The object cameras, which place every object's sprite each frame. More...
Go to the source code of this file.
Data Structures | |
| struct | ObjectCameraTile |
| A map cell's word, as the camera reads it. More... | |
| struct | ObjectCameraObject |
| A field object, as the camera reads it. More... | |
| struct | ObjectCameraPoint |
| A point the fixed camera looks from or at. More... | |
| struct | ObjectCameraFixed |
Functions | |
| void | ObjectSystem_UpdateCamera (void) |
| Each frame, with the scrolling camera: places every object's sprite on the screen. | |
| UNUSED s32 | ObjectCamera_ReturnTrue (void) |
| void | ObjectSystem_UpdateCameraFixed (void) |
| Each frame, with the fixed camera: places every object's sprite, from the 64th object down, facing them by the angle from the eye to the target. | |
The object cameras, which place every object's sprite each frame.
Part of field.c, the field object, compiled only through it.
Definition in file object_camera.c.
| void ObjectSystem_UpdateCamera | ( | void | ) |
Each frame, with the scrolling camera: places every object's sprite on the screen.
An object on or near the screen takes its layer and priority from the cell under it; one off screen gives up its VRAM cache entry. ObjectSystem_Initialize schedules it (order 0xc80, after the objects move) for every mode but 3 and 4; ObjectSystem_SuspendProjectionAndShowSprites suspends it. Resets the system's used count, may change an object's layer and its sprite's priorities, and holds the frame decoder in heap slot HEAP_SLOT_FRAME_SCRATCH only while it runs.
Definition at line 59 of file object_camera.c.
Referenced by ObjectSystem_Initialize(), ObjectSystem_ResumeProjectionAndHideLayers(), ObjectSystem_SuspendProjectionAndShowSprites(), and ObjectSystem_UpdateCamera().
Definition at line 197 of file object_camera.c.
Referenced by ObjectCamera_ReturnTrue().
| void ObjectSystem_UpdateCameraFixed | ( | void | ) |
Each frame, with the fixed camera: places every object's sprite, from the 64th object down, facing them by the angle from the eye to the target.
While battle commands are chosen (flag 363, set by BattlePresentation_BuildActions) it uses the fixed view matrix and 1.0 scale. ObjectSystem_Initialize schedules it (order 0xc80) for modes 3 (the world map) and 4 (battle); ObjectSystem_SuspendProjectionAndShowSprites suspends it. Resets the system's used count.
Definition at line 206 of file object_camera.c.
Referenced by ObjectSystem_Initialize(), ObjectSystem_ResumeProjectionAndHideLayers(), ObjectSystem_SuspendProjectionAndShowSprites(), and ObjectSystem_UpdateCameraFixed().