A background's hardware scroll offsets. More...
#include <map_scroll.h>
Data Fields | |
| u16 | x |
| u16 | y |
| pixels | |
A background's hardware scroll offsets.
Definition at line 64 of file map_scroll.h.
| u16 BgScroll::x |
Definition at line 65 of file map_scroll.h.
Referenced by BattleCamera_SetRange(), BattleFx_AdvanceScrollOnInterval(), BattleFx_BeginCanvasLayer(), BattleFx_EndCanvasLayer(), BattleFx_RunAtalanta(), BattleFx_RunBeamSequence(), BattleFx_RunBoreas(), BattleFx_RunJudgment(), BattleFx_RunKirin(), BattleFx_RunNeptune(), BattleFx_RunParticleStreams(), BattleFx_RunRingAndSparkScene(), BattleFx_RunShatteringOpening(), BattlePres_RunEntryTransition(), Camera_ApplyShake(), Clear_LoadBackground(), DisplayScroll_BuildAndSwapHBlankPage(), DisplayScroll_StepPositionEveryFourFrames(), LuckyDice_Run(), Map_InitializePerspectiveScene(), Map_UpdateLayerScroll(), Menu_RunCommandRow(), ReelGame_Run(), Title_LoadIntroBackgrounds(), Title_ShowAnimatedSplash(), and Title_ShowSplashScreen().
| u16 BgScroll::y |
pixels
Definition at line 65 of file map_scroll.h.
Referenced by BattleFx_AdvanceScrollOnInterval(), BattleFx_BeginCanvasLayer(), BattleFx_EndCanvasLayer(), BattleFx_OpenCanvasLayer(), BattleFx_RunBeamSequence(), BattleFx_RunBoreas(), BattleFx_RunJudgment(), BattleFx_RunKirin(), BattleFx_RunParticleStreams(), BattleFx_RunRingAndSparkScene(), BattleFx_RunShatteringOpening(), BattleFx_SetupBlendedDisplay(), BattleFx_SetupCanvasTileMap(), BattlePres_AdvanceTransitionTimer(), BattlePres_RunEntryTransition(), Camera_ApplyShake(), Clear_LoadBackground(), DisplayScroll_BuildAndSwapHBlankPage(), LuckyDice_Run(), Map_InitializePerspectiveScene(), Map_UpdateLayerScroll(), Menu_RunCommandRow(), ReelGame_Run(), Title_LoadBackground(), Title_LoadIntroBackgrounds(), Title_ShowAnimatedSplash(), Title_ShowIntro(), Title_ShowSplashScreen(), and Title_UpdateIntroSprites().