Three coordinates, x, y and z: a position, a velocity or a direction. More...
#include <system/vector3.h>
Data Fields | |
| s32 | x |
| s32 | y |
| s32 | z |
Three coordinates, x, y and z: a position, a velocity or a direction.
| s32 Vector3::x |
Definition at line 22 of file vector3.h.
Referenced by BattleFx_DrawStreaks(), BattleFx_RunAstralBlast(), BattleFx_RunBind(), BattleFx_RunProcne(), BattleFx_RunTriangleStrike(), CrossboneIsle_SpawnBlockMovedBurst(), Effect_AdvanceMotion(), Effect_InitializeMotion(), Event_MovePillarSwitchBlock(), FieldFx_UpdateParticleMotionAndScale(), GomaCaveEntrance_LeapStump(), GomaCaveWaterway_LeapStump(), GondowanCave_RunSpinningLeap(), ImilFuchinFalls_SpawnDust(), MogallForest_KillerApeAttacks(), MogallForest_SpawnPuffRing(), TolbiSpring_InitializeTossSimulation(), TolbiSpring_RunToss(), TolbiSpring_UpdateTossSimulation(), Vector3_Coordinates(), and VenusLighthouseAerie_CombineSaturosAndMenardi().
| s32 Vector3::y |
Definition at line 23 of file vector3.h.
Referenced by BattleFx_DrawStreaks(), BattleFx_RunAstralBlast(), BattleFx_RunBind(), BattleFx_RunProcne(), BattleFx_RunTriangleStrike(), CrossboneIsle_SpawnBlockMovedBurst(), Effect_AdvanceMotion(), Effect_InitializeMotion(), Event_MovePillarSwitchBlock(), FieldFx_UpdateParticleMotionAndScale(), GomaCaveEntrance_LeapStump(), GomaCaveWaterway_LeapStump(), GondowanCave_RunSpinningLeap(), ImilFuchinFalls_SpawnDust(), MogallForest_KillerApeAttacks(), MogallForest_SpawnPuffRing(), TolbiSpring_InitializeTossSimulation(), TolbiSpring_RunToss(), TolbiSpring_UpdateTossSimulation(), and VenusLighthouseAerie_CombineSaturosAndMenardi().
| s32 Vector3::z |
Definition at line 24 of file vector3.h.
Referenced by BattleFx_DrawStreaks(), BattleFx_RunAstralBlast(), BattleFx_RunBind(), BattleFx_RunProcne(), BattleFx_RunTriangleStrike(), CrossboneIsle_SpawnBlockMovedBurst(), Effect_AdvanceMotion(), Effect_InitializeMotion(), FieldFx_UpdateParticleMotionAndScale(), GomaCaveEntrance_LeapStump(), GomaCaveWaterway_LeapStump(), GondowanCave_RunSpinningLeap(), ImilFuchinFalls_SpawnDust(), MogallForest_KillerApeAttacks(), MogallForest_SpawnPuffRing(), TolbiSpring_InitializeTossSimulation(), TolbiSpring_RunToss(), and TolbiSpring_UpdateTossSimulation().