, ignoring objects more than 3/16 turn to either side once they are over 23 pixels away. | |
Actor scripts: moving, turning and the built-in actions.
Part of psynergy_effects.c, compiled only through it.
Definition in file actor_motion.c.
| s32 Object_ClearChildAndCollisionFlags | ( | void * | obj | ) |
Script step: clears an object's sprite flags and its collision flags.
Definition at line 8 of file actor_motion.c.
Referenced by Object_ClearChildAndCollisionFlags().
| s32 ObjectMotion_MoveTowardTarget | ( | struct ObjectRuntime * | object | ) |
Script step of action 5: follows the linked object.
While at least action pixels away the object walks toward it (a step of 16 / action of the distance, in 16-pixel units); closer, it stands.
Definition at line 17 of file actor_motion.c.
Referenced by ObjectMotion_MoveTowardTarget().
| s32 ObjectMotion_TurnTowardLinkedTarget | ( | struct ObjectRuntime * | object | ) |
Script step of action 6: turns the object toward its linked object, at most 1/16 turn a frame.
Definition at line 56 of file actor_motion.c.
Referenced by ObjectMotion_TurnTowardLinkedTarget().
| void ObjectMotion_SetActionCallback | ( | struct ObjectRuntime * | object, |
| s32 | action ) |
Starts an actor's action script: 1 to 4 the fixed action scripts, 5 follow the linked object, 6 face the leader, 7 reset.
Any other value is itself the script to run.
Definition at line 82 of file actor_motion.c.
Referenced by Event_SpawnObjectTable(), Object_LinkObjectAndSetCallback(), Object_SetActionCallbackAndRefreshById(), ObjectMotion_EnableActionAndSetCallback(), ObjectMotion_SetActionCallback(), and Scene_TalkToActor().
| struct ObjectRuntime * Object_FindNearestFacingTarget | ( | struct ObjectRuntime * | self, |
| s32 | sprite ) |
Finds the nearest animated object to self within 40 pixels and 48 pixels of height, ignoring objects more than 3/16 turn to either side once they are over 23 pixels away.
Returns it if it shows sprite, otherwise NULL.
Definition at line 117 of file actor_motion.c.
Referenced by Field_TryJumpForward(), and Object_FindNearestFacingTarget().