Alchemy
Loading...
Searching...
No Matches

EffectVector Struct Reference

A world position, as Camera_WorldToScreen converts it to the screen. More...

#include <battle/battle.h>

Data Fields

s32 x
 16.16 fixed-point pixels
s32 y
 16.16 fixed-point pixels
s32 z
 16.16 fixed-point pixels

Detailed Description

A world position, as Camera_WorldToScreen converts it to the screen.

Definition at line 73 of file battle.h.

Field Documentation

◆ x

◆ y

◆ z