A sprite's screen position and its two vertical offsets, in 16.16 pixels. More...
#include <graphics/render_placement.h>
Data Fields | |
| s32 | x |
| screen x of the sprite's centre | |
| s32 | height |
| how far the image is raised above y | |
| s32 | y |
| screen y at the ground; sets the depth slot | |
| s32 | groundHeight |
| how far the shadow is raised above y | |
A sprite's screen position and its two vertical offsets, in 16.16 pixels.
Definition at line 11 of file render_placement.h.
| s32 SpritePlacement::x |
screen x of the sprite's centre
Definition at line 23 of file render_placement.h.
Referenced by BattleFx_DrawScaledObject(), BattleFx_PlaceFormationObjects(), BattleFx_RunAtalanta(), BattleFx_RunBoreas(), BattleFx_RunGaia(), BattleFx_RunJudgment(), BattleFx_RunKirin(), BattleFx_RunNeptune(), BattleFx_RunParticleStreams(), BattleFx_RunProcne(), BattleFx_RunRamses(), EffectSlot_SetPosition(), FourObjectMotion_UpdateAllPositions(), FourObjectMotion_UpdateBottomRow(), Map_BuildProbeRing(), Menu_UpdateEntryObjectTransforms(), ObjectSystem_UpdateCamera(), SaveMenu_PlaceDjinnSprites(), SaveMenu_PlacePartySprites(), SpritePlacement_ReadValues(), and SpritePlacement_Values().
| s32 SpritePlacement::height |
how far the image is raised above y
Definition at line 24 of file render_placement.h.
Referenced by BattleFx_DrawScaledObject(), BattleFx_PlaceFormationObjects(), BattleFx_RunAtalanta(), BattleFx_RunBoreas(), BattleFx_RunGaia(), BattleFx_RunJudgment(), BattleFx_RunKirin(), BattleFx_RunNeptune(), BattleFx_RunParticleStreams(), BattleFx_RunProcne(), BattleFx_RunRamses(), FourObjectMotion_UpdateAllPositions(), FourObjectMotion_UpdateBottomRow(), Map_BuildProbeRing(), Menu_UpdateEntryObjectTransforms(), ObjectSystem_UpdateCamera(), SaveMenu_PlaceDjinnSprites(), and SaveMenu_PlacePartySprites().
| s32 SpritePlacement::y |
screen y at the ground; sets the depth slot
Definition at line 25 of file render_placement.h.
Referenced by BattleFx_DrawScaledObject(), BattleFx_PlaceFormationObjects(), BattleFx_RunAtalanta(), BattleFx_RunBoreas(), BattleFx_RunGaia(), BattleFx_RunJudgment(), BattleFx_RunKirin(), BattleFx_RunNeptune(), BattleFx_RunParticleStreams(), BattleFx_RunProcne(), BattleFx_RunRamses(), FourObjectMotion_UpdateAllPositions(), FourObjectMotion_UpdateBottomRow(), Map_BuildProbeRing(), Menu_UpdateEntryObjectTransforms(), ObjectSystem_UpdateCamera(), SaveMenu_PlaceDjinnSprites(), and SaveMenu_PlacePartySprites().
| s32 SpritePlacement::groundHeight |
how far the shadow is raised above y
Definition at line 26 of file render_placement.h.
Referenced by BattleFx_DrawScaledObject(), BattleFx_PlaceFormationObjects(), BattleFx_RunAtalanta(), BattleFx_RunBoreas(), BattleFx_RunGaia(), BattleFx_RunJudgment(), BattleFx_RunKirin(), BattleFx_RunNeptune(), BattleFx_RunParticleStreams(), BattleFx_RunProcne(), BattleFx_RunRamses(), FourObjectMotion_UpdateAllPositions(), FourObjectMotion_UpdateBottomRow(), Menu_UpdateEntryObjectTransforms(), ObjectSystem_UpdateCamera(), SaveMenu_PlaceDjinnSprites(), and SaveMenu_PlacePartySprites().