A point projected onto the screen, with its depth. More...
#include <field/effect_step.h>
Data Fields | |
| s32 | x |
| screen pixels | |
| s32 | y |
| screen pixels | |
| s32 | depth |
| projected depth, larger further away | |
A point projected onto the screen, with its depth.
Definition at line 46 of file effect_step.h.
| s32 EffectPosition::x |
screen pixels
Definition at line 58 of file effect_step.h.
Referenced by BattleFx_PlayUnitElementEffect(), BattleFx_RunAnnihilation(), BattleFx_RunAstralBlast(), BattleFx_RunAtalanta(), BattleFx_RunBeamSequence(), BattleFx_RunBind(), BattleFx_RunBladeRain(), BattleFx_RunBolt(), BattleFx_RunBreak(), BattleFx_RunBurstScene(), BattleFx_RunBurstShower(), BattleFx_RunCastingImpact(), BattleFx_RunCondemn(), BattleFx_RunCurse(), BattleFx_RunCybele(), BattleFx_RunDeathPlunge(), BattleFx_RunDjinnBeams(), BattleFx_RunDjinnHeal(), BattleFx_RunDjinniEntrance(), BattleFx_RunDragonCloud(), BattleFx_RunDrain(), BattleFx_RunElementBurst(), BattleFx_RunElementPillar(), BattleFx_RunEruption(), BattleFx_RunFire(), BattleFx_RunFrost(), BattleFx_RunFroth(), BattleFx_RunGatheringLights(), BattleFx_RunGround(), BattleFx_RunHail(), BattleFx_RunHaunt(), BattleFx_RunHealingMotes(), BattleFx_RunHelmSplitter(), BattleFx_RunJudgment(), BattleFx_RunKirin(), BattleFx_RunLobbedShells(), BattleFx_RunMirroredWall(), BattleFx_RunMoteFountain(), BattleFx_RunNeptune(), BattleFx_RunOrbitingSkulls(), BattleFx_RunOrbitingSpirals(), BattleFx_RunPaletteParticles(), BattleFx_RunParticleStreams(), BattleFx_RunPlanetDiver(), BattleFx_RunProcne(), BattleFx_RunProjectileVolley(), BattleFx_RunQuake(), BattleFx_RunRingAndSparkScene(), BattleFx_RunRushingStrike(), BattleFx_RunShiningStar(), BattleFx_RunSparkGroups(), BattleFx_RunSpiderWeb(), BattleFx_RunSpire(), BattleFx_RunStatBoost(), BattleFx_RunStatReduction(), BattleFx_RunStreakVolley(), BattleFx_RunSwirlingStars(), BattleFx_RunSwirlSwipe(), BattleFx_RunTargetBursts(), BattleFx_RunTargetMotes(), BattleFx_RunTargetStrike(), BattleFx_RunThor(), BattleFx_RunTitanBlade(), BattleFx_RunTriangleStrike(), BattleFx_RunUndeadSword(), BattleFx_RunVine(), BattleFx_RunVolcano(), BattleTarget_RunSelection(), EffectPosition_Coordinates(), and SelectionScreen_Draw().
| s32 EffectPosition::y |
screen pixels
Definition at line 59 of file effect_step.h.
Referenced by BattleFx_PlayUnitElementEffect(), BattleFx_RunAnnihilation(), BattleFx_RunAstralBlast(), BattleFx_RunAtalanta(), BattleFx_RunBeamSequence(), BattleFx_RunBind(), BattleFx_RunBolt(), BattleFx_RunBreak(), BattleFx_RunBurstScene(), BattleFx_RunBurstShower(), BattleFx_RunCastingImpact(), BattleFx_RunCurse(), BattleFx_RunCybele(), BattleFx_RunDeathPlunge(), BattleFx_RunDjinnBeams(), BattleFx_RunDjinnHeal(), BattleFx_RunDjinniEntrance(), BattleFx_RunDragonCloud(), BattleFx_RunDrain(), BattleFx_RunElementBurst(), BattleFx_RunElementPillar(), BattleFx_RunEruption(), BattleFx_RunFire(), BattleFx_RunFrost(), BattleFx_RunFroth(), BattleFx_RunGatheringLights(), BattleFx_RunGround(), BattleFx_RunHail(), BattleFx_RunHaunt(), BattleFx_RunHealingMotes(), BattleFx_RunHelmSplitter(), BattleFx_RunJudgment(), BattleFx_RunKirin(), BattleFx_RunLobbedShells(), BattleFx_RunMirroredWall(), BattleFx_RunMoteFountain(), BattleFx_RunOrbitingSkulls(), BattleFx_RunOrbitingSpirals(), BattleFx_RunPaletteParticles(), BattleFx_RunParticleStreams(), BattleFx_RunPlanetDiver(), BattleFx_RunProcne(), BattleFx_RunProjectileVolley(), BattleFx_RunQuake(), BattleFx_RunRingAndSparkScene(), BattleFx_RunRushingStrike(), BattleFx_RunShiningStar(), BattleFx_RunSparkGroups(), BattleFx_RunStatBoost(), BattleFx_RunStatReduction(), BattleFx_RunStreakVolley(), BattleFx_RunSwirlingStars(), BattleFx_RunTargetBursts(), BattleFx_RunTargetMotes(), BattleFx_RunTargetStrike(), BattleFx_RunThor(), BattleFx_RunTriangleStrike(), BattleFx_RunVolcano(), BattleTarget_RunSelection(), EffectPosition_ProjectBattler(), EffectPosition_ProjectPoint(), EffectPosition_ProjectScaledBattler(), EffectPosition_ProjectSprite(), and SelectionScreen_Draw().
| s32 EffectPosition::depth |
projected depth, larger further away
Definition at line 60 of file effect_step.h.
Referenced by BattleFx_RunCastingImpact(), BattleFx_RunDjinnHeal(), BattleFx_RunDjinniEntrance(), BattleFx_RunDragonCloud(), BattleFx_RunEruption(), BattleFx_RunFire(), BattleFx_RunFroth(), BattleFx_RunHealingMotes(), BattleFx_RunJudgment(), BattleFx_RunMoteFountain(), BattleFx_RunParticleStreams(), BattleFx_RunProcne(), BattleFx_RunRingAndSparkScene(), BattleFx_RunStatBoost(), and BattleFx_RunSwirlingStars().